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ANewDawn
A New Dawn was a game hosted by Nicktc for SWFanon wikia. On this game, you get to select a planet from more than a hundred planets, and you get to develop it to a faction, as well as many different things. Basically you have to found your own Empire in it. We've launched, but there's definitely still place for people to join!
GalaxyMap

Pick one of the planets in this picture or ask the editor or Nicktc to add it to the map!

Game has been discontinued. However, a new game is starting at Aftermath. Join while you can!

Rules and NotesEdit

  1. Don't grief! Nobody likes it when you grief.
  2. Be plausible while playing! Honestly, for breaking the game for others nothing is gained, and you could even get banned.
  3. Planets can be ruled only by one player. While planets can be divided over two players, this has to be performed through a treaty.
  4. You are permitted to use assets of the Fanon universe, as long they are acceptable. Doomsday weapons stronger than the Death Star are, for instance, not acceptable. A ship of a few hundred meters with an axial laser is not acceptable either, you get the idea.
  5. Turns start every day at 3 PM GMT. While it's not mandatory to act every turn, it is suggestable. Every turn that passes counts for one year, this number is not definitive.
  6. Spheres of influences can be formed, however this cannot be done through player actions directly. Having good relations with other planets or alliances causes them to slowly join your sphere of influence. Only major factions can have a sphere of influence.
  7. While you're allowed to rename your planet and change its picture, this will cause confusion, and is not highly advised.
  8. You need a valid reason to declare war on somebody, usually through a form of casus belli. Not having a valid reason will cause your empire to be attacked by rebels.
  9. Force-Sensitivity is banned. This is due to balancing, involving force-sensitivity gives distinct advantages over others.
  10. Fanon planets are not allowed, yet.
  11. Civil wars can happen.
  12. Annexation takes a specific amount of time, unless performed through a treaty. While through a treaty rarely works, it spares the time of annexing it for five years (5 turn).
  13. Have fun!
  14. Factions need to me atleast ten planet of size before they get a tech tree.
  15. You can only travel five quadrants a year in space.
  16. After a war, you have a truce. Breaking this truce will cause instability and your government or planet will fracture into smaller parts, most likely. Standard truces last for atleast five years, unless both parties decide to make it longer.
  17. OOC issues are not permitted to be brought into the game. The owner however, as well as the admins, are permitted to remove someone from a game if someone breaks this rule.
  18. Joining is very easy, just add the planet, whether it is on the map or not (it will be added to the map), and write your name behind it. I'll add the picture.
    • Note the difference between a planet and a faction. While you start out as a planet, you can form a faction on that planet, or use more planets to form it.
    • As a planet, you play the dominant sentient species on the planet.
    • You can switch planet for the first five turns after your first planet. This only goes for the first planet, and as soon you switch, the progress your former planet made will be regressed.
    • At the end of your every action, post a quick sum-up of your most important events during said action.
    • Newly joined players have a ten-turn safety bonus so they can pick up. They cannot be attacked, but cannot attack either.

AdministratorsEdit

Factions and PlanetsEdit

You can add a color yourself, alternatively you can have an admin do it. As time passes more planets will be added to the map, so don't be alarmed if your planet gets a new neighbor out of nowhere.

PlanetsEdit

FactionsEdit

DefunctEdit

Defunct coalitionsEdit

Enacted Laws and ResearchEdit

Republic Tech Tree 15 AFRE Sith Tech Tree 15 AFRE Imperial Tech Tree 15 AFRE Chiss Tech Tree 15 AFRE Zakuulan Tech Tree 15 AFRE Trandoshan Tech Tree 15 AFRE

Archived Game HistoryEdit

Game HistoryEdit

10 AFREEdit

GalMapN10

The galaxy in 10 AFRE.

  • Csilla: The Chiss start to feel the desire for a central government for Csilla and its colonies, and they start considering forming one. We discover Ilum and Vagar Praxut, but neither is considered for colonisation.
  • Sith League: The Invasion of Felucia ends, but colonization continues on the planet. Focus shifts to the War for Ossus, where the Sith forces are suffering serious losses at the hands of the Jedi. Meanwhile, high above Korriban, construction continues on the Korriban Gates, fueled by recently imported Felucian slaves. The Reach of the Sith, a Sith League Navy fleet built to explore the galaxy in the hopes of finding and treating with rising civilizations, departs Korriban and heads out past Centares.
  • Byssian Empire: We begin trade with the peoples of Galantos, Fresia, and Foerost. Our scout ships also reach Khomm from Kalist and make contact with the people there. As usual, we spread our influence on those planets to eventually annex them. Scouts also bring back word of another major power on the edges of the Deep Core, and this prompts Emperor Caeso to expand the armament process of the Byssian Imperial Navy. It currently has a fleet of Valerius-class battleships, Macerinus-class cruisers, and Scipio-class destroyers. A new product designed by Caelus Spaceworks, the larger and more powerful Regillus-class battleship is also being constructed as the personal flagships of the Emperor and his high nobles. Since the Fleet has received the bulk of the attention, we also focus on improving the ground troops, the Armored Grenadiers and light infantry, in training exercises, and Caelus designs our first tank model: the XT-1. It is supplemented with the XTv-1, an infantry fighting vehicle. Meanwhile, infrastructure building on Byss continues, and some improvements to infrastructure are also made on Kalist, Eclipse, and Prakith.
  • Hsskhor Syndicate: The Hsskhor Syndicate sends a large contingent of the naval fleet, along with army support, to the neighboring planet Kashyyyk in search of an abandoned Rakatan outpost. However, they encounter the indigenous Wookiees. As communication between the two species proves to be difficult, they enter an incredibly slow process of peace talks. Elsewhere, the Syndicate sends a series of smaller missions to nearby planets Phindar, Charros, Ubrikkia, and Umbara. The annexation of these planets commences smoother than on Kashyyyk, and a sense of irritation with the Wookiees begins to develop.
  • Galactic Republic: A new fighter design is proposed for use in the Galactic Republic Navy, the Aurek Fighter. Mining operations begin on Kuat and Corellia and a cruiser design is made by Alderaan. Laws are put into place across the Republic Space and jobs begin to open in both the military and state professions. A Duros called Qassian Gheal is elected and Supreme Chancellor of the Republic. Colonists arrive at Balmorra and Arkania.
  • Zakuul: The Zakuul Fleet Yards continues construction of various ships, and begins construction of facilities at Bakura, Rattatak and Riflor. Research & development of genetic modification and basic cloning is proceeding well, with experiments now showing the ability to clone some small animals. However, these generally display severe defects and don't live very long. Some Zakuulans are now being genetically modified in order to change their appearance and/or abilities, such as making their hair black, or increasing their natural muscle strength. The Zakuul Defense Force continues building defenses at the various Zakuulan holdings, and colony ships are sent out once again, arriving at Anoat and Nkllon. Noting that neither has a sentient population, they begin settling Anoat; however Nkllon is, perhaps, the hardest place to settle the Zakuulans have seen yet, due to its high temperatures and solar radiation levels. Thus, they begin constructing a space station there and, noting how rich in minerals Nkllon is, begin careful mining of its surface during the night. At Rattatak and Riflor, Zakuulan communication with the native peoples is proceeding better than was first expected, but still not very well, as the Rattataki and Advozsec first tried to attack the Zakuulans, until they were stunned for several hours. After this, some of them began communicating as intermediaries, which slowly but surely worked, more so on the Rattataki than the Advozsec. The Zakuulans feel the need to reform their government, now that their colonies are coming into fruition, and as such begin remaking the government into the New Republic of Zakuul.

11 AFREEdit

  • Sith League: Felucia is officially annexed into the Sith League, and colonists are dispatched to the unpopulated worlds of Centares and Murkhana. The War for Ossus continues with heavy losses, as work continues on the Korriban Gates. While investigating Bimminaari, the Reach of the Sith fleet detects signal comms traffic from nearby Charros. Encountering the Hsskhor Syndicate, the Sith diplomats attempt to treat with the Trandoshans, resulting in the Charros Convention.
  • Byssian Empire: We continue to spread our influence on Fresia, Galantos, Khomm, and Foerost, with which we also trade, expanding our wealth. We continue to improve the infrastructure on our worlds and to construct more ships for the Byssian Imperial Navy using the resources from the Eclipse system as well as our recently-acquired planets. Our ground forces continue drilling in various scenarios to prepare for possible wars in the future, while production of XT-1 tanks and XTv-1 infantry fighting vehicles continues. Meanwhile, our scouts have reached Coruscant and Alsakan, where we make contact with primitive tribes. We try to exert our influence over them by giving them some advanced technology in return for their natural resources and for their subservience.
  • Hsskhor Syndicate: Peace talks on Kashyyyk begin to fall apart as skirmishes between Wookiees and Trandoshans break out across the planet. Wasskah Shipyards expands to the colony on Ubrikkia, using the abundant resources of the planet to increase production of dropships used to ferry troops from Trandosha to Kashyyyk. Undeterred by the complications on Kashyyyk, the Syndicate begins annexation of Bimmisaari and continues the efforts on the other colony worlds. The Phindians willingly join the Syndicate, so colonization continues past Phindar to the jungle planet Taanab. On Umbara, the Syndicate encounters the local species. The Umbarans are initially resistant, but the Trandoshans have little difficulty on the world due their heightened sight and scent abilities and their superior physicality and combat skills. On Charros, the Syndicate colonists encounter the Sith League for the first time. The Hsskhor Syndicate agrees to a convention on the colony world to discuss trade terms and a defensive alliance. They divert a small number of Byager destroyers and Trandoshan dropships to the world, along with diplomats from the Hsskhor Tribe.
SuggestedDeMilZone

Suggested Demilitarized Zone

    • Sith League Diplomacy: The Sith League offers exclusive trade rights and a defensive alliance to the Hsskhor Syndicate, and promises not to expand towards Syndicate space further than Jabiim. In exchange, the League requests that the Syndicate not expand to Sith space beyond the Denarii Nebula diagonal, running from O-5 to Q-7 on the galactic map. In the event that these terms are deemed unacceptable, the League requests at least a ten-turn minimum non-aggression pact.
    • Hsskhor Syndicate Diplomacy: The Hsskhor Syndicate agrees to trade arrangements and a defensive alliance with the Sith League. They agree not to expand past the demilitarized zone proposed by the Sith, so long as the Sith do not expand into Syndicate space. Additionally, the Syndicate requests the Reach of the Sith withdraw back to Sith space as a show of good faith, as Syndicate diplomats fear a second war.
    • Sith League Diplomacy: The Reach of the Sith withdraws to Centares at the wishes of the Syndicate, following the formal signing of the Charros Accord.
  • Naboo:  The Naboo begin colonizing Rugosa, with Gungan and Naboo settlers.
  • Zakuul: The Zakuul Fleet Yards continues construction of various ships, and finishes construction of facilities at Bakura, Rattatak and Riflor, beginning construction of more at Anoat and Nkllon. Research & development of genetic modification and basic cloning is proceeding well, with experiments now showing the ability to clone small animals with minimal chance of defects and, using techniques similar to what can be done to make Zakuulans live longer, the cloned animals now live normal-length lives. The Zakuul Defense Force begins construction of Star Fortresses at Bakura, Rattatak, Riflor, Anoat and Nkllon, and colony ships are sent out yet again, arriving at Belsavis and Darkknell, noting that Darkknell does not have a sentient population. However, Belsavis appears to have had one at some point, and they settle on and begin constructing various things at Belsavis and Darkknell. At Rattatak and Riflor, Zakuulan communication with the native peoples is proceeding reasonably well, as the Zakuulans' translation devices can now understand most Rattataki and Advozsec words, and the New Republic of Zakuul is the new, official government of Zakuul and its colonies.

