A New Dawn (Galaxy Game)

A New Dawn is a game hosted by Nicktc for SWFanon wikia. On this game, you get to select a planet from more than a hundred planets, and you get to develop it to a faction, as well as many different things. Basically you have to found your own Empire in it. There's no known start date yet, but it will be soon! Sign up for a planet on the map to start to control it! We aren't definitely launching yet, if ten or more planets are signed we will launch for sure! We start at the fall of the Rakatan, in. Players can enter even when the game has started! We start at the 18th of November. A map is updated with the current status of planets in the game.

Rules

 * 1) Don't grief! Nobody likes it when you grief.
 * 2) Be plausible while playing! Honestly, for breaking the game for others nothing is gained, and you could even get banned.
 * 3) Planets can be ruled only by one player. While planets can be divided over two players, this has to be performed through a treaty.
 * 4) You are permitted to use assets of the Fanon universe, as long they are acceptable. Doomsday weapons stronger than the Death Star are, for instance, not acceptable. A ship of a few hundred meters with an axial laser is not acceptable either, you get the idea.
 * 5) Turns start every day at 3 PM GMT. While it's not mandatory to act every turn, it is suggestable. Every turn that passes counts for one year, this number is not definitive.
 * 6) Spheres of influences can be formed, however this cannot be done through player actions directly. Having good relations with other planets or alliances causes them to slowly join your sphere of influence. Only major factions can have a sphere of influence.
 * 7) While you're allowed to rename your planet and change its picture, this will cause confusion, and is not highly advised.
 * 8) Force-Sensitivity is banned. This is due to balancing, involving force-sensitivity gives distinct advantages over others.
 * 9) Fanon planets are not allowed, yet.
 * 10) Civil wars can happen.
 * 11) Annexation takes a specific amount of time, unless performed through a treaty. While through a treaty rarely works, it spares the time of annexing it for five years (5 turn).
 * 12) Have fun!
 * 13) OOC issues are not permitted to be brought into the game. The owner however, as well as the admins, are permitted to remove someone from a game if someone breaks this rule.
 * 14) Joining is very easy, just add the planet, whether it is on the map or not (it will be added to the map), and write your name behind it. I'll add the picture.
 * Note the difference between a planet and a faction. While you start out as a planet, you can form a faction on that planet, or use more planets to form it.
 * As a planet, you play the dominant sentient species on the planet.
 * You can switch planet for the first five turns after your first planet. This only goes for the first planet, and as soon you switch, the progress your former planet made will be regressed.

Administrators

 * Nicktc
 * Arkius Doomer

Factions and Planets
You can add a color yourself, alternatively you can have an admin do it. As time passes more planets will be added to the map, so don't be alarmed if your planet gets a new neighbor out of nowhere.

Planets

 * Naboo.png — Varino Dynasty

Factions

 * 300px-Goldenloewe flag.jpg Byssian Empire — — Alexander of Volzhsky
 * SithLeague.png Sith League — — Firedance
 * HsskhorSyndicate1.PNG Hsskhor Syndicate — — SavageOpress1138
 * Galactic_Republic_(New_Dawn).png Galactic Republic — — Shadowkernowboy
 * Eternal Empire.png New Republic of Zakuul — — Arkius Doomer
 * Ascendancy Navy.png Chiss Ascendancy — — Nicktc

