Republic Tech Tree (Aftermath)

If you choose to play a Republic based faction in Aftermath (Galaxy Game) then you have the ability to access these unique bonuses. (Note: If you change government types you lose all bonuses and have to start again). By becoming a Republic you receive certain affects to your faction as listed below:

Republic Government
+ Gain access to ideology casus belli
 * NPC worlds that have +100 relations can join the Republic as a client world

+ Senate causes -5 unrest.

- 10% construction time due to Senate needing to vote.

Bonuses
Choose 1 new bonus every 10 years. Gain 1 bonus to start!

Outlaw Slavery
Slavery has corrupted the people of your faction for too long. Give freedom. Outlaw Slavery!

+ 10 Relations with factions that have no slavery. (+15 with Slave Races)

+ Slave revolts no longer occur.

- Decrease the manufacture rate by 15%

Republic Navy
The Republic has many worlds that can help in times of war

+ Gain ships from client worlds (Worlds that willing joined the Republic but pay less tax)

- 10 relations each time Client worlds provide ships.

Emergency Powers Act
"Meesa propose that the Senate give immediately emergency powers to the Supreme Chancellor" - Jar Jar Binks

+ The Senate no longer causes -15% construction time.

- Contingency Orders come into effect.

Fourth Constitutional Amendment
Granting more powers to the client worlds

+ Client worlds get more ships.

- 5 unrest with non-client worlds.

Golden Age of the Republic
Peace and prosperity across the Galaxy

+ 15% yearly income

- Halves the number of all military forces.