Star Wars: Legion Commando

Star Wars: Legion Commando is a FPS were you play as an unnamed Legion Defiler in the service of the criminal organisation known as the Steel Legion, and perform various missions of assassination, theft, sabotage, and extortion. The gameplay and feel is quite similar to that of Republic Commando, in the way that the tone and environments of the game is quite gritty.

The story concerns the Defiler's increasing role within the Legion and the part he plays in its reign.

Gameplay
Gameplay ranges from stealth levels where not getting seen is the priority and all-out battle levels were subtlety is not necessary. Depending on the level, enemies can either be numerous or weak or small in numbers but strong.

There are no health packs as such; as in Halo, health recharges when you are not taking fire, although it will stop recharging if you do.

In a similar way to Halo 2 and GoldenEye: Rogue Agent, you can hold two weapons in both hands, although larger weapons will require both hands to hold. You can also take human shields using any NPC, including your own allies. You will not get penalised if you do this.

Sometimes, if you sneak up on an enemy and put your gun up to them, they will often drop their weapon and surrender. If this happens, you can either accept their surrender or kill them. If you accept their surrender, they will give you either ammo or health, and will not attack you. If you kill them, you kill get extra points at the end of a level.

At the end of a level, you will be evaluted on a number of aspects, these being Accuracy, Kill Count, Stealth (i.e. a count of how many enemies were aware of your presence), Destruction (i.e. how many structures and objects you destroyed), and Ruthlessness (i.e. how many surrendered enemies you killed, and how many human shields you took). If you do well in all of these aspects, you will gain points that you can spend on upgrading your character.

If the player gets stuck on any level, they can contact and consult advice from Jandek Martel, who services as an advisor in the game. However, there is a limit to how many times the player can ask advice; if they ask too much, Jandek loses patience and severs his contact.

Weapons

 * WESTAR-M5 blaster rifle. This is your standard weapon and you are automatically equipped with it at the start of each level.


 * Thermal detonator. You are equipped with five of these at the start of each level and can collect more from downed enemies. There are two types of Thermal Detonators: ones that explode instantly upon contact, or ones that can be remotely detonated.


 * DC-15s side arm blaster. This blaster does a medium level of damage and can be held in both hands, and has unlimited ammo. The player starts out automatically equipped with one at the start of each level.


 * E-11 blaster rifle. This weapon can be taken from any downed stormtrooper and is one of the more common weapons in the game.


 * Reciprocating quad blaster. This is one of the most powerful weapons in the game, but quite rare and inaccurate. It can make short work of almost any enemy.


 * PLX-1 portable missile launcher. This is the more common missile launcher in the game. It is not particularly powerful, but has a large ammo clip and is fairly accurate.


 * E-5s sniper rifle. This is the standard sniper rifle of the game. It has a very long range and is quite powerful, despite being not very accurate.


 * DC-15S blaster. This blaster can be taken from enemy mercenaries and whilst relatively weak, it does have a large ammo clip and has a fast rate of fire.


 * MiniMag PTL missile launcher. Although more powerfal than the PLX-1, the PTL is much rarer, although it can easily make short work of any vehiclur enemy.


 * DXR-6 disruptor rifle. This is one of the most powerful weapons in the game, and can vapourise any weak enemies in a single shot, and is effective against larger ones too. Two DXR-6s can be held in both hands.


 * WESTAR-34 blaster pistol. This is the standard pistol of the game and has unlimited ammo, but is not very powerful. Two WESTAR-34s can be held in both hands to increase firepower.


 * DT-57 heavy blaster pistol. This is a heavier pistol, and has a very large ammo clip. Two DT-57s can he held in both hands.


 * DC-15x sniper rifle. This is the heavier but rarer alternative to the E-5s. It is more powerful and has a longer range, but a smaller ammo clip and a smaller rate of fire.

Vehicles
In several missions and in multiplayer, you can pilot various vehicles.


 * Legion Assault Speeder. This vehicle is fast and good against infantry, despite being somewhat flimsy. It can turn invisible for a short period of time.


 * MZ-8 Mobile Pulse Cannon. One of the heaviest vehicles in the game, the MZ-8 can easily devastate any other vehicle and has heavy armour, which makes up for its slow speed.


 * AT-ST. Common in missions against the Empire, the AT-ST is fast and has a high vantage point, but is disadvantaged with inferior weaponry and armour.