12 AFREEdit

Events Taking Place Elsewhere

  • On Bothawui, the Bothans develop basic lightspeed starships, exploring their home system and colonizing Bothawui's moons as well as Krant and Kothlis, hoping one day to meet other races.
  • On Kamino, the Kaminoan people continue developing their highly advanced genetic and biological technologies, technologies they would one day become known for.
  • On Geonosis, the Geonosian race develops advanced industry on its ruined world, destroyed long ago by debris of its largest moon, getting ever closer to their eventual accomplishment of massive factories, droid production facilities, and large underground settlements.
  • On Hapes, the Hapans develop ships little more advanced than those of the Bothans, and colonize all seven of their moons as well as Terephon and Charubah within the Hapes Cluster, protected for the moment by the Transitory Mists.
  • On Hoth, the Wampas attack and eat Tauntauns.

  • Sith League: The Sith League employs the same tactic that worked to end the Invasion of Felucia on Ossus, bombarding the Jedi strongholds from orbit with the Dwomutsiqsa-class carrier Midwan and a number of Derriphan-class destroyers in atmospheric orbit. The Jedi numbers begin falling, and the Sith gain the upper hand. Additionally, ZiGen successfully develops a complete clone Massassi genome, and begins building a large clone army on Ziost for the Sith League Military, estimated to take 16 years to complete. Colonists depart for Yavin, and settle on Yavin 4. The Reach of the Sith fleet, anchored above Centares for most of the year, departs the planet for the Core Worlds, bypassing the Hsskhor Syndicate space to the north by a wide margin to ease potential tensions. The fleet discovers the Galactic Republic colony at Arkania, but does not open negotiations.
  • Hsskhor Syndicate: The Hsskhor-Kashyyyk Conflict continues with little advancement by either side. In an effort to increase military enlistment by the Phindians, the Trandoshans spread their religious beliefs of Jagannath to Phindar. The final pockets of resistance on Umbara are dealt with, and annexation continues as planned. Wasskah Shipyards begins construction on prototypes of the Umbar-class stealth bomber using advanced stealth technology from the Umbarans. On Bimmisaari, the Trandoshans impress the local Bimms with their superior technology and jungle skills. The Bimms agree to join the Hsskhor Syndicate for protection, and the Trandoshans immediately begin recruiting Bimms for the military. Following the Charros Convention, the Charros colony expands to be a greater hub for trade and commerce between the Hsskhor Syndicate and the Sith League. Colonization efforts continue past Bimmisaari to Klatooine, past Taanab to Azure, past Ubrikkia to Quesh, and past Umbara to Ruusan.
  • Zakuul: The Zakuul Fleet Yards continues construction of various ships, and finishes construction of facilities at Anoat and Nkllon. Research & development of genetic modification and basic cloning is proceeding well, with experiments now showing the ability to clone a large number of animals successfully. The Zakuul Defense Force continues construction of Star Fortresses at Bakura, Rattatak, Riflor, Anoat and Nkllon, and begins construction of more at Belsavis and Darkknell, and colony ships are sent out yet again, arriving at Haruun Kal and Sluis Van, which both have a native population. However the Korun of Haruun Kal are a Human race like the Zakuulans, and the Sluissi are a very patient, nonviolent race, like the Zakuulans, which allows for the Zakuulans to start off with relatively good relations with both, especially since the Zakuulans and Korun quickly manage to engage in deep conversation, as both of their languages are Human. The Sluissi are patient for the translation devices to adapt to their language. The New Republic of Zakuul also annexes Bakura officially, welcoming the Kurtzen as equal citizens for those whom want it, and increasing interactions between Zakuul and Bakura.
  • Csilla: The Chiss improve more on their starships and other military assets, and also start working on the infrastructure of the newly annexed colonies. Furthermore, the Chiss Expansionary Defense Force is formed, as well as the Household Phalanxes and, secretly, Household Praetorian. The Chiss slowly come to the conclusion that a government needs to be formed, and preparations are made to forge this government within a year, called the Chiss Ascendancy.
  • Byssian Empire' We continue to construct more ships for our Fleet and more land vehicles for our ground forces. Due to the difficulty of reaching Byss in the Deep Core, as a result of the closely-packed stars and almost no secure hyperlanes, orbital defenses at the capital are minimal. However, other locations such as Empress Teta, Kalist, and Prakith become fortress worlds, with large military facilities being constructed there (expanding on any existing ones) in the event of an enemy invasion. Meanwhile, the conscription of both Byssian males and females is extended to those living on the newly-acquired planets, with a mandatory 2 years of service required for all physically-fit citizens. New infrastructure is being built on Prakith, Kalist, and Khomm, with resources from the Eclipse system. Meanwhile, we continue exerting influence on Fresia, Galantos, Foerost, Coruscant, and Alsakan to eventually annex them. Our scouts locate Tython, but the presence of the Jedi Order is noted and so no contact is initiated yet. The military is mobilized. Our explorers exit the Deep Core into the southern galactic plane, locating Abregado-rae, where we make a colony, since it does not have any inhabitants.

13 AFREEdit

GalMapN13

The galaxy in 13 AFRE.

  • Sith League: The Sith League officially annexes Ossus as the War for Ossus draws to a close, and Belderone and Voss join the fold as well, as colonists depart for Jabiim. With the end of the war, the Dwomutsiqsa-class carrier Midwan and a number of other ships from across the League are cobbled together to form a second battlefleet, the Hammer of the Gods. The Korriban Gates are completed, and the Hsskhor Syndicate is invited to send ambassadors to an embassy housed on the structure. The Hammer of the Gods is dispatched to Charros to oversee this endeavor, returning the diplomats to the Gates before heading out to the Core in pursuit of the Jedi. The Reach of the Sith fleet encounters the Byssian Empire at Alsakan and anchors off-station, requesting to open diplomatic channels with the Empire, thus beginning the Alsakan Convention.
  • Hsskhor Syndicate: Progress in the war on Kashyyyk is slow. As a result, the Syndicate slows expansion efforts, focusing instead on expansion of the fleet. The only new mission is a small diplomatic group sent to treat with the Thisspiasians on Thisspias. Using chemicals found on Quesh, Syndicate chemists begin tests on chemical weapons and chemical enhancements. Representatives from the Syndicate take up residence in the completed Korriban Gates as the permanent envoys to the Sith League.
    • Sith League Diplomacy: The Sith League Navy Dwomutsiqsa-class carrier Midwan and the Hammer of the Gods battlefleet are dispatched from Ossus to Charros, where they sit off-station, but within sight of the world. The Sith League requests that the honorable delegation from the Hsskhor Syndicate provide the Midwan with a consular attaché for transportation to the newly constructed Syndicate embassy aboard the Korriban Gates, for ease of access in future negotiations. Should the Syndicate elect to decline this offer of amiable trust and friendship in bringing non-Sith sentients so close to sacred Korriban, the Sith League warns that it may perceive such a rash decision as a show of bad faith on the part of Syndicate, and further negotiations may be suspended at the discretion of the League.
    • Hsskhor Syndicate Diplomacy: The Syndicate accepts the offer of the League and sends a permanent group of diplomats to return with the Sith to the Korriban Gates.
    • Sith League Diplomacy: Satisfied at having exerted hegemonic influence, the Hammer of the Gods travels to the Korriban Gates with the Syndicate delegation in tow.
  • Byssian Empire: Emperor Caeso oversees the continuation of constructing more ships for the Byssian Imperial Navy. Infrastructure projects continue on Empress Teta, Prakith, and Kalist, which are turned into fortress worlds for defense. Meanwhile, trade with other planets in the Deep Core, as well as Byss's status as a resort world, produce much income for the Empire. Meanwhile, we continue to spread our influence on Foerost, Galantos, Fresia, Khomm, Alsakan, Abregado-rae, and Coruscant, planning on annexing them. Caelus Spaceworks is working on developing new vehicles for the Empire's ground forces. We make contact with the Sith League and the Galactic Republic, beginning negotiations.
    • Sith League Diplomacy: The ambassadors of the Sith League humbly request an audience with the honorable representatives of the Byssian Empire. The Sith sit off-station at Alsakan in the 31-ship battlefleet Reach of the Sith, and display no signs of hostility or aggression. The Sith offer a defensive alliance, in addition to a mutually beneficial trade agreement. In exchange, the League requests that the Empire not interfere in Sith attempts to bombard Tython, home to the Sith's sworn enemies, the Jedi Order, to dust. If these terms are unsatisfactory, the Sith request a simple trade agreement and a ten-turn non-aggression pact, but warn that the destruction of Tython will continue as planned, regardless of any Imperial presence in the system.
    • Byssian Diplomacy: His Majesty the Emperor's foreign minister met with the Sith above Alsakan, arriving with a small escort fleet. We will sign both a mutually-beneficial trade agreement and a defensive pact with the League, and we will also allow the Sith to bombard Tython since we were planning on doing the same thing. However, the Emperor would like to know the Sith League's intentions regarding Tython. We also ask if they have run into the Galactic Republic.
    • Sith League Diplomacy: Sith and Byssian diplomats sign the Alsakan Accord in accordance with the terms listed above. The Sith representatives explain that the Jedi Order cost the Sith League many lives in the War for Ossus, and their only intention on Tython is the complete extermination of the Jedi, after which the Sith will depart for Korriban. The barren husk of Tython may be colonized by the Byssian Empire, if desired. The Sith also inform the Byssians of the presence of the Galactic Republic colony at Arkania, discovered by the Reach of the Sith. The Sith imply that the Republic may be a future war target of the League, and that the Sith would happily support any action taken against the Republic by the Byssian Empire.
  • Galactic Republic: Production begins on the new Alderaani Warship and on the Aurek Fighters. Colonisation continues on Republic worlds and new colony ships are sent to Cato Nemoidia. The ships at Cato Nemoidia find the Nemoidians and begin diplomatic relations with them. Advanced scout ships are sent to Empress Teta where they encounter the Byssian Empire.
  • Csilla: The Chiss decide to wait with formally forming the Chiss Ascendancy until Csaus is integrated into Chiss space.
  • Zakuul: The Zakuul Fleet Yards continues construction of various ships, and begins construction of facilities at Darkknell, Belsavis, Haruun Kal and Sluis Van. Experiments now show the ability to clone Zakuulans with limited defects and an average lifespan, thus a massive number of Zakuulan clones are now in the process of growth to become the new soldiers of the Republic of Zakuul, due to their being genetically modified to be a large improvement over their fellow Zakuulans. The Zakuul Defense Force finishes construction of Star Fortresses at Bakura, Rattatak, Riflor, Anoat and Nkllon, continues construction of more at Belsavis and Darkknell, and begins construction of more at Haruun Kal and Sluis Van, and many colony ships are sent out now, arriving at Hoth, Bespin, Sullust and Utapau, Hoth has no sentient inhabitants, and is therefore colonized as easily as such a cold planet can be, Bespin is a gas giant which is inhabited by some animals, some of which produce the Tibanna Gas, and the Zakuulans build several stations in the atmosphere, Sullust and Utapau are inhabited by the generally friendly Sullustan and Utapaun peoples respectively, whom relatively easily are able to communicate with the Zakuulans, and the Zakuulans therefore settle on various places on Sullust and Utapau, and as the year draws to a close, many Zakuulan explorers are sent out further to the "Galactic North" within the Unknown Regions, to explore and search for potential colonies and new races within the Unknown Regions.

