Forum:Followers of Palawa development

Star Wars Fanon &gt; Project Force Wars &gt; 

This forum is going to be used to develop the. Here is what we know about them so far. They studied the Force and, unfortunately, the midichlorians, which we have to recognize since it’s canon. Like the Chatos Academy, the Followers originated on, obviously, Palawa, which is their homeworld. We also know that this is the group that’s going to start off good, and, based on our backstory here, be seduced by their cravings for knowledge and become a dark side faction.

So we also know that they came together with priests, philosophers, warriors, and the other two factions on Tython to learn more about the Force. I won’t go into too much detail here, since we all know what was devised for the backstory here.

Things to develop

 * 1) We need to develop a specific backstory/history for this faction prior to coming to Tython, as well as the ten thousand years between the arrival of Tython and the Force Wars. We will need to pay specific attention to what we are also developing for the other two factions.
 * 2) We need to develop their customs, their beliefs, their culture, societal practices, where they lived, how they lived, etc. That’s going to be a fairly lengthy discussion, but developing stuff like that is awesome.
 * 3) We need to develop the workings of the order itself, specifically their ranks, practices, etc.

So with those in mind, I think it’s safe to say we can begin this discussion. NOTE: If you feel we need to add anything else to the list of things to develop if, bring it up on the talk page just we can all make sure we’re not adding anything that’s irrelevant.

Backstory/history
Just a note, since we've had a few people say in the past few days “don’t decide anything, I have some ideas I can’t bring up for a few hours,” I think it’s safe to say we’re all entitled to do that. As a collaborative project, it’s important that everyone be able to bring their ideas to the table before we make a decision. - Brandon Rhea  (talk) 19:40, September 10, 2009 (UTC)


 * In case anyone was wondering why I said there here, it's also because I have a number of ideas for all three factions that I'd like to bring to the table, but I'm going to be leaving for a few hours in just a minute. - Brandon Rhea Rebel symbol Blue.png (talk) 19:40, September 10, 2009 (UTC)
 * Perhaps they could have been inspired by the Bendu, or simply be another group who learned about the Force, who hit upon the idea of a more hedonistic, 'benefit the self' philosophy as opposed to the utilitarianism of the Jedi, encouraging their seduction to the Dark side, which they say as simply embracing their philosophy. They could be descended from more violent people like warriors, or fighters against the Rakata even, giving them a military edge over the light side factions to balance things out. Unit 8311 [[Image:1110 Big small.jpg|20px]] Talk!  19:46, September 10, 2009 (UTC)

Blah. I guess that means I'll have to repost my whole discussion now that it's inapplicable the forum it's in >.> Blech. I'll post it in this one because this is the section to which it is most applicable.

The Order of Dai Bendu. They are the good guys. Per Baccie, "Considering the influence of Bendu stuff on the Jedi and the Republic, and considering that “Jedi Bendu” was the original term for the Jedi in Lucas’s first few drafts, they’re very obviously the good guys. That doesn’t need debating." That's all well and good and it gives us an idea of what we're aiming for, it doesn't tell us what the order is like. We also have to distinguish from the also good Chatos peeps. So they have to be different.

We also have to keep a few things in mind about just how the planet will work. I mean, you can have a planet with only Force sensitives, but you can't have them all work in their respective temples unless they have specific backing - which I doubt. Why? Because they have to eat! And to eat when you're somewhat cut off from the outside world, when you have a world you come on with no Wal-Mart or Commissary around the corner you have to - novel concept - grow your food. Crops, herds, the whole shabang. You know what that means? An exciting, somewhat new concept that's what it means!

There's already a kind of thing to go by with this, and that's the. Force-sensitives that grow things, build things, that kind of thing.

I say all that to say this. Some of the Force-sensitives might work in their temple, learning and training, but some will have to work. Since it's working with life, it would also be a kind of learning, since the Force works through life -so it'd be another way of getting to know more about the Force.

I also like some of the ideas presented earlier, and would like to tie them in with the whole "food" thing.

Another thing, building kind of on this, is if there are herds, they are almost never predatory animals. There are exceptions, but as a rule they are lower on the food chain. Do you know what that means? You take a bunch of animals that are yummy for predators to eat, and you put them all in one place. The result? The herds will be attacked. And whoever's herding them will have to be adept at combat to fend them off - especially if the Force-sensitives as a whole are against guns. If there is a large animal you're herding, there'll be an equally largish or a pack of dangerous animal that eats them, and the herder's job is to protect them. So whoever's doing the herding isn't a pansy.