 * AT-AT. Very rare in the game, the AT-AT is virtually unstoppable, but is extremely slow and has a poor turning speed.

Enemies

 * Stormtroopers. These are the most common enemies in the game and are armed with E-11 blasters and thermal detonators. Although easy to defeat, they are often plentiful in number.


 * Mercenaries. These are the second most common enemies in the game. Mercenaries will have varying types of weapons and levels of durability, although most of them are fairly weak.


 * Storm commandos. Although quite rare, these elite enemy units are tougher and clever than most other enemies, and can snipe at the player from a distance.


 * Phase III dark trooper. This enemy is encountered once throughout the game and serves as a boss.


 * Scout trooper. Scout troopers are encountered in some missions and although weaker than stormtroopers, they are quicker and cleverer.


 * Viper probe droid. Vipers are common in many levels and although they are generally weak, they can cause the player much damage with their self-destruct mechanism.


 * Imperial commando. Imperial commandos are more elite than other infantry units and are quite numerous on many levels.

Characters

 * The Unnamed Legion Defiler, an enigmatic and mysterious Legion Defiler whom the player controls.


 * Unit 8311, the droid head of the Steel Legion, who dispenses missions for the Defiler.


 * Ferd Swqaru, a high-ranking Legion officer, whom the player meets with in one mission.


 * Jandek Martel, a mercenary who is in the service of the Legion, and provides advice in missions.


 * , a senator whom the player has to assassinate in one mission.


 * , head of the, which rivals the Legion. The player does not encounter him, but is featured in a cutscene.


 * , Tyber's second-in-command. He serves as a boss in one level, and is equipped with a cloaking device, blades, and can self-heal.

Cutscene
The Legion Defiler hero of the game is brought before 8311 in a dark room. 8311 explains to the Defiler that due to his exceptional skill demonstrated during training, he will undertake an important mission for the Legion. 8311 briefs the Defiler and tells him that he wants an Imperial-class star destroyer Bombardment above the planet Ando Prime sabotaged in order to intimidate an Imperial Moff in order to extort credits from him.

The scene cuts to a Sentinel-class landing craft approaching the oriting Star Destroyer. A crewmember aboard the Star Destroyer asks the craft for clearance codes, which it gives. The Defiler is then revealed to be pilot of the shuttle.

The mission
The player starts off inside the Sentinel, where he is free to get to grips with the controls and have target practice with some remotes. Soon afterwards, the Sentinel docks with the Star Destroyer, and the player has to use stealth to get through the hangar and avoid being swamped by the security forces there.

Once the player gets out of the hangar, he/she is free to choose stealth or simply go in all guns blazing. The objective is to sabotage and overload the main reactor; the player gets there via lifts, corridors, and can choose to use ventilation shafts.

The player will then get to reactor control and can set the reactor to overload. The player then has ten minutes to escape via a monorail system and lifts. Once in the hangar, he/she can commander some Imperial vehicles there, but this is optional. The mission ends when you reach the Sentinel.

End cutscene
The Bombardment explodes and the Defiler returns to Nar Shadda. 8311 congradulates him and says that he senses great potential in him.

Cutscene
The cutscene begins with 8311 watching a HoloNet news report concerning Senator Binks of Naboo, who has been openly defying the Legion and calling for extra support against it. The Defiler then enters to report his success on the previous mission. 8311 then informs him that he has a new task: assassinate Senator Binks on Naboo during a conference.

The mission
The player starts off in an alleyway of Theed, and must infiltrate the Royal Palace. Several Legion Assault Speeders are available for use, and the player can use their cloaking devices to slip past cordons of mercenaries and Naboo soldiers guarding the Senator. He/she can then decide whether to charge in via the main entrance or use one of the side entrances.

Once inside the building, the player will have to make his way to the throne room, where Binks is located. If the player explores the palace sufficiently, he will find a kitchen with food being prepared and is given the option to poison the food.

When the player reaches the throne room, Binks will either drop down dead due to the poisoned food, or he will notice the player and cry out. Here you can dispose of him any way you wish. Once this is done, you will have to escape via a window, and fight your way to the Theed hangar and escape in an N-1 starfighter.

End Cutscene
The Defiler returns to 8311, and surpisingly, the HoloNet is announcing that Binks is still alive. 8311 speculates that the person killed might not have been Binks, or this one that seems to be still alive is a copy. Regardless, he congradulates the Defiler.