14 AFREEdit

GalMapN14

The galaxy in 14 AFRE.

Mod Note: The following planets have been discovered:


  • Sith League: Even as Thule and Serenno are annexed and colonists depart for Raxus, the League is torn asunder by the Sith Uprising, a civil revolt in reaction to the Council of Kissai's attempted assassination of the popular halfblood political activist Rhea. The Constitution of the Sith League is drafted, replacing the general provisions written in the Charter of the Sith League, and Rhea is elected by the Council of Kissai as the first Tsis'ari of the Sith League. The Reach of the Sith moves to Crustai.
    • Chiss Ascendancy: The Chiss ask the unknown fleet what their business is in our space.
    • Sith League Diplomacy: The honorable delegation from the Sith League aboard the 31-ship fleet Reach of the Sith sits off-station at Crustai and requests an audience with the honorable representatives of the Chiss Ascendancy. The Sith offer the Ascendancy a mutually-beneficial trade agreement, and present a monetary gift of 50,000 Sith Yun as a token of good faith.
    • Chiss Ascendancy: The Chiss agree to an audience, and agree to open trade with the Sith League.
    • Sith League Diplomacy: The Sith League commends the Ascendancy for its grace and wisdom, and the Reach of the Sith departs for Korriban.
  • Hsskhor Syndicate: Having discovered the Transitory Mists, the Syndicate begins searching for a way to travel through them. On Thisspias, the Blood Monarch of the Thisspiasians pledges loyalty to the Syndicate. A military base is established on the planet, and the process of adding Thisspiasian warriors to the military begins. The Syndicate diplomats in the Korriban Gates ask the Sith League if they have encountered any other galactic civilizations, specifically looking to confirm Thisspiasian rumors of a galactic power beyond the Transitory Mists but also curious about any other civilizations. On Klatooine, the Syndicate begins the process of converting the Klatooinians from their belief in the Ancients to Jagannath.
    • Sith League Diplomacy: Following the overthrow of the Council of Kissai-led government, the newly crowned Queen Rhea personally visits the Hsskhor Syndicate embassy at the Korriban Gates, apologizing for the previous administration's reckless acts of aggression, and offering to send military aid and support to the Syndicate in its war on Kashyyyk.
    • Hsskhor Syndicate: The Hsskhor Syndicate appreciates the personal visit of Rhea, but declines her offer of aid in the war on Kashyyyk, as the Syndicate is both too proud and wary of bringing the Sith too close to Trandosha. However, the Syndicate requests any information the Sith League may have on other galactic civilizations. Specifically, they wish for information on the Thisspiasian rumors of a civilization beyond the Transitory Mists.
    • Sith League Diplomacy: Understanding of Trandosha's wariness, Rhea nonetheless insists on offering the Syndicate a monetary gift of 500,000 Sith Yun as a token of her goodwill. Additionally, the Sith provide Trandosha with astro-navigational data and charts compiled from the voyages of the Reach of the Sith and the Hammer of the Gods, as well as Rakatan navigational data obtained from the Korriban Star Map. The Sith inform the Syndicate of the existence of the Byssian Empire, a newfound ally and trade partner, and the Galactic Republic. The Sith imply that they will happily support any military action taken against the Republic by Trandosha.
    • Hsskhor Syndicate Diplomacy: The Syndicate accepts the gracious offer of Rhea. The diplomats imply that they would gladly accept any aid should they encounter a hostile force beyond the Transitory Mists, Republic or otherwise, and would be willing to support the League in years to come should they clash with the Republic.
  • Csilla: The Chiss officially found the Chiss Ascendancy. Household Praetorian, Household Phalanx and the Chiss Expansionary Defense Force are now officially the branches of the Chiss Ascendancy. Members of Household Praetorian come in contact with explorers of Zakuul, and greet them, in the only language they understand, Cheunh. The Chiss also send colonisation ships to Naporar, having discovered it when the first scouts went out.
  • Zakuul: The Zakuul Fleet Yards continues construction of various ships, finishes construction of facilities at Darkknell, Belsavis, Haruun Kal and Sluis Van, and begins construction of facilities at Hoth, Bespin, Sullust and Utapau. The Zakuulan clones are expected to take approximately ten years to become adults, half the normal time, after which they will age normally. The Zakuul Defense Force continues construction of more Star Fortresses at Belsavis, Darkknell, Haruun Kal and Sluis Van, and begins construction of more at Hoth, Bespin, Sullust and Utapau. Colony ships continue to be sent out, arriving at Mustafar and Eriadu, colonizing both, and both begin to have Star Fortresses, shipyards and the other usual structures built upon and around them, with the Zakuulans' translation devices allowing them to quickly be able to communicate with the Mustafarians. The New Republic of Zakuul officially annexes Rattatak and Riflor, giving citizenship to the native inhabitants who want it and leaving the others in peace if they desire such, as with the Kurtzen. The Zakuulan explorers which have made contact with the Chiss Ascendancy manage to, thanks to the advanced Zakuulan translation technology, communicate with the Chiss with relative ease, offering Zakuul's hand in friendship to the Ascendancy.
    • Chiss Ascendancy: The Chiss tell the Zakuulans they're open for negotiation, though a friendship seems unlikely.
    • New Republic of Zakuul: The Zakuulans understand the Chiss not immediately trusting people they've never heard of nor met before, and offer trade agreements, information sharing, mostly about the rest of the Galaxy, along with long-range communications frequencies so that they can establish regular contact, and request that the Chiss contact them if they ever need help with anything, less implying they expect the Chiss to need help, and more simply to offer it in case they ever do, and finally they request that they can move through Chiss space to continue their exploration once these discussions have finished.
    • Chiss Ascendancy: The Chiss are skeptic about sharing information, but agree with trade and regular contact. The Chiss do not agree with the Zakuulans being allowed access to Chiss territory as of yet.
    • New Republic of Zakuul: The Zakuulans essentially "take what they can get" with the Chiss, but insist upon freely giving information about other parts of the Galaxy that they know of to the Chiss without demanding anything in return as a sign of good faith, and after doing so, graciously depart Chiss space, then proceed to go around it to continue their exploration, and send a message to Zakuul which notifies them of the happenings, upon which the government sends trade ships and opens communications with Csilla.
  • Naboo:  The Naboo begin colinization of Enarc to expand the Naboo inflence. The Naboo begin recuriting and training troops from the Human ranks.
  • Galactic Republic: The Senate is called to session and a few new laws are enacted to defend secrets from the public. Transports are sent to Manaan and Bothuwai in an attempt to colonise however diplomatic relation begin instead with the natives of those worlds. The Bothans are more understanding and accepting and as such by the end of the year they agree to join the Galactic Senate however hold themselves out of full membership for the time being. On Manaan diplomacy takes longer with the Selkath liking the freed slave roots of the Republic but being untrustworthy of a formal alliance. In the meantime colonisation completes on several other planets including Balmorra and an alliance is formed with the Nemoidians bringing there species and Cato Nemodia into the Galactic Republic. The Republic Navy continues to expand as the Senate rules that trade between Republic worlds is allowed and that members of the Republic are free to form there own militaries so long as they can help the Republic in times of crisis. The construction of official Republic Military bases, weapons, armour and more allows for more jobs to be opened up into the construction market. On Corellia and Kuat towns begin to become cities as infrastructure is improved. In addition a long range colonist group sent by the Duros leaves for Rugosa. Heading to the planet to establish wider connections and hopefully to mine the resources to fuel the Core Worlds. The colonists arrive at the end of the year and make preparations to colonise the planet. 
  • Byssian Empire: The Imperial Navy sends task forces, along with ships of colonists, to expand to other worlds. In the northeast, the planet of Noquivzor is colonized, and will probably be used as an agriworld. To the northwest, Hesperidium, a small moon of Coruscant, is colonized and becomes a luxury world due to its pleasant weather, while Anaxes is also colonized. The remaining ships go further north and reach Chandrila, where they stop and start a colony, making contact with an advancing civilization and promising to help them if they join the Empire. In the southern galactic plane, explorers leaving Abregado-rae discover Belgaroth and Tallaan, both uninhabited worlds that are quickly colonized. In the Empire proper, we continue to construct ships for our fleet, as part of our naval armament program, and build infrastructure. Another force is dispatched through the Deep Core to the west, the direction we know the Rakata came from. Our vanguard locates Lehon/Rakata Prime, and upon finding our former masters, the Emperor ordered an invasion of it to subjugate the Rakata.
  • Ryloth: We start designing and manufacturing starships, as well as designing and making weapons. They start growing their defense and recruit all Twi'leks willing to join the ranks. The Rylothians start reconstructing the infrastructure, picking a new leader that will rise them to victory, Wessomu. We start setting up a planet-wide government and faction.

15 AFREEdit

GalMapN15

The galaxy in 15 AFRE.

Mod Note: The following planet has been discovered.