I know what you're thinking - what about fences? Yes, fences. There might be fences, probably electronic ones, too, like shields or something, but I'm getting to that. Nevertheless, besides that, you have to worry about malfunctions in the shield and you'd at least have to be prepared to defend the herd.

On a related note, even crops would have to be protected from animals to keep them from eating them, though it probably wouldn't be as dangerous as the predatory animals' attacks. Moving on.

I also like how, one user said here, that Tython is beautiful, and almost reflects the Force sensitives that live on it - and it might be symbolic maybe to have a natural disaster start the slide, then occur more frequently as the war goes on.

You see, the herders, they wouldn't herd 100% of their waking time; they're still there to learn, so in their free time, they would still be learning - in fact, they probably still would be very hungry to learn all they can whenever they can. So in order to be able to give time to learning but still herd, there might be little clans of herders that look over the herd, some do it one day, another group does another, etcetera.

Now, Tython is a beautiful place, very lush, with nice grazing lands for the herds. But what if there was a drought?

The herds would have to move to get enough to feed the herds, maybe even changing to different grasses or mixing in more plentiful feed instead of the more hard-to-find stuff. Some of the herds would have to adapt - and maybe a few species aren't adapting that well. So, maybe, these herders try to use what they know about chemistry and the Force to...help them along. To change them - almost a primitive form of Sith alchemy, that's not it at all, since the intentions are good. Seeing that this works, even when the drought ends, they might still try to augment the herds with the Force. It's all well and good at this point, generally. They keep on trying new things with these powers, fairly innocent in nature, trying to find out more, expanding upon it, using their knowledge for the betterment of Tython. Maybe they create a creature using several of the natural predators for the purpose of creating something that would protect the herds. All basically for the purpose of helping the herds grow and feed better. That is, until they use all this knowledge for something else. They decide to try to augment themselves.

---Not mentioned in my previous replies but when I meant to say: Having to move might mean not having fences, or not having adequate fencing to protect the herds. --

Just an idea. :) - Solus (Bird of Prey)  20:00, September 10, 2009 (UTC)
 * So they decided to go to the dark side because of cows? I think that doesn't sound like being 'seduced' by the dark side. Still a interesting concept, tho'. Unit 8311 [[Image:1110 Big small.jpg|20px]] Talk!  20:05, September 10, 2009 (UTC)

I think alchemy in any form is a bad idea. The knowledge of the Force in this era is so primitive that it just doesn't make any sense. I really think we need to keep this as simple as possible in that they started to use basic dark side powers, the good guys outlawed it, and the Followers went apes!@# becasue of it. It keeps it simple, which is what this era is. - Brandon Rhea  (talk) 21:23, September 10, 2009 (UTC)
 * I agree. The whole "they got outlawed for using dark-ish powers" idea is more than enough. We don't want to make this too complex. Some of us aren't too smart. --Wylindsig.png  (Conference Room)  21:28, September 10, 2009 (UTC)

I do agree with the AgriCorps thing though. That's going to be an important part of everyone's society, because as Solus said while Wal-Mart may be open 24/7 the corporate heads haven't put a franchise on Tython yet! Farming, etc. is going to be very important. - Brandon Rhea  (talk) 21:34, September 10, 2009 (UTC)
 * True. And Brandon, what would you think about assigning/having users volunteer to head certain factions and/or subjects in the Project? --Wylindsig.png (Conference Room)  21:37, September 10, 2009 (UTC)
 * Meh, after 10,000 years they're going to well established in agriculture, although destroying that may play a part in the war. And farming is about as interesting as Iowa. ;) Perhaps there could be a oceanic presence for fishing. @Wylind:Not a good idea in this case. Unit 8311 [[Image:1110 Big small.jpg|20px]] Talk!  21:38, September 10, 2009 (UTC)
 * Okay, it was just a thought. Oh, and Iowa ROCKS!!! --Wylindsig.png (Conference Room)  21:42, September 10, 2009 (UTC)

Personally, I dislike any idea that assigns anyone specific factions or battles. I know Project Cruentus has it so people sort of write a lot of battles on their own (with some discussion) and take 'ownership' over factions, but I devised this project so we'd specifically work on everything together. Major characters, battles, factions, etc. Collaboration is the key (cheers to anyone who gets the reference). - Brandon Rhea  (talk) 21:52, September 10, 2009 (UTC)