Cutscene
The cutscene starts with a Black Sun raid on a Legion building on Nar Shadda. The raid is repulsed, but the damage is still done. 8311 discovers that a Black Sun vigo based on Nal Hutta was responsible, and wants him eliminated. He dispatches the Defiler to destroy the Vigo's palace and kill him by any means necessary.

The level
The player starts off in the gardens of the palace, and stealth is advisable to avoid the searchlights and the patrolling guards. The player can then enter the palace via a sewage duct or a window. Once inside, he can either raid the armoury or head straight for the Vigo, who should be in the throne room. Going through some ventiliation ducts is optional at this stage.

Once the player reaches the throne room, he will have to take down the Vigo's elite guards. Then, a trapdoor will open and the Defiler will fall into a beast pit where he will have to fight a Nexu.

As soon as the player defeats the Nexu, he will make his way through the palace dungeons and can free prisoners to cause a distraction. Once he gets up to the main levels of the palace, a sub-objective the player can achieve is to get into the Vigo's computer chambers and transfer all his credits into Legion accounts.

Soon, the player will come to a hangar where the Vigo is attempting to escape in a solar sailer. He then has a moment to kill the Vigo before he boards the ship. The last objective is to place a bomb by the fuel storage, and then the Defiler escapes in the Vigo's sailer.

End cutscene
The bomb explodes and the palace is consumed by fire. The Defiler returns to 8311, who contragulates him and explains that thanks to him, even Black Sun is fearing the Legion.

Cutscene
The opening shot of the cutscene establishes a Banking Clan city on Muunilinst. Inside one of the buildings, a Muun controller is seen relaxing at a console when he is shot from behind. The Defiler then appears and manipulates some controls. A monitor is then shown displaying several Legion tanks bursting into the bank vault.

The level
The player then has to make his way to the vault through the bank, taking out security guards. Once he arrives at the vault, you are to cover Legion droids packing up the money there from various waves of attackers, starting with various low-level thugs to eventually Imperial militia to stormtroopers. If you can find time, you can locate batteries scattered across the vault to activate auto-turrets to help you.

After defeating the final wave, an AT-ST will turn up, which serves as the boss. The player does not have to defeat it, but has to prevent it from destroying the droids.

Once the money has been taken away, the player has to escape the vault and get outside the bank by any means necessary.

End cutscene
The Defiler watches the droids pack the money onto a Legion freighter, and is then told by a Legion soldier that the commander of the raid was captured during his esape. The Defiler informs 8311, who decides that the commander is too important to be forgotten about and tells the Defiler to head to the asteroid prison of Oovo IV.

Cutscene
A freighter approaches the asteroid of, and is hailed by the controllers of the asteroid. The pilot of the freighter reports that he is bringing in a fresh supply of toilet paper, and transmits authorisation codes. The codes match, and the freighter is allowed to dock with the asteroid. The Defiler is then revealed to be pilot of the freighter, and as he enters the asteroid via a docking tube he mutters how easily decieved people can be.

The level
This level is generally a stealth mission, as there are sentry guns located in almost every location and if spotted the player will have to contend with overwhelming amounts of enemies. Fortunately for the player, the prison is full of shadows. After making way through the spaceport, which is empty save for droids that the player can shoot, the player will have to enter some mining tunnels filled with dangers such as rockfalls and s.

Eventually, the player will reach the prison block, and can either go straight in or use the ventilation system, which happens to be infested with s. If the player chooses, he/she can release prisoners as a distraction, but this will heighten security later on in the level.

The player will soon reach the maximum-security block, which is guarded by. If the player is patient enough, he can ride a hover sled straight through this section of the level. He will soon find the cell where the Legion commander is being held, and has to play a hacking minigame to free him. Once that is done, the Defiler will release all prisoners to start a riot, and will have to make his way to the nearest spaceport. Along the way he will have to defend the commander, who can be given a weapon, from security teams and rampaging prisoners.

At the end of the level, in the spaceport, the Defiler and commander will rush towards a waiting freighter only to be stopped by a. This serves as the boss and is easier to defeat if the player can manouevre it next to explosive fuel tanks, which will severely drain its health when detonated. Once it is destroyed, the level ends.

End cutscene
The Defiler and commander fly out in the freighter and jump to hyperspace. Contacting 8311, the Defiler informs him that the mission is a success. 8311 again praises him, but reminds him that this means that he will soon be undertaking even harder missions. Undeterred, the Defiler states that his loyalty is to the Legion alone.