  • Byssian Empire: We fully annex Fresia, Galantos, Foerost, and Khomm while continuing to build infrastructure on all of our worlds. Caelus Spaceworks also continues to construct more ships for our Imperial Fleet. Our scouts discover the world of Borleias in the north and Dentaal in the south, establishing colonies there. The war on Lehon against the Rakata continues, with the Rakatans proving to be skilled warriors. However, our ground forces are better armed and equipped, and thus are making significant gains against the Rakatans. But we decide to take this opportunity to find peace. Byssian generals call for a ceasefire and offer the leading members of the Rakatan priest caste a treaty, which entails that Lehon will become part of the Empire, but in return, Rakatans will be given some advanced technology and assistance in rebuilding their ruined world (mod response).
    • Sith League Diplomacy: The Sith League requests that the honorable representatives of the Byssian Empire supply the Reach of the Sith with a small consular attaché for transportation to the newly constructed Imperial embassy aboard the Korriban Gates, for ease of access in future negotiations. The League notes that bringing non-Sith so close to sacred Korriban is considered a great honor, and that refusal will be treated as a slight against the League.
    • Byssian Diplomacy: We accept the request and send a Byssian diplomatic staff to serve at our embassy over Korriban.
    • Rakatan Diplomacy: The Rakatans, seeing there is no hope for them to achieve victory over their former slaves, accept the Byssian Empire's offer.
  • Ryloth: With a new leader and government in place, the planet officials enjoy a prosperous and quiet year while making a new fleet and military. With the commissioned new fleet containing 15 ships. They made eight Chee-class destroyers and seven Guzerre-class frigates. They send three Guzerre-class ships to annex Tatooine with three Chee-class ships and they also sent three Chee-class ships to Lamarred with two Guzerre-class ships. They also send one of each class ship to the neighboring planet of Arkanis to colonize and eventaully annex. As they do that, their engineers are still working on more designs.
    • Summary: The Twi'leks begin colonization of Tatooine and Lamarred, and colonize Arkanis while still working on more ships and weapons.
    • Diplomacy for Geonosis: Ryloth proposes Geonosis a deal to help rid of the Hydra and help rebuild their civilization and make a ship or two for them, if In return they join Ryloth in defending the Outer Rim of bigger factions by either being annexed by Ryloth or merge with them, If not just help them, But if they merge they get continuous supplies.
    • Geonosian Diplomacy: The Geonosians accept joining the Twi'leks in defense of the Outer Rim against possible aggression, but at this time declines merging their territories, however say that they are open to possibly doing so in the future, if the Twi'leks prove trustworthy.
    • Ryloth Diplomacy: The Twi'leks respect their decision to decline the merge, but is hopeful they will in the future. They plan to send supplies, trained twi'leks able to kill the hydra and extra ships by next year to help rebuild their society. (To clarify, it is not an action, just stating to them that they will send them stuff soon)
  • Chiss Ascendancy: The Chiss start development of the Ch'etecu'ib-class cruiser. We also prepare to colonise Kariek, Nirauan, Oristrom and Quethold.
  • Hsskhor Syndicate: Annexation of Ubrikkia, Phindar, Charros, and Umbara officially complete. With Bimmisaari nearing official annexation, the Syndicate introduces mandatory conscription into the military for the Bimms. Lacking the power and skill of the Trandoshans, the Bimms prove to be little more than fodder for the Wookiees. The Umbarans begin working with the Trandoshans on stealth technology for the elite Trandoshan units. Wasskah Shipyards finishes the Umbar-class stealth bombers, and they are introduced to the Hsskhor-Kashyyyk Conflict to devastating effect. Using designs taken from captured Rakatan computers on Kashyyy, they being construction on Infinite-class carriers. Additionally, they release the first wave of Jahumba-class defense stations to annexed worlds. The Syndicate discovers a potential path through the Transitory Mists, and creates the Transitory fleet in preparation for the mission. While exploring nearby systems, the Syndicate encounters the Galactic Republic on Manaan. Recognizing the Republic from information provided by the Sith League, the Syndicate opens tense discussions with the Republic.
    • Summary: Ubrikkia, Phindar, Charros, Umbara, and Kashyyyk are annexed. Contact with the Republic occurs.
  • Galactic Republic: The Galactic Republic continues to construct infrastructure throughout the Galaxy. After much diplomacy the Selkath of Manaan agree to join the Republic. Elections restart in the Galactic Republic for Supreme Chancellor and the Duro, Qassian Gheal, is re-elected. Production continues across the Republic of each worlds militaries. A series of weapon factories are constructed on Balmorra and at Kuat work starts on a large orbital space station to be used in the manufacturing of vessels. The Bothans agree to fully join the Republic after partaking in the elections and the Senate. After having diplomacy open with the Hsskhor the Republic are happy to talk with them, ignorant to the events happening on Kashyykk.
    • Summary: Manaan joins the Republic, Qassian Gheal is re-elected as Supreme Chancellor, weapon factories are constructed on Balmorra, Space station begins construction at Kuat and Bothuwai joins the Republic.
    • Hsskhor Syndicate Diplomacy: The Hsskhor Syndicate acknowledges the Republic as a valid galactic civilization and bear no ill will toward them. However, they strongly suggest the Republic remain below the O-10 diagonal, as moving beyond that could be perceived as an aggressive attack on Syndicate space. As a show of good faith, the Syndicate grants the Republic the right to remain on Manaan and claim it as a colony.
    • Sith League Diplomacy: As a defensive ally of the Hsskhor Syndicate, the Sith League indicates that it will assist in the defense of the sovereignty of the Syndicate and its member worlds and colonies, and warns the Republic that an act of aggression against the Syndicate is also an act of aggression against the League.
O10Diagonal

O-10 Diagonal

    • Galactic Republic Diplomacy: The Galactic Republic thanks the Hsskhor Syndicate for their generosity and also recognizes the Syndicate as a galactic government. They additionally thank them for allowing Manaan to be undisputed.The Republic ensures the League that they have no intent of hostilities.
    • Hsskhor Syndicate Diplomacy: The Syndicate appreciates the Republic's mutual respect, but emphasizes they have yet to receive a Republic comment on the topic of the O-10 diagonal.
    • Galactic Republic Diplomacy: The Galactic Republic apologises for the late response in regards to the O-10 Diagonal they say it is due to the Senate having a long debate on the matter. The Republic does however agree to honour the conditions of the O-10 Diagonal on the condition that they be allowed to send scouts beyond it to expand there knowledge of space.
  • New Republic of Zakuul: The Zakuul Fleet Yards continues construction of various ships and finishes construction of facilities at Hoth, Bespin, Sullust, Utapau, Mustafar and Eriadu. The Zakuulan clones are proceeding as expected, with few to no problems. The Zakuul Defense Force finishes construction of more Star Fortresses at Belsavis, Darkknell, Haruun Kal and Sluis Van, and continues construction of more at Hoth, Bespin, Sullust, Utapau, Mustafar and Eriadu, and new weapons developments include using Tibanna from Bespin to improve various weapons, Cortosis from Sluis Van to improve body armor, and from the commonly used Proton Cannon, the much more powerful Antiproton Cannon and it's variations, which can be used on ships, as something akin to Rocket Launchers, as Artillery and such things. A large number of colony ships are sent out, arriving at Odessen, Codia, Endor and Cerea, colonizing all of them, and all begin to have Star Fortresses, shipyards and the other usual structures built upon and around them, with the Zakuulans' translation devices allowing them to quickly be able to communicate with the Cerean and, somewhat later, and more basically, the Ewok races. The New Republic of Zakuul also officially annexes Anoat and Nkllon, and sends a gift to the Chiss Ascendancy, containing some Tibanna and Cortosis with suggestions on how to use them.
    • Summary: More ships are built, more shipyards and Star Fortresses are built, continued and begun, Tibanna and Cortosis are now being used by the military, as are Antiproton Weapons, Odessen, Codia, Endor and Cerea are colonized, Anoat and Nkllon are annexed, and the New Republic of Zakuul sends the Chiss Ascendancy gifts.

16 AFREEdit

Mod Note: The following planets have been discovered.
GalMapN16

The galaxy in 16 AFRE.

Events Taking Place Elsewhere

  • On Toydaria, the Toydarians are exploring their home star system, building bases on their moons, building advanced factories and Fusion Reactors on their planet, getting ever closer to the Hyperdrive.
  • On Procopia, the Tapani Noble Houses, united under one ruler, have formed the Tapani Empire, taking over the Tapani Sector with their united military, hoping one day to meet other peoples, and to spread their influence over the galaxy.
  • On Pantora, the Pantorans explore their star system, setting up a base on the planet of Orto Plutonia, and developing basic hyperdrive slowly but steadily.
  • On Hapes, the Hapans develop more advanced ships, some of which are armed with weapons on-par with others such as the Zakuulans and the Sith, and they colonize Sargon, Gallinore, Olanji, K'Farri, Dreena and Shedu Maad, all of which are within the Transitory Mists.
  • On Hoth, the Tauntauns attack and swallow Wampas whole.

  • Galactic Republic:The Senate votes to install a Galactic Republic Standard Credit to unify the economy and replace other credit types. The Senate authorises and promotes the colonisation of Monastery and Rishi by the Bothans, Nemoidia by the Nemoidians, Ebaq and Hakassi by Rendili, Ottabesk by the Duros, Commenor by the Selkath, Caridia, Yinchorr and Raltirr by the Arkanians and Parkis, Uquine and Kattada by the Alderaanians. Meanwhile Kuat continues to work on the shipyard and Balmorra completes there factories working on weapons and general goods. Addition: After the Battle and declaration of war, 4 Core-Class Destroyers are sent along with 3 Battalions (15,000) of Republic Ground Forces and 60 Aurek Fighters to Rugosa to reinforce.
    • Battle:Battle for Rugosa
    • Galactic Republic Diplomacy: After the success on Rugosa an emergency Senate meeting is called. Discussions begin which last several hours before a vote is taken. The Galactic Republic decides that due to the threat of a response from the army met on Rugosa and due to the hostility and proximity to the Duros world of Rugosa and the Bothan capital, that the Galactic Republic will go on an offensive war against Naboo in order to secure the regions safety.
  • Chiss Ascendancy: We start colonising Nirauan, Oristrom, Quethold and Kariek. We prepare to colonise all the newly discovered planets around us.
  • Sith League: The Sith League annexes Centares and Murkhana as the Corporate Sector War escalates in earnest. The Hammer of the Gods begins shelling Bonadan from orbit, and planetary campaigns begin on the other four worlds. The Reach of the Sith is dispatched from the Korriban Gates to patrol the Denarii Nebula Diagonal demilitarized zone between the Hsskhor Syndicate and the League.
  • New Republic of Zakuul: The Zakuul Fleet Yards continues construction of various ships and continues construction of facilities at Odessen, Codia, Endor and Cerea. The Zakuulan clones will be deployed in 7 years. The Zakuul Defense Force finishes construction of more Star Fortresses at Hoth, Bespin, Sullust, Utapau, Mustafar and Eriadu, and continues construction of more at Odessen, Codia, Endor and Cerea. The New Republic of Zakuul officially annexes Belsavis and Darkknell, and prepares to colonize a massive number of nearby systems.
    • Summary: More ships and shipyards are built, more Star Fortresses are built and continued, the clones will be ready on schedule, Belsavis and Darkknell are annexed, and the New Republic of Zakuul prepares to colonize a large number of systems.
  • Hsskhor Syndicate: The Syndicate sends the Transitory fleet through the Transitory Mists. Encountering the Hapes colonies, they begin immediate orbital bombardment of Charubah. They send a message to the Hapans demanding the unconditional surrender of Hapes and all its assets, at which point orbital bombardment will cease. (Note: I'm pretty sure the algo's gotta be run for this, not totally sure when though.)
  • Mod Note: So, you learned of the Hapans' existence through rumors spread by the Thisspiasians, according to your posts. To be honest, it's pretty much impossible for the Thisspiasians to know of them, considering that the Transitory Mists stop Hyperspace travel.
    • Syndicate: There are paths through the Mists, which pirates historically used. Theoretically, the Thisspiasians could have encountered some pirates. Beyond that, they didn't know what was beyond the Mists, just something was. It could have been the 'Pub or any number of things.
      • Mod Note: Yes, the only fault in this is that the Thisspiasians never encountered them, as Arkius controls NPC actions, and neither of you had them perform it.
        • Firedance: Honestly, that seems kind of stupid. Why have a faction in play that is inaccessible to everyone else? There is no legitimate reason you can provide for why the Thisspiasians would not have found some way through. I can understand why a place like Kamino might be inaccessible for now, but the Hapes Cluster? Come on...
          • Mod Note: That is your opinion, put it the way you want, but NPC actions are there for a reason. If Thisspiasians can discover the Hapans without an action, I can freely discover the Trandoshans without wasting a turn on it, right? Also, in advance, actually read what I said, the only thing I said was a legitimate reason.
            • Firedance: I see no reason why worlds can't discover each other independently. Players I can understand needing to travel to interact and discover each other, maybe even NPC factions even, but nowhere in the rules or anything does it say that worlds need to interact with each other to discover one another. I've been playing this whole time thinking that in the background, worlds were interacting and going about their business, unconnected to player events. Perhaps you should have told Savage and me this rule before he started his plan of action. I certainly wouldn't have appreciated it if I had planned some seemingly innocuous and reasonable action, only to have the mods shoot it down for previously unstated reasons.
              • Mod Note: It specifically says on Wookieepedia, and I quote, "A few routes through the mists were known, however they were kept secret among the Hapan pirates who originally traversed them.", according to this, the Hapans were unlikely to share these routes through the Transitory Mists. In fact, for all intents and purposes here, they would have died before sharing them, especially so with people they've never met before, let alone trust or consider friends.
                • Mod Note: Yes, please pin the blame on us while you both were the ones to assume that discovering worlds goes automatic. What makes you think that discovering worlds isn't part of NPC action? I mean, the Bothans and the Hapans discovering Krant and Terephon is exactly the same, so your reasoning seems very flawed to me.
      • Sav: Can you guys hop into chat for a bit? It'll be easier to sort this out there than going ten rounds of posting.
      • Sav: Ultimately, I don't think it matters if I learned anything from the Thisspiasians or not. That was just added as some more in-depth lore. Either way, we ran into the Mists, spent an entire year trying to figure out a way through, spent another year planning, then finally went through. Short of it being the 'Pub on the other side, since I've been chatting with them and don't want that fight, I'd be attacking whoever I found to make them surrender.
  • Byssian Empire: We continue to construct new ships and infrastructure, and deploy scouts to Vulpter, Symbia, and Cambria. Meanwhile, Emperor Caeso, having learned from traders of the conflict beginning between Naboo, decides to take advantage of the fact that the Naboo have the Galactic Republic's attention. A fleet of 3 Regillus-class battleships, 12 Valerius-class battleships, 30 Macerinus-class cruisers, and 70 Scipio-class destroyers are sent into Republic space, along with a declaration of war. The entire force is sent to first attack Alderaan and hopefully force the Republic leadership to surrender (then bombard the planet if they don't), before being dispersed and sent to occupy resisting planets. The Emperor and his Admiralty hope to draw out the entire Republic fleet in a decisive battle over Alderaan, to make the task of attacking other Republic worlds easier. In light of the Byssian successes in other conflicts, public support for the war is high, with a great enthusiasm shown by much of the Empire's population.
  • Ryloth: We send one Chee-class destroyer to Geonisis to help with the Hydra with extra supplies to help build. We have built 15 more new ships, 30 ships total. We start building space stations above Ryloth and our colony planets, Lamarred, Tatooine, and Arkanis. We make a better functioning government and change our official name into "Republic of Ryloth". We send four Chee-class destroyers and three Guzerre-class frigates to Rodia that we discovered on our way to Geonisis to annex it. We also send four Chee-class destroyers and three Guzerre-class frigates to Lok to colonize and annex it, making space stations as well on Lok. We start building ships and recruit soldiers at the current inhabited colonies.

