A New Dawn (Galaxy Game)

A New Dawn is a game hosted by Nicktc for SWFanon wikia. On this game, you get to select a planet from more than a hundred planets, and you get to develop it to a faction, as well as many different things. Basically you have to found your own Empire in it. There's no known start date yet, but it will be soon! Sign up for a planet on the map to start to control it! We aren't definitely launching yet, if ten or more planets are signed we will launch for sure! We start at the fall of the Rakatan, in. Players can enter even when the game has started! We start at the 18th of November.

Rules

 * 1) Don't grief! Nobody likes it when you grief.
 * 2) Be plausible while playing! Honestly, for breaking the game for others nothing is gained, and you could even get banned.
 * 3) Planets can be ruled only by one player. While planets can be divided over two players, this has to be performed through a treaty.
 * 4) You are permitted to use assets of the Fanon universe, as long they are acceptable. Doomsday weapons stronger than the Death Star are, for instance, not acceptable. A ship of a few hundred meters with an axial laser is not acceptable either, you get the idea.
 * 5) Turns start every day at 3 PM GMT. While it's not mandatory to act every turn, it is suggestable. Every turn that passes counts for one year, this number is not definitive.
 * 6) Spheres of influences can be formed, however this cannot be done through player actions directly. Having good relations with other planets or alliances causes them to slowly join your sphere of influence. Only major factions can have a sphere of influence.
 * 7) While you're allowed to rename your planet and change its picture, this will cause confusion, and is not highly advised.
 * 8) Force-Sensitivity is banned. This is due to balancing, involving force-sensitivity gives distinct advantages over others.
 * 9) Fanon planets are not allowed, yet.
 * 10) Civil wars can happen.
 * 11) Annexation takes a specific amount of time, unless performed through a treaty. While through a treaty rarely works, it spares the time of annexing it for five years (5 turn).
 * 12) Have fun!
 * 13) OOC issues are not permitted to be brought into the game. The owner however, as well as the admins, are permitted to remove someone from a game if someone breaks this rule.
 * 14) Joining is very easy, just add the planet, whether it is on the map or not (it will be added to the map), and write your name behind it. I'll add the picture.
 * Note the difference between a planet and a faction. While you start out as a planet, you can form a faction on that planet, or use more planets to form it.
 * As a planet, you play the dominant sentient species on the planet.
 * You can switch planet for the first five turns after your first planet. This only goes for the first planet, and as soon you switch, the progress your former planet made will be regressed.

Administrators

 * Nicktc

Factions and Planets
You can add a color yourself, alternatively you can have an admin do it. As time passes more planets will be added to the map, so don't be alarmed if your planet gets a new neighbor out of nowhere.
 * Csilla.png — Nicktc
 * Korriban1.png — Firedance
 * Zakuul.png — Arkius Doomer
 * Naboo.png — Varino Dynasty
 * Alderaan.png — Shadowkernowboy
 * Byss1.png — Alexander of Volzhsky

0 AFRE

 * Csilla: The Csillan people start reconstructing the infrastructure. We start setting up a global government, and start designing potential starships and weapons for in the military. The humans of Csilla slowly start to evolve into the Chiss.
 * Alderaan: A stolen Rakatan ship with human slaves who ran from the Rakatan Empire lands on Alderaan. A council is formed of 5 leaders which rules over the others. The ship is landed and the reactors are used to power the ship and small farms which are set up just outside the ship. An advanced scout stumbles upon a Killik and kills it thinking there to only be one or two.
 * Korriban: Since the days when led the Sith to victory over their Rakata conquerors, the Sith of Korriban have lost a sizable portion of their population to plague and off-planet migration, coupled with the occasional invasion by the relentless Rakata. With the fall of the Rakatan Empire, the remaining Sith on Korriban unite together under a mutual banner, armed with the reverse-engineered technology of the Rakata, and fueled by the Dark Side of the Force.
 * Zakuul: Upon awakening, the people aboard the Sleeper Ships noticed two things: Firstly, they were woken by the on-board computers, which were warning them of a large gravitational field nearby. Secondly, that gravitational field was the system they were now entering, a system which was not shown on their limited star charts. After debating it for some time, they decide to land on the most inhabitable planet in the system, which they name Zakuul. The planet has three moons and one sun, and appears to be primarily swamps and marsh, with no native sentient race, and the native animals being mostly hostile, but it is home. The new Zakuulan people elect nine among their number to lead, with one person leading chiefly among them. They start building a new city, which they have named Providence, and start designing new starships and weapons, building infrastructure, and constructing bases on all three moons. The Zakuulans know this will not be easy, but they will not give up.

1 AFRE

 * Alderaan: A group of Killiks attack a farm outside the landed Rakatan ship which is called The Alde Halls after the name of the planet. The Killiks injure a few civilians before they are fought back and killed. The Council convenes and decides to use some of the Rakatan equipment for mining and some simple Rakatan blasters to arm an army. The Council declares a state of war on there enemies to which they know no name and order the army to march out and kill them to claim more land for the many people living in and near the Alde Halls. The farms continue to grow and the ship's reactors are used to power small shanty towns which appear outside the Hall.
 * Csilla: The Csillan people slowly continue turning into the Chiss. We continue to design starships and weaponry, and we start recruiting a few people into a potential military. Resources are focussed on the designing of infantry weaponry at very first, so we can safely continue to explore Csilla. Several barely armed explorers are sent out all over the planet, with others continuing to build up a civilization.
 * Zakuul: The Zakuulan people continue constructing settlements and infrastructure, especially at and around Providence and a new city called The Spire, and start recruiting some people into a new military, and they are armed with basic weapons, and some of them explore Zakuul and it's moons. Some of them are armed with Phase Rifles, which are effective at stunning, and capture some of the native animals, including Iknayids, and begin domesticating and training them. Some small, unarmed air-and-spacecraft are built, and are used to transport various things across the planet and moons, and to explore them.
 * Korriban: Armed with a handful of re-purposed Rakatan ships and astro-navigational charts provided by the captured Rakatan, a few Sith representatives travel to , the adopted home of a sizable number of Sith refugees and colonists, in the hopes of bringing the world and its people back into the greater Sith fold. On Korriban, the Sith begin construction of a fleet of small ships based on an adapted Rakatan design. In the hopes of increasing dwindling Sith numbers, the ruling introduce a breeding program, requiring all fertile Sith couples of childbearing age to produce at least three offspring.

