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Old Republic eraReal-world article
Star Wars: Knights of the Old Republic: Fall of the Empire - Shadows of Crime
Publication information
Publisher(s)
Game engine

Eclipse Engine

Genre

RPG

Modes

Single-Player

Rating(s)

PEGI: 12+ ESRB: Teen (T) OFLC (AU): G8+ USK: 12

Platform(s)
  • Xbox 360
  • Windows
Chronology
Era(s)

Old Republic Era

Timeline

3,931 BBY

Star Wars: Knights of the Old Republic: Fall of the Empire - Shadows of Crime is the second expansion pack for Star Wars: Knights of the Old Republic: Fall of the Empire.

Outline[]

Two weeks after The Lost Knights, Shadows of Crime focuses on The Dark Hero participating in the Underworld War, traveling through the galaxy and bringing the heads of three factions together; The Exchange, Czerka Arms, and the Hutt Cartel and confront a fourth hidden group responsible for starting the war; the Shadow Space Empire. It is up to the player to join one of them or stay neutral and ultimately decide if the war ends in peace or in death.

The player beings in the Coruscant Underworld then to the Tatooine town, Mos Eisley, or the dark city of Nar Shaadaa. After visiting one, Nal Hutta will be unlocked. With all three visited, player's will lastly go to a Black Republic base on Ord Mantell where the fate of the war is decided and player's finally fight against The Shadow Space Empire and it's head, Alazar Ramen.

In addition to the three core endings depending on the character's alignment there are various sub-endings depending on which faction the player joined (if any) and if the union of the heads ended in peace, one victor, or if all perished.

Opening crawl[]

SHADOWS OF CRIME
Corruption has spread throughout the Republic and the Jedi. A secret group of Jedi has been assassination and kidnapping various people, who were believed to be a threat to the future of the Jedi.

As members of the Order continue to fight it's inner turmoil, war rages on within the criminal underworld, with different factions fighting over power and control.

A self-exiled Sith Lord, seeking information on the whereabouts of two Jedi, gets involved in the conflict and begins his search within the dangerous undercity of Coruscant…

Plot summery[]

The undercity[]

Two weeks after the events of The Lost Knights, The Dark Hero is locked up in a Exchange cell but is freed with the help of a bounty hunter.

Tatooine[]

Nar Shaddaa[]

Nal Hutta[]

The union and finale[]

Appearance[]

An asterisk ( * ) indicates a character who is essential to forwarding the game's plot. Two asterisks ( ** ) denote a character whose first appearance or mention was elsewhere in Star Wars continuity.

By type 
Characters Creatures Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea

Characters

Events

Locations

Organizations and titles

Continuity[]

Alternative stories[]

If player's decided not to regain their connection to their force in The Lost Knights, the main character will have to go through the entire adventure as a non-Force sensitive character, which impacts the story only slightly.

If the player decided their Kotor 2 character was a dark sider, Mira will return as a companion for this adventure, however she will be killed no matter what in the finale. 

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