17 AFREEdit


  • Chiss Ascendancy: We start colonising our newly discovered neighboring planets, colonising five a year for the next four years, and another three planets during the year after those four years. We also create the First Fleet of Csilla, the Second Fleet of Csilla, and the First Fleet of Rhigar. We also send scout units to the Core.
  • Summary: Three new fleets are formed, colonisation of nearby planets begins, and we send scouts to the Core.
  • Republic of Ryloth: Ryloth finishes up their 50 new ships. They send 45 of them westward to colonize the many planets they discovered while scouting it out. The other 5 join the Fleet of Alema. On the westward expansion journey, two stay at Zhar to colonize it and two stay at Aquilaris. Ryloth also sends two to Malastare and a additional to a planet called Xagobah. Ryloth also sends two ships to Dagobah. Ryloth continues to negotiate and bring the Jawas closer to joining the Republic and the same with Arkanis and Lamarred. They start building ships and space stations at all current colonized worlds and recruit native species. Ryloth also creates two new fleets, the Fleet of Alema and Fleet of Karawn.
  • Galactic Republic: The entire Republic Military is mobilized. The forces heading for Rugosa are called back. 12 Core-Class Destroyers and 30 Brava-Class Frigates move from Duro to Eclipse, they are reinforced by another 3 Core-Class Destroyers and 9 Brava Frigates from Corellia. At Tython a force of 5 Core Destroyers and 12 Brava Frigates including a large group of ground forces and Jedi move to Coruscant. Forces from Balmorra and Kuat are sent to Alderaan to either defeat or weaken the Byssian Forces. The Bothans and Selkath storm out of the emergency Senate meeting refusing to send forces in to attack, both species defend there home worlds. The Nemoidians reinforce Cato Nemoidia with there entire force while cheering on the other groups. On Alderaan the people remain strong willed and defiant. Engineers work on repairing the Alde Halls functionality. Meanwhile fighters are prepared in the hundreds on Alderaan as it braces for the battle to come.A scout is sent from Rugosa outwards and stumbles across a Zakuul colony, contact is made. 5 Core Destroyers and 11 Brava Frigates are sent from Arkania to attack Chandrilla.
    • Ryloth Diplomacy: Ryloth asks you to release your claim to Rugosa without anymore bloodshed and give ownership for it to The Republic of Ryloth in return, they will help with giving supplies to any injured and supplies for damaged ships to return to the core.
    • New Republic of Zakuul Diplomacy: The Supreme Commander, representing the High Council, graciously accepts non-aggression with the Galactic Republic, though when they were seen at the colony, the Zakuulans did briefly panic and call Battle Groups Aurek and Besh to the system, which nearly resulted in their opening fire on the Republic's scout.
    • Galactic Republic Diplomacy:The Supreme Chancellor extends his hand in peace towards the newly discovered faction and recognizes them as a galactic government.
  • Byssian Empire: The Emperor begins a draft of all men who are physically fit, while the defense troops at Coruscant, Eclipse, and other locations begin to fight off Republic incursions. He is surprised that the Republic fleet managed to reach Eclipse despite the difficulty of navigating in the Deep Core and the fact that their routes are unknown to the Republic. At any rate, the Imperial fleet at Alderaan engages the Republic fleet, but refrains from deploying ground forces for the time being. One third of the fleet, including 1 Regillus-class battleship, 4 Valerius-class battleships, 10 Macerinus-class cruisers, and 23 Scipio-class destroyers is peeled off from the main armada and returns to the Deep Core to assist with the defense, arriving first at Coruscant to defeat the enemy fleet there
    • Galactic Republic Diplomacy: The Supreme Chancellor requests to know from the Byssian Empire why they have declared war and what the terms of surrender are.
    • Byssian Diplomacy: The Emperor responds that it is simple, we want to dominate the Core. He tells the Republic that he will accept nothing less than an unconditional surrender and annexation of Republic territory into the Empire.
    • Galactic Republic RE: The Chancellor announces that he cannot speak on behalf of the other groups with Republic. However Republic worlds that are owned solely by the Republic will be willingly surrendered on the condition that the Bothans, Selkath, Neimoidians and Duros all have them and there worlds excluded from the treaty. This treaty would give the Byssian Empire: Arkania, Yinchorr (colony), Ralltirr (colony), Carida (colony), Commenor (colony), Neimoidia (colony), Rendili, Kuat, Balmorra, Ebaq (colony), Hakassi (colony), Ottabesk (colony), Corellia and Alderaan, under the condition that Alderaanians remain free peoples unless a revolt threatens the fabric of society. 
    • Byssian Diplomacy: The Emperor will accept your proposal, and asks that you order your armies to stand down as the Imperial military begins occupying Republic worlds.
    • Galactic Republic: The Armies stand down and surrender.
  • New Republic of Zakuul: The Zakuul Fleet Yards begins construction of a massive number of warships across the New Republic of Zakuul and finishes construction of facilities at Odessen, Codia, Endor and Cerea. The Zakuulan clones will be deployed in 6 years. The Zakuul Defense Force finishes construction of more Star Fortresses at Odessen, Codia, Endor and Cerea. The New Republic of Zakuul officially annexes Haruun Kal and Sluis Van, giving their inhabitants the same same treatment as the inhabitants of the other colonies, and after the last year's preparation, the colony ships are sent out, and colonize Yag'Dhul, Oranessan, Byllura, Chelloa, Jutrand, Ventruun, Nilash, Cmaoll Di and Vellas Pavo, easily getting good relations with the natives, and building the usual structures at all of the colonies, and finally, Zakuulan Explorers, having finished exploring the Unknown Regions for the time being, are sent out towards the Core Worlds, partially to find out what happened to the Republic we just met.
    • Summary: A very large number of warships are being built, more shipyards and Star Fortresses are finished, the clones will be deployed on schedule, The New Republic of Zakuul annexes Haruun Kal and Sluis Van, and colonizes Yag'Dhul, Oranessan, Byllura, Chelloa, Jutrand, Ventruun, Nilash, Cmaoll Di and Vellas Pavo, and explorers are sent to the Core.
    • Galactic Republic Diplomacy: The Supreme Chancellor tells the Zakuulan representative about the recent defeat of the Republic. He tells them about the Byssian Empire and the state of the Republic at the moment. He then gives them a set of data files related to the Byssians and asks for Zakuulan help in the reconstruction effort on the Remnant worlds.
    • New Republic of Zakuul Diplomacy: The Zakuulans appreciate the Republic's information on the Byssian Empire and the Republic's situation, and therefore the Zakuulans begin assisting the Republic's reconstruction efforts in various ways, such as sending supplies and fending off pirates.
  • Hsskhor Syndicate: Having bombarded Charubah to rubble, the Syndicate begins bombardment of Terephon. They await the response from the Hapans to the continued offer of an unconditional surrender.
    • Galactic Republic Diplomacy: The Supreme Chancellor requests assistance in exchange for fair payment if the Syndicate agrees to help in the Byssian-Republic War.
    • Sith League: The Sith League publicly supports the Hsskhor Syndicate's move into Hapes space, and provides the Syndicate with four Derriphan-class destroyers, 20,000 DSAW SL-17 slugthrowers, and a dozen top Massassi military advisers.
    • Hsskhor Syndicate Diplomacy: The Syndicate appreciates the support, and suggest that should the Hapes War go well, perhaps the discussions could begin about a military alliance.
    • Hapes Consortium: The Hapans offer surrender as long as they will remain in existence.
    • Hsskhor Syndicate Diplomacy: The Syndicate accepts the surrender of the Hapes Consortium. All assets of the Consortium are transferred to the Syndicate, and all worlds become Syndicate colonies. Mandatory conscription is introduced. While the Hapans have no rights in the Syndicate, the possibility of citizenship is available after the world becomes officially annexed should the Hapans be cooperative. Any who resist will be killed for treason.
    • Sith League Diplomacy: The Sith League proposes that talks commence next year on the neutral world of Saleucami to discuss the possibility of a military alliance. The League also congratulates the Syndicate on its recent conquest.
    • Hsskhor Syndicate Diplomacy: The Syndicate agrees to the meeting.
  •  Naboo: The Naboo send colonists to Gazzari,Syned,Greeve,Sarrasia,and Tramanos aswell sending engineers to the kaliida neubla to construct a station. Due to the recent incusrions by the republic the Naboo adopt the title of The Imperium of Naboo.
  • Sith League: The Corporate Sector War continues unabated, Yavin 4 is annexed, colonies are planted on Svolten and Athiss, and a new navy put under construction at the Korriban Gates.