2 AFRE

 * Csilla: The Csillan people develop fast, with their civilization slowly starting to spread, the newly-built city is appointed the capital city of the planet. Furthermore they start to focus on the development of starships and weapons, with a few designs nearing completion.
 * Korriban: The Sith colonists of agree to join with their Korriban kin, though negotiations with the non-Sith colonists of the world quickly sour. The Korriban representatives are executed by the human colonists, leading to a civil war between the pro-Korriban Sith and anti-Korriban non-Sith on Ziost. On Korriban, work continues on the fledgling starfleet. As the Sith prepare for the inevitable invasion of Ziost, a mass conscription of all able-bodied Sith is ordered, culminating in the creation of a professional Sith military. Ground is ceremonially broken on the site of the new administrative capital of.
 * Zakuul: The Zakuulan people briefly, as Humans tend to do, go through a period of extreme prosperity and development, and much of Zakuul and it's moons are colonized and built upon. The Zakuulans also begin using the domesticated animals for labor, and arm some of their light craft, as well as develop improved weapons, and begin building a relatively large ship designed for use in space, as well as training the military further, and continuing to design better weapons and starships, in addition to other advancements.

3 AFRE

 * Korriban: The Korriban-Ziost War and the annexation of Ziost officially begin with the intervention of Korriban Sith in the ongoing Ziost civil war. Supporting their brethren in the war against the human colonists, the Korriban Sith undertake a campaign on the continent of Kalmat against the Ziost humans. On Korriban, the Temple of Adas Almighty is constructed in the Valley of the Kings outside.


 * Csilla: Csillan humans continue evolving into the Chiss. The first ship and weapon designs are constructed, and both resemble future Chiss technology, like the and the . Soon we start to prepare to colonise other planets in the area, intending to move first upon its neighbors.


 * Zakuul: The Zakuulan people continue construction of buildings and infrastructure, construct some new, improved light craft and dismantle the old ones, build new weapons including several basic Disruptor Rifles, which are designed to disrupt the target's body at a molecular scale but in a targeted area, and are mostly finished with the new, larger vessel which has been named The Centurion.
 * Alderaan: Under the superb command of Ohrio Rist, the armies manage to kill and push the Killiks off the entire sub-continent. Using a primitive attack skiff designed by the Council, the Army is able to move to other continents and engage the killiks. Before long most above ground Killik hives are gone and the war officially ends. With the entire planet now under Council control settlers begin setting up primitive towns and cities with the founding governors starting there own Noble Houses. In response Ohrio Rist calls for a reorganisation and turns the council into an advisory group who advise the newly crowned King of Alderaan, Ohrio Rist. Members of high society start there own noble Houses with land under there control. The Alde Hall is re-purposed into a Palace and work begins on the exterior of the Halls to give them a more palace look.

4 AFRE

 * Csilla: The Csillan people modify several of their into a hauler, allowing it to colonise planets. Troops are armed, and the first colony ship is sent out to,  and , on all three of which the process of colonisation is started. We continue designing other potential ships which could be used in combat.


 * Korriban: On Ziost, the Korriban-Ziost War continues unabated. Sith forces successfully conquer the continents of Kalmat and Greater Ronmar, forcing Ziost human forces back towards their capital. The Council of Kissai authorizes the colonization of the nearby unpopulated worlds of, , and , and small Sith colonist populations are dispatched to these worlds. The Sith government authorizes the creation of Dreshdae Systems, the government-owned starship design conglomerate, and improved ship designs are patented and implemented.


 * Zakuul: the Zakuulan people have colonized most of the land on the planet and it's moons, and resources are therefore diverted away from colonization for the time being. They start construction of several medium-sized combat vessels as well as multiple orbital space stations and platforms, begin developing advanced Fusion weapons and power, and with The Centurion finished but starship construction continuing, the High Council creates the Zakuul Fleet Yards, in order to promote starship construction, and the ZFY begins designing more advanced, and sometimes larger starships, especially devoting resources towards ships which can go faster and thereby remove the need for stasis during travel.


 * Byss: The mostly-Human colonists of Byss are rather indifferent about the fall of the Rakatan Empire. Sure, now they have more freedom, but now they lost access to much valuable technology and their lands are growing unstable. That is why a young former gladiator under the Rakatan colonial regime named Caeso gathers an army and begins to fight against banditry and lawlessness, detaining rogues and forcing them to join up with his forces or die. Over a few years he quickly establishes himself as the undisputed ruler of Byss, and declares himself Emperor. His new empire begins to build more infrastructure, based on Rakatan architecture but with some modifications, and makes contact with colonists from nearby worlds, such as Kalist, Prakith, and Empress Teta, who are using modified old Rakatan ships. Byss becomes known for its natural beauty and becomes almost a vacation world known throughout the Deep Core, earning the new Byss Empire a lot of revenue, some of which is in terms of technology.