Archived Game History

 * 0-4 AFRE

5 AFRE

 * Csilla: We continue to design starships and weaponry too for our expansion. The Csillan people are close to fully becoming the Chiss. Furthermore, more craft is sent to explore the nearby systems.
 * Korriban: The colonization efforts on, , and continue as planned, while Sith forces scout nearby  for potential future colonization. On Ziost, the Korriban-Ziost War is put on hold as Sith and human forces agree to a ceasefire. Though a shaky peace is achieved for a few months, the war resumes in earnest towards the end of the year, as Ziost human forces launch a blitzkrieg attack on the Sith-held continent of Greater Ronmar.
 * Alderaan: Work begins on the adaptation of the Attack skiffs, after working for a year and using reverse engineered Rakatan technology, the Alderaanian Navy is established consisting of a few hundred transport ships and several thousand fighter class assault skiffs. King Ohrio Rist I issues taxation among the Noble Houses and Lords and divides the planet among Ruling Houses. The army continues to expand as population starts to increase with more space available and food supplies massing. An Advanced scout group is sent to travel using a Rakattan engineered hyperdrive to the nearby world of Kuat in order to colonise the world.
 * Zakuul: The Zakuulan people finish construction of several medium-sized combat vessels and continue construction of multiple orbital space stations and platforms, continue developing advanced Fusion weapons and power, discovering that they can employ a type of "Antifusion" for various purposes, the Zakuul Fleet Yards begins construction of a ship with improved lightspeed capabilities, and the Zakuul Defense Force, or ZDF, begins building defenses across the planet, starting with Providence.
 * Byss: The new regime continues reforming Byssian society. Emperor Caeso begins with a massive project to improve infrastructure across the whole planet with the new revenue from the vacationers coming here. With new technology and wealth, living standards improve, causing the population to grow significantly. The army is gaining new recruits, and the Emperor makes plans to form a navy. Emperor Caeso also begins spreading Byssian influence on Empress Teta, Prakith, and Kalist, promoting the idea of Deep Core integration. Additionally, a Byssian scout ship discovered the planet hidden in an asteroid field while mining minerals from some asteroids. The planet has no atmosphere, but small bases are built on it and it is colonized as the first Byssian colony. Resources are being extracted using old Rakatan technology, as well as newly-acquired tech, from the Eclipse system.

6 AFRE

 * Korriban: Emboldened by their successful war on Ziost, and the ongoing colonizations of, , and , the Sith elect to launch an invasion of nearby Felucia. However, the attempt backfires almost instantly, as the Sith are only accustomed to fighting on barren and arid worlds, and are unable to adjust to the lush environment of . They suffer extreme losses at the hands of the guerilla warfare. Additionally, many Sith are lost to the hostile wildlife, including  and.
 * Byss: The Byssian Empire continues exerting its influence on Empress Teta, Kalist, and Prakith. The Byssians use some of the resources from the for the new reconstruction and rearmament projects on the homeworld, but now begin to also sell some of the resources to other worlds in the Deep Core. The Byssian Imperial Army continues to recruit, arm, and train as more wealth and resources are acquired. The population on Eclipse grows as some of the colonies there on the surface are becoming complete, and more people moving in will cause more resources to be gained once all of the mining infrastructure on the planet is in place (currently the asteroid field is the main source). Emperor Caeso decrees that all Byssian male citizens must serve a minimum of 2 years in the armed forces, and a military school is opened.
 * Csilla: Most of the Csillan people finish the evolving into the Chiss, as such they are no longer called the Csillans, but the Chiss. The Chiss furthermore continue to design weaponry and starships, and they start the construction of the Praetorian. Chiss explorers find and  during their expedition, and they are listed as potentially colonisable planets, and they move on to explore further.
 * Zakuul: The Zakuulan people continue construction of the orbital space stations and platforms, with the smaller ones being finished, continue developing advanced Fusion weapons and power, discovering that they can use the previously discovered Antifusion as a powerful power-draining weapon and how they could use Fusion as a power source, with construction beginning on Fusion power generators across the planet and starships being adapted to have Fusion power systems, the Zakuul Fleet Yards continues construction of the ship with improved lightspeed capabilities, which has been named Engine of Hope, they start research and development of advanced genetic modification/engineering and possible cloning technology, and the Zakuul Defense Force continues building defenses across the planet, with the ones at Providence nearly finished.
 * Alderaan: A transport containing supplies and a large group of settlers lands on Kuat and the settlers leave the transport setting up a homebase. The rest of the transport and fighter based fleet continue moving throughout the nearby worlds and a scouting party is sent to Rendilli, Duro and Corellia. Meanwhile on Alderaan, more transport ships are made as Alderaan prepares to support its expansions. More farms are made and more food produced and some small manufactories are set up to create household goods.