18 AFREEdit

Mod Note: The following planets were discovered.


GalMapN17

The galaxy during 18 AFRE.

  • Sith League: The Sith League annexes Jabiim; continues the Corporate Sector War; attempts major colonization efforts on Begeren, Korriz, Oseon, Tund, Iego, Pammant, Quell, Ashas Ree, Nicht Ka and Maridun, and attends the Saleucami Convention with the Hsskhor Syndicate. Fleet contruction continues on Korriban.
    • Imperial Diplomacy: The Imperial embassy at Korriban proposes to the League and the Syndicate the creation of a Triple Alliance of the Empire, the League, and the Syndicate. It would be a mutual defense organization.
    • Sith League Diplomacy: After much consideration, the Sith League has tentatively accepted the proposal offered by the Empire, though actual acceptance is contingent upon the acceptance of the Syndicate. Such an agreement would result in a military alliance, military access, and increased trade rights. Taris, a neutral planet for all parties, is suggested as the site of formal negotiations.
  • Xim's Empire (NPC)
    • Sith League Diplomacy: The Sith League sends the Reach of the Sith to Tion to negotiate with Xim's Empire, requiring that Xim hand over control of his three worlds in exchange for citizenship (a first for non-Sith residents of the League) and the lives of the Imperial citizens.
    • Xim's Empire Diplomacy: Xim the Despot refuses to be annexed by the Sith, and attacks the Reach of the Sith using his fleet, though he knows his forces will probably be destroyed.
    • Sith League Diplomacy: The Reach of the Sith elects to engage the attacking forces in the Battle over Tion. Xim's forces are handily defeated, and the Reach gives Xim another, final chance to surrender, or face certain extinction.
    • Xim's Empire Diplomacy: Xim the Despot, seeing that his people will be killed otherwise, surrenders to the Sith League.
  • Hsskhor Syndicate: The Syndicate focuses efforts on incorporating the Hapes Cluster into Syndicate space. They begin colonization of Tholatin, Togoria, Deysum, Terr'skiar, Coachelle, New Apsolon, Randon, Durkteel, Sneeve, and Chalacta. A large group of diplomats is sent to the Saleucami Convention to treat with the Sith League. (Mod question: Is it at all possible for me to annex Durkteel in fewer rounds given that it is the homeplanet of a Trandoshan subspecies?)
    • Sith League Diplomacy: The Sith League opens the Saleucami Convention with the Hsskhor Syndicate, suggesting a military alliance and military access, the joint colonization of Saleucami, and the formation of the Intergovernmental organization the Eastern Galactic Coalition for the establishment of joint peacekeeping forces and the defense of Syndicate-League space from outside powers.
    • Hsskhor Syndicate Diplomacy: The Syndicate agrees to join the EGC, including a military alliance with the League. This grants the League the right to travel through Syndicate space and promises Syndicate support to League in military endeavors.
    • Sith League Diplomacy: The Sith are relieved to hear of these recent developments, though they request that the Syndicate provide a decision regarding the joint colonization of Saleucami.
    • Hsskhor Syndicate Diplomacy: The Syndicate agrees that for the security and stability of the coalition, joint colonization of Saleucami should commence.
    • Imperial Diplomacy: The Imperial embassy at Korriban proposes to the League and the Syndicate the creation of a Triple Alliance of the Empire, the League, and the Syndicate. It would be a mutual defense organization.
    • Syndicate Diplomacy: The Syndicate agrees to meet on Taris. They are willing to open trade with the Empire, and will discuss terms of a defensive alliance with the Empire. Having just established a military alliance with the League, however, they are hesitant to create another military alliance too soon.
    • Sith League Diplomacy: The Sith League will accompany the Syndicate representatives to Taris, but will defer to the wishes of the Syndicate. Unless Hsskhor forges a military alliance with the Empire, the League will retain its current defensive arrangement with Byss, pending future negotiations.
  • Republic of Ryloth: Rylothians choose ambassadors for the Council of Planets, and continue to negotiate and annex planets, gathering more support. They make 80 ships that they send and colonize Yanibar, Christophsis, Aridus, Shola, and Kalarba. After scouting the planets Malastare, Xagobah, and Dagobah, they start building colonies. They start building battlestations on all of their colonized worlds and Ryloth. By next year they plan to have a bigger designed and ready to build, and plan to colonize towards the core. We almost have all Jawas on our side to take Tatooine, and still attempting to get the Tuskens to join. Fleet number three is formed.
    • Mod Note: Nal Hutta, Pzob, Ylesia and Gammorr are Hutt Space, you can't colonise them.
  • Byssian Empire: Celebrations occur throughout the Empire upon haring news of the Republic's capitulation. The Emperor proclaims this a national holiday, Victory Day, to celebrate the first major power defeated by the Empire of Byss. While the people rejoice, the integration of the new territories begins. The size and population of the Empire have nearly doubled. The new lands are temporarily under military administration, while administrators from Byss arrive and while the search goes on for suitable local leaders who can be trusted. Citizens of the former Republic are told to rejoice at their new status, liberated from the yoke of the corrupt and inefficient democratic government, as citizens of the glorious Empire. Republic rebel/remnant groups are branded terrorists and begin to be hunted down by Imperial ground forces in counterinsurgency operations. Caelus Spaceworks has taken control of the shipyards at Kuat, Corellia, and Rendili, while beginning construction of new yards over Ralltiir. They are in addition to the ones at Byss, Empress Teta, and Kalist. With many new ships being constructed in the recently-acquired yards, an effort to recruit more military personnel begins. The former Republic military is integrated with the Byssian Imperial Navy, with many of its members joining the Imperial ranks. Upon hearing of the victory, many young males in the Empire, with enthusiastic patriotism, flock to recruitment centers. Meanwhile, scouts discover and colonize the worlds of Crystan, Odik, Constancia, Lialic, and Zamael. The Imperial ambassador on the Korriban Gates publicly announces news of the victory over the Republic to his League and Hsskhor Syndicate colleagues.
    • Summary: Republic territories and assets are taken over by the Empire, fighting against rebel groups begins, the Kuati, Corellian, and Rendili shipyards begin construction of new ships, and the worlds of Crystan, Odik, Constancia, Lialic, and Zamael are colonized.
    • Sith League Diplomacy: Hearing of the news, the Sith League presents the Byssian ambassadors aboard the Gates with a commemorative plate of Rhen Var gold, congratulating the Empire on its glorious conquest.
    • Hsskhor Syndicate Diplomacy: The Syndicate congratulates the Empire and requests they continue to honor the Republic-Syndicate border of the O-10 diagonal. Should this be unsatisfactory to the Empire, the Syndicate is willing to discuss other options.
    • Imperial Diplomacy: We thank the League and the Syndicate for their congratulations and tell the Syndicate that we will honor the O-10 diagonal.
  • Chiss Ascendancy: We finally agree to the Zakuulans moving through our space, albeit not legitimately. We tell them they can move through our territory under the following conditions; Any findings have to be reported to the Chiss Ascendancy, you will avoid planets of the Chiss Ascendancy, and you will also avoid Chiss defense units. Furthermore, we send scouts to the east which arrive at the Core, and enact the Non-Aggression Policy. We also colonise Catlia, Massoss, Pesfavri, Rentor and Jamiron.
    • Summary: Zakuulans can move though our territory, Catlia, Massoss, Pesfavri, Rentor and Jamiron are colonised. Non-Aggression Policy is enacted, scouts are sent to the east.
    • New Republic of Zakuul Diplomacy: The Zakuulans graciously accept the Ascendancy's conditions, and send out several explorers to their territory to explore in the way they were told to do, reporting their findings to Csilla regularly via long-distance transmission.
  • New Republic of Zakuul: The Zakuul Fleet Yards continues construction of a massive number of warships across the New Republic of Zakuul and continues construction of facilities at various locations. The Zakuulan clones will be deployed in 5 years. The Zakuul Defense Force continues construction of more Star Fortresses at various locations. The New Republic of Zakuul officially annexes more colonies, giving their inhabitants the same same treatment as the inhabitants of the other colonies, and the colony ships are sent out again, colonizing Skarpos, Vanahame, Samhar, Polis Massa, Terminus, Bestine, Mechis and Thyferra, beginning construction of the usual structures, and beginning construction of several space stations in the Kathol Rift.
    • Summary: A very large number of warships continue to be built, shipyards and Star Fortresses continue to be built, the clones are proceeding on schedule, the latest set of colonies are annexed, and Skarpos, Vanahame, Samhar, Polis Massa, Terminus, Bestine, Mechis, Thyferra and the Kathol Rift are colonized.
  • Galactic Republic: All Republic military assets are called back from the Core worlds to the new capital, Duro. The Supreme Chancellor calls for a massive reconstruction effort across the Republic and in one of the most famous speeches ever given in Republic history the Selkath, Bothans, Neimoidians and Duros all agree to stay true to the Republic. With that a mass colonisation begins. Settlers are sent to Thoadeye, Ojom, Loronar, Deko Neimoidia, Koru Neimoidia, Rothana, Falleen and New Cov. On Ojom negotiations begin with the Besalisk and they soon agree to join the Republic. On Falleen the Falleens agree to join the Republic also. Due to the diplomatic relations the settlers that were going to Falleen go to Druckenwell and the settler once going to Ojom go to Denon. Additionally Duro begins constructing 30 new Losh-class Carriers complete with fighters. In addition, Bothuwai begins constructing 50 new Bothan Ursi Frigates. Cato Neimoidia also begins 10 constructing new Destroyer ships.
  • Galactic Republic Rebels: Despite the celebrations, groups of Republic loyalists take arms on Corellia, Kuat, Rendili, Balmorra and Arkania. Other smaller groups follow on Ebaq, Commenor and Neimoidia. 10,000 armed civilians rebel on Ebaq, Commenor and Neimoidia and 50,000 rebel on Corellia, Kuat, Rendili, Balmorra and Arkania. The groups go into hiding making small raids and fighting with Guerilla warfare.
  • Naboo Imperium:The naboo start colinization of Aquilarius, we also send a group of engineers to create mining platforms on the Vergesso astroid field. The military of Naboo begin using higher power shielding adopted by the gungans aswell as genrzalized improved weaponry.
    • Galactic Republic Diplomacy: In order to maintain good relations and to apologise for previous aggression. The Supreme Chancellor cedes control of Rugosa to Naboo Imperium and sends them a small monetary gift.
    • Naboo Diplomacy: We thank them for the returning of the planet Rugosa, though there is still bad blood it lessens the tension.

19 AFREEdit

  • Sith League: Raxus is annexed, Xim's Empire absorbed into the League, Sith League Navy ships contributed to the EGC Peacekeeping Fleet 1, and Erilnar, Toprawa, and Axxila are settled. While ships continue construction over Korriban, the Sith attend the Taris Convention.
  • Byssian Empire: Our scouts find and colonize the worlds of Shili, Dorin, Bilbringi, Corulag, Parkis, and Kattada. We finalize negotiations with the Hsskhor Syndicate and the Sith League, as Emperor Caeso agrees to a political marriage with the Sith monarch. Meanwhile, Caelus Spaceworks has taken control of former Republic shipyards and has greatly increased starship production, with the Byssian Imperial Navy gaining many new ships. New starships have been designed as well, including the Quintilus-class carrier and the "Valkyrie" space superiority fighter. In regards to the rebels, the Emperor orders all Imperial troops to remain vigilant, but to suspend operations until his message is responded to. In a broadcast across the Empire, the Emperor decrees that the rebels will be pardoned and can elect their own planetary governors if they surrender and disarm. He then announces that his only concern is the well-being of the Imperial people, which includes citizens of the newly-acquired worlds, and that he wishes to prevent violence and potential civilian casualties. So if the rebels decline, everyone will see that they only care about their own power and have no concern for civilians, which would raise support for Imperial military action against them. At the same time, in the event that the rebels decline his generous offer, His Imperial Majesty has the elite Armored Grenadier teams back up the regular infantry and XT-1 tanks in defending population centers (which has been stressed by the Imperial media), bases, shipyards, and other locations on former Republic worlds from rebel attacks. Meanwhile, Imperial fleets in the region, which include 10 battleships, 15 cruisers, and 42 destroyers prepare for precision bombardments of regions known to be occupied by rebels.
    • Eastern Galactic Coalition Diplomacy: The Sith League and the Hsskhor Syndicate invite the honorable representatives of His Imperial Majesty's Diplomatic Corps to attend the Taris Convention to discuss a potential triple alliance.
    • Sith League Diplomacy: After much deliberation, the Sith League has elected to accept the Empire's offer of a military alliance and military access, contingent upon a few qualifications being met. As a sign of good faith, the League requests that His Imperial Majesty, Caeso, Emperor of the Byssian Empire, wed Her Immortal Holiness, Rhea Nwûl-kaar, Tsis'ari the First of the Line of Adas Taral, and in so doing solidify this alliance in a political marriage. Furthermore, the League stipulates that any act of aggression undertaken against the Hsskhor Syndicate or the Eastern Galactic Coalition by the Empire will result in an immediate fragmentation of this alliance. In addition, the League reserves the right to release the Syndicate, its military ally, from participation in any war undertaken by the Byssian Empire, as per the Saleucami Accord.
    • Hsskhor Syndicate Diplomacy: The Syndicate offers open trade with the Empire. Additionally, they suggest a defensive alliance with the Empire. At this time, the Syndicate is not prepared to enter a formal military alliance with the Empire. Any act of aggression undertaken by the Empire against the Sith League or the Eastern Galactic Coalition will be taken as an act of aggression against the Syndicate and will result in the immediate dissolution of this alliance.
    • Byssian Diplomacy: His Majesty finds the League's and the Syndicate's terms agreeable and signs the documents to create a Triple Alliance.
  • Republic of Ryloth:
  • Galactic Republic: Another 90 ships are constructed. In addition space stations and shipyards are constructed over Ojom, Kothlis and Loronar. Workers from Krant build shipyards above Bothuwai to further the regrowth. On Manaan, Kolto is harvested and is manufactured into medical supplies. Colony vessels are sent to Iseno, Milegro, Lorahns and using previous galactic knowledge, 2 long distance ships colonises Ord Mantell and the nearby Vortex. The 110 Core Ships and 203 frigates from the Core Worlds are sent to Thoadeye where they are slowly upgraded into the new variants of destroyers and frigates, work is estimated to be completed by 22 AFRE. Scouts discover the Hutt Empire on Pzob and talks begin with the Hutts. During these talks gifts are given and some contracts signed. The Hutt Empire is given permission to smuggle goods through Republic territory to other factions in exchange for an undisclosed benefit to the Republic.
  • Hsskhor Syndicate: Construction begins on the Eastern fleet to support the Eastern Galactic Coalition. Per the EGC, the Syndicate also supplies ships to the EGC Peacekeeping Fleet 1. Syndicate scouts arrive at Toydaria and offer the Toydarians citizenship in the Syndicate if they join. Other scouts observe the growing Hutt Empire, but chose not to interact yet. Diplomats travel to Taris for the Taris Convention.
    • Sith League Diplomacy: The Sith League presents the Syndicate with a gift of two Derriphan- class destroyers and two dozen Suttasiqsa-class starfighters, recently constructed at the Gates.
    • Toydarian Diplomacy: The Toydarians accept the Syndicate's offer, hoping to find out more about the galaxy and meet other races in safety.
    • Hsskhor Syndicate Diplomacy: The Syndicate welcomes the Toydarians into full citizenship of the Syndicate. They allow the Toydarians to enlist in the military, join trading groups, or remain on planet, as they wish.
  • Galactic Republic Rebels: Battles break out:
  • New Republic of Zakuul: The Zakuul Fleet Yards continues construction of a massive number of warships across the New Republic of Zakuul and continues construction of facilities at various locations. The Zakuulan clones will be deployed in 4 years. The Zakuul Defense Force continues construction of more Star Fortresses at various locations. The New Republic of Zakuul officially annexes more colonies, giving their inhabitants the same same treatment as the inhabitants of the other colonies, and the colony ships are sent out again, colonizing Veron, Ghorman, Neona and Fondor, and beginning construction of the usual structures. Explorers, along with Diplomats and Soldiers, are sent out to explore the Outer Rim, almost immediately meeting the Naboo and Twi'leks, however the Zakuulans have become much more cautious than they once were, due to recent aggression against the Republic, and send out a transmission notifying the Battle Groups where they are before making first contact, and a similar occurrence takes place in the Core Worlds when Zakuulan Exploration Vessels stumble across a Byssian System, initiating first contact after sending another such transmission, and requesting a meeting with a Byssian Ambassador.
    • Summary: More warships continue to be built, more shipyards and Star Fortresses continue to be built, the clones will be deployed in 4 years, the latest set of colonies are annexed, Veron, Ghorman, Neona and Fondor are colonized, and Zakuulan Explorers cautiously initiate first contact with the Naboo, Twi'leks and Byssians.
    • Byssian Diplomacy: We agree to meet with the Zakuulans and establish relations.
    • Zakuulan Diplomacy: The Zakuulans request a trade agreement and an exchange of information with the Byssians, pertaining to other parts of the Galaxy and other races especially, as well as offering and requesting embassies.
    • Byssian Diplomacy: The Zakuulans can have an embassy on Byss. We also inform them of existence of other civilizations, including the Sith League, Hsskhor Syndicate, Galactic Republic, and others.
    • Zakuulan Diplomacy: The Zakuulans graciously accept the information given, and return it with information about the Chiss Ascendancy, not knowing they'd already met them, as well as information about various rare resources they know of, such as Cortosis, Tibanna and Bacta, all of which the Zakuulans control the largest sources of, and give the Byssians an embassy on Zakuul in return for the embassy on Byss, sending ambassadors to the planet immediately once this meeting reaches it's climax.
  • Chiss Ascendancy: We discover the Byssian Empire, and send them a gift, as well as a non-aggression pact request with that. We welcome Naporar into the Chiss Ascendancy. We also colonise Yashuvhu, Mobus, Cioral, Ornfra and Celwis. We furthermore found the Third Fleet of Csilla, and the First Fleet of the Redoubt.
  • Republic of Ryloth: Ryloth builds another 100 ships, delaying the new ship design. Tatooine, Lamaredd and Arkanis are planned to be full-members by next year. Ryloth sends 100 ships up to the League and sends a scout ship ahead to ask formally for permission as the rest of the fleet starts and colonize Honoghr, Kessel, Boz Pity, Kubindi, and Renatasia. They form a fourth fleet out of the 100, and prepare a conference meeting about the rising factions all around the republic scheduled for next year.
    • Ryloth Diplomacy to Pantora: Ryloth sends gifts and Ryloth's own Matriarch to explain about the rising powers and threats in the galaxies. They also explain about Ryloth's republic and what they are about, protecting themselves and their neighbors from the threats and proposes that Pantora join their republic in exchange for equal rights and full citizenship, protection, and anything they request. Ryloth finally pushes back the last of the hydra from Genosis and rebuilding.
      • Pantoran Diplomacy: The Pantorans are offended by the Twi'leks' proposal, and therefore flat-out refuse, being the proud, advanced people that they are, and ask that the Twi'leks leave them be, saying that they are capable of defending themselves and do not need their help.
      • Ryloth Diplomacy: Ryloth is deeply sorry they offended the pantorans and they send a gift, and if ever in need to just contact us. Ryloth just wants the outer rim inhabitants to be safe.
    • Ryloth Diplomacy to Genosis: After the bad conference at Pantora, the Matriarch goes to Genosis and makes sure everything is running smoothly. Ryloth requests to build a Battlestation over Genosis due to the rising threats nearby and the galactic republic falling. The matriarch also states that they can also join the Republic if they so choose and recommend the leader(s) get to a safer location either way, as well as tell them they have ships nearby in case of needed evacuation, and that supplies are still being delivered as usual.
    • Geonosian Diplomacy: The Geonosians allow the Twi'leks to build their station at Geonosis, however tell the Twi'leks that they have safe shelters that they can retreat to if need be, implying heavily that only they would be able to reach them, at the least safely.
    • Ryloth Diplomacy to Zakuul: The Twi'lek welcome the Zakuul welcoming and send a gift to them. They ask what the Zakuul wish to discuss, and twi'leks request an alliance.
    • Zakuulan Diplomacy: The Zakuulans refuse to ally themselves with people they just met, however they graciously accept the gift that is given, and request a trade agreement with the Twi'leks.
    • Ryloth Diplomacy to Hutt Cartel: Ryloth wishes to be able to go through hutt space without any harm, in exchange the Hutts will be able to smuggle goods throughout the Republic of Ryloth's space but are asked to not harm any Rylothian ships or steal Rylothian goods, and are willing for negotiations.
    • Hutt Diplomacy: The Hutts laugh and, once their translators have been able to speak, as Huttese is a rather difficult language to understand, it is made clear the Hutts accept the Twi'leks' offer, but advise them not to do anything against the Hutts' laws while in their space, as they are most unforgiving.
    • Sith League Diplomacy: The Sith League is not amused at the Ryloth colonization of worlds so close to its borders, and presents the Republic with an ultimatum: surrender Honoghr, Kessel, Boz Pity, Kubindi, and Renatasia to the Eastern Galactic Coalition, or prepare for war in the near future.
      • Republic of Ryloth Diplomacy: The Twi'leks are sorry for the intrusion of the Sith's land and will hand them all over, but request to go through their space and colonize other worlds near them. (I will reply accordingly to others this afternoon in 20 AFRE due to me being on mobile and school starting)
      • Sith League Diplomacy: The Sith League accepts the colonies in question, but refuses to allow Ryloth ships through sovereign Sith territory. Any ships found breaching the sovereign space of the Eastern Galactic Coalition or Triple Alliance will be exterminated with extreme prejudice. Any colonies founded within three sectors of Sith space will be similarly destroyed.

20 AFREEdit

Events Taking Place Elsewhere

  • On Sartinaynian, also known as Bastion, the Human population explores nearby Systems, including Jaemus, and colonize it.
  • On Procopia, the Tapani Noble Houses build up a fleet of over thirty warships, hoping to use them as a deterrent against potential, nearby invaders.
  • On Pantora, the Pantorans develop hyperdrive and weapons on par with the other races of the Galaxy, being the advanced race they are, and continue building bases on Orto Plutonia.
  • On Nal Hutta, the Hutts rule their space with the greed and ruthlessness expected of them, engaging in various acts which are considered criminal in the majority of the Galaxy
  • On Hoth, the Zakuulans eat popcorn while watching the Tauntauns and Wampas devouring each other.

  • Sith League: As celebrations break out in response to the end of the Corporate Sector War, the birth of the Triple Alliance, and the marriage of Emperor Caeso and Queen Rhea, the Sith League colonizes Bimmiel, Cuitric, and Nfolgai. The Corporate Sector and Minntooine are annexed. The Hammer of the Gods travels to Korriban and is expanded by new ships built during the previous years.
    • Hsskhor Syndicate Diplomacy: The Syndicate proposes to the Sith League and the EGC that it would be in the interests of both the Syndicate and the League to take control of Hutt space via military action if necessary. However, the Syndicate does not wish to begin such an offensive without the Sith agreeing.
    • Sith League Diplomacy: The Sith agree to this course of action. The Hammer of the Gods has been refitted and expanded, and is ready to be deployed with the EGC Peacekeeping Fleet 1 at the Syndicate's discretion.
  • Byssian Empire: Our explorers colonize Faro, Xobome, Hesperidium, Uquine, and Dremulae. Since our ultimatum to the Republic rebels goes unanswered, our military goes on the offensive (with a lot of public support) and ruthlessly crushes the rebel uprisings on former Republic worlds. Meanwhile, Caelus Spaceworks continues to construct more starships, greatly expanding the fleet, with new former Republic shipyards and workers under its control. At the same time, the first wave of former Republic citizens is called up for duty in the Imperial Navy, for a mandatory two years.
    • Sith League Diplomacy: The Sith League requests that ambassadors from Korriban be permitted to establish an embassy on Byss for ease of diplomatic communications.
    • Byssian Diplomacy: We accept this request.
    • Galactic Republic Diplomacy: The Galactic Republic requests to be able to send trading vessels and civilian transporters through Byssian Space to reach there galactic northern colonies.
    • Byssian Diplomacy: The Republic's request is denied.
  • Chiss Ascendancy: We colonise Noris, Sharb, Ool, Shihon and Thearterra. We start to improve our ground forces. Furthermore we improve on infrastructure and decide to focus on that for the coming years.
  • Hsskhor Syndicate: With the Triple Alliance established, the Syndicate turns to the South for further exploration. They send diplomats to the Republic of Ryloth and discuss future moves for the Eastern Galactic Coalition. Construction continues on the fleet. With the consent of the Sith League, the Syndicate launches an offensive into Hutt Space, beginning with a surprise attack on Nar Kreeta.
    • Sith League Diplomacy: The Hammer of the Gods moves to assist in the attack on Nar Kreeta.
  • Republic of Ryloth: Ryloth officially annexes Tatooine, Lamaredd, and Arkanis after uniting their worlds and races. They start working on a new device that will hide their ships. They start construction on their battlestation over Genosis. Ryloth constructs 120 ships with 10 new ???-class dreadnaughts. They also leave and head west, as the Syndicate suggested, then found and colonized Caamas, instantly becoming friends with the native Caasami. (I must go again, sorry I couldnt finish quick.)
    • Hsskhor Syndicate Diplomacy: While the Syndicate is willing to forgive this once, if the Republic of Ryloth illegally enters Syndicate space again it will be considered an act of aggression against the Syndicate and their allies.
    • Sith League Diplomacy: The Sith League repeats its previous year's warning, threatening war between the Republic of Ryloth and the combined forces of the Sith League, Hsskhor Syndicate, and Byssian Empire if any Ryloth colonies are founded within three quadrants of Eastern Galactic Coalition or Triple Alliance space. Similarly, no Ryloth vessel may travel through the sovereign space of the EGC or Triple Alliance. Failure to meet these terms to the satisfaction of all parties will be met with unrelenting aggression.
    • Republic of Ryloth Diplomacy: They understand and send a gift to the Syndicate to show they did not mean aggression. They are also offended the Sith keep repeating they will go to war. They recommend a meeting on a neutral world to talk, and warn them that unless they are planning for war that they won't be able to move south. They will not do anything to stand in their way, and are even willing to help if so needed, in the near future. They tell them about all factions BUT for Zakuul(Because we literally only talked to them once) that Ryloth has encountered and asks what they wanted to talk about. They also would ask if they could kindly go through Syndicate space so they don't colonise any worlds in the south you want and get out of their way.
    • Hsskhor Syndicate Diplomacy: The Syndicate sees no reason to allow the Republic of Ryloth access to Syndicate space. They suggest the Republic travel west instead.
    • Republic of Ryloth: Ryloth takes their advice and travels west then travels up the tiny unoccupied space to the west of the Syndicate, and plans to give a quarter of any minerals they find for the Syndicate's idea.
    • Republic of Ryloth to Hsskor: Noticing they navigated wrong and now colonized another planet near them, They immediately send a scout ship to talk to them. They apologise for doing it, saying they really need to improve their navigation, and that they are not familiar with this part of space. They ask if their is any chance of they can only keep this colony, and give them 60% of resources coming from it monthly if allowed to stay, since the Caamasi already officially joined the republic, just need to scout out the rest of the planet. They are open for anything they want in order to stay.
  • Zakuul:
    • Ryloth Diplomacy: We respect their decision, and apologize for rushing things. They ask what sort of things they would like to trade.
    • Zakuulan Diplomacy: The Zakuulans wish to simply have a general trade agreement, rather than restricting trade to certain types of legally trade-able things.
    • Ryloth Diplomacy: Ryloth accepts the agreement and then tells them if they need anything, just send a scout ship. Ryloth warns Zakuul about the Triple Alliance attacking without warning and moving southern, and they tell them about the current discovered planet Caamas and their natives and the many innocent people at risk of death, Implying they might need to prepare to get ready, or take action.
    • Zakuulan Diplomacy: The Zakuulans graciously accept this warning, not at all revealing or implying that they might already know of this Triple Alliance, and say they will defend anyone who is attacked without provocation.
    • Republic of Ryloth: Ryloth thanks them very much, and gives them permission to move through-out there land freely, and give them a map of all the planets that they have.
  • New Republic of Zakuul: The Zakuul Fleet Yards continues construction of a massive number of warships across the New Republic of Zakuul and continues construction of facilities at various locations. The Zakuulan clones will be deployed in 3 years. The Zakuul Defense Force continues construction of more Star Fortresses at various locations. The New Republic of Zakuul officially annexes more colonies, giving their inhabitants the same same treatment as the inhabitants of the other colonies, and the Zakuulans request to be able to colonize Core Worlds the Byssians have not, such as Hesperidium or Faro. Finally, the Zakuulans enact the law Eternal Fleet.
    • Summary: The Zakuulans continue to build a large number of ships, shipyards, Star Fortresses and various other structures and facilities, the clones will be deployed in 3 years, the latest set of colonies are annexed, the Zakuulans request to be able to go through Byssian space to colonize more Systems, and the Zakuulans enact the law Eternal Fleet.
    • Byssian Diplomacy: We deny Zakuul access to the Core, as we are in the process of colonizing it, and say that any attempts to encroach on Byssian territory will be viewed as an act of aggression by the Imperial government.
    • Zakuulan Diplomacy: The Zakuulans respect the Byssians' decision, however they make it clear that they will only give as much as they get, and therefore provide the same warning to the Byssians, with one change; the Zakuulans state that if the Byssians take any acts of aggression against the Zakuulans or their allies, the Zakuulans will not stop nor negotiate until one side is utterly defeated.
  • Galactic Republic: Another 90 ships are made along with an additional 30 from Loronar. The current number of ships sits at 583.

21 AFRE Edit

  • Rebels: Rebels occur throughout many places in the galaxy, most notably on former Republic worlds, Trandoshan worlds and Imperial worlds. Revolutionaries start supporting the dissolution of the Hsskor Syndicate and the Byssian Empire, as well as the EGC, simply calling it a lie. Rebels demand that the Trandoshans stop attacking the Hutts, backed by Hutt loyalists and the Hutt Space government. They also demand that the Trandoshans pay war reparations, otherwise threatening to overthrow the Syndicate. Rebels within the Sith League demand that their forces too withdraw from Nar Kreeta.

GalMap21AFRE

The galaxy during 21 AFRE.

  • Galactic Republic: 117 ships are constructed as well as the older models completing there upgrades early. Additionally after a Senate meeting in which many discussions take place, the Galactic Republic reforms into the Nuruk Empire with the Emperor being Qassian Gheal.
    • Summary: Galactic Republic reforms into the Nuruk Empire.
  • Chiss Ascendancy: We colonise Avidich, Oyokal and Kinoss. We also build a space station in the Chaos Triangle. We form the Third Fleet of Crustai and the First Fleet of Naporar.
  • New Republic of Zakuul: The Zakuul Fleet Yards continues construction of a massive number of warships across the New Republic of Zakuul and continues construction of facilities at various locations. The Zakuulan clones will be deployed in 2 years. The Zakuul Defense Force continues construction of more Star Fortresses at various locations, and begins development of androids for battle and other purposes. The New Republic of Zakuul officially annexes more colonies, giving their inhabitants the same same treatment as the inhabitants of the other colonies, and the ZDF creates Battle Group Besh, Battle Group Cresh, Battle Group Dorn and Battle Group Esk.
  • Republic of Ryloth: Ryloth officially accepts the Rodians as members of the republic, giving them all rights and annexing Rodia. They also annex Lok. They build 200 total ships and send 50 to each fleet they have made. They colonize Myrkr, Wayland, Mandalore, Bandomeer, Taris, Dathomir, and Cathar. {Need to complete later, someone updated and lost the updates}
    • Summary: Annexes Rodia and Lok, Builds 200 ships and sends them to ships. Colonizes Myrkr, Wayland, Mandalore, Bandomeer, Taris, Dathomir and Cathar.
  • Naboo Imperium: The naboo imperium begins construction of new ships, and training of the military forces is also double timed to make it faster. The first official Celebration of Naboo Day is celebrated and the Emperor Ernada Varino makes a speech about how Naboo became unified and that stuff. Enarc also celebrates naboo Day with a Military Parade of the troops stationed on Enarc.
  • Hsskhor Syndicate: The Syndicate and EGC fleets move from Nar Kreeta to Nal Hutta and engage the Hutt forces above their homeworld. The Syndicate offers the Hutts the opportunity to surrender their territory and merge with the Syndicate. In exchange, the Syndicate is willing to allow the Hutts to continue their "business ventures" if the Syndicate gets a cut of the profits.

22 AFRE Edit

Mod Note: With the departure of the Sith and the Trandoshans, their worlds are now unclaimed and good for colonization.


  • Republic of Ryloth: The republic builds 220 ships. The republic annexes Zhar, Malastare, Xagobah, and Dagobah. Soon after the fall of the Sith League, the Rylothians send a fleet to colonize Felucia, Ziost, Korriban, Maridun, Quell, Rheig, and Bosthirda to get revenge from being threatened and pushed off their colonies. They also send and build a station in Denarii Nebula. The council holds a meeting and decides that if they need to, they will take aggressions against any sith that try to hurt them.
  • Chiss Ascendancy: We improve infrastructure and military.
    • Summary: We improve infrastructure and military.
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