7 AFRE

 * Csilla: The Chiss continue developing the Praetorian. We also start the process of colonising Crustai and the Redoubt. We also discover Csaus and prepare to send colonisation ships there.
 * Korriban: The Korriban-Ziost War comes to a close with the official surrender of Ziost human forces. As the Ziost Sith attempt to rebuild their world, Korriban armies are redeployed to Felucia to aid in the faltering Invasion of Felucia. Towards the end of the year, representatives from Ziost and Korriban meet in Dreshdae to discuss the possibility of a joint government. Meanwhile, Dreshdae Systems designs and begins contruction of three new revolutionary starship designs, the Dwomutsiqsa-class carrier, Derriphan-class destroyer, and Woyunoks-class frigate.
 * Byssian Empire: Emperor Caeso continues his reforms while the colonization of Eclipse continues. Due to space warfare being considered more important than ground warfare, the army becomes integrated into newly-formed Byssian Imperial Navy as a naval infantry branch. Ships are beginning to be constructed, including Valerius-class battleships, Macerinus-class cruisers, Scipio-class destroyers, and support vessels. They are based on modified Rakatan technology and are built using minerals from the Eclipse system. Meanwhile, we continue spreading our influence on, , and , preparing for annexation. Our scout ships are dispatched to look for other worlds to eventually annex when our fleet is complete.
 * Alderaan: Settlers land on Rendili and Corellia, representatives from House Organa are sent to Duro to confer with the Duros and there Queen, although wary, the fact that the Alderaanians were once slaves and had rebelled as the Duros had meant that the Duros were willing to talk and so discussions began. Meanwhile a scout ship begins a long jump to Kallist it arrives there and maintains an orbit scanning the world for intelligent life. Scouts also arrive at Balmorra and Alsakan. On Kuat a Noble family known as House Jeru is placed in charge of the organisation of the colony which slowly begins to expand. On Alderaan the King enacts a series of laws allowing more freedom to the people and introducing the Royal Beneficiary Scheme in which liege lords have part of their incoming taxation given to those who cannot afford the basic living needs. This sets up a welfare state and is mostly popular, except with House Ulgo who rule one of the far western continents.
 * Zakuul: The Zakuulan people continue construction of the orbital space stations and platforms, with only the and  remaining incomplete, for the time being finished developing advanced uses for Fusion, discovering how to create a kind of "Fusion Lance", with construction of Fusion power systems across the planet and moons and in ships finishing, the Zakuul Fleet Yards finishes construction of the Engine of Hope, research & development of genetic modification and basic cloning is proceeding well, with experimentation on some animals and a few willing Zakuulans showing promising results, such as being able to change the natural color of the exterior of an Iknayid's body and giving Zakuulans naturally built immunity to normally deadly diseases, the Zakuul Defense Force continues building defenses across the planet and moons, with the ones at Providence finished, and the others' construction going well, as well as the Zakuul Fleet Yards starting construction of more ships like the Engine of Hope, and after significant testing and several test flights to nearby Systems and back, the Engine of Hope is manned and loaded with cargo, and sets a course to a System some distance away, . Upon arriving several weeks later at Bakura, the settlers aboard the Engine of Hope noted that the native  were few in number, and not particularly violent. They therefore settle some distance from them, but attempt to make contact later on, resulting in, eventually, a primitive means of communication establishing between the two races, becoming slowly more advanced. The Kurtzen may be few in number, but the Zakuulans do not wish to attack those who do not attack them first, and do all they can to befriend them. Afterward, the Engine of Hope begins making regular runs between Zakuul and Bakura, resulting in the settlement growing slowly but steadily, with many people wishing to move to the more welcoming planet.

8 AFRE
Events Taking Place Elsewhere
 * On, the Ssi-Ruuk develop basic nuclear devices, such as bombs and reactors, without knowing they would later foolishly attempt to conquer various systems in the galaxy.
 * On, the once-great Rakata still struggle to rebuild what they once had even just within their home Star System, a distant shadow of their former selves.
 * On, the Yevethan people are exploring their home star system, wondering if they are alone in the universe, dreaming of one day expanding beyond their home star system.


 * Sith League: With official annexation of, the Sith League faction is born. With the near annexation of the , , and colonies, the Sith League expands to the worlds of , , and . The native  of  take to their new Sith conquerors well enough, but the , recently arrived from , clash with the Sith for control of the world, beginning the War for Ossus. Torn between two losing wars on Felucia and Ossus, the Sith League awards Ziost Genetics, better known as ZiGen, a contract to develop an army of augmented clone  warriors to reinforce the Sith forces stretched thinly across the region.
 * Byssian Empire: Although we are still in progress of building the fleet and expanding infrastructure on the homeworld, Emperor Caeso decides to use what we have available for annexing, , and fully. He leads a fleet of several dozen completed warships to their systems personally, ordering them to surrender and to submit to his Empire and get the prosperity and stability that they have. Kalist and Prakith, weak planets, surrender, but the monarchy of Empress Teta puts up a fight. Their navy consists of older ships, and is destroyed during the brief Byss–Empress Teta conflict. During that time, all shipbuilding firms on Byss are consolidated into Caelus Spaceworks.
 * Csilla: The Chiss continue to improve the military and the navy.
 * Naboo:The Gungans send a diplomatic party to ask the Human Naboo to join them as a unified state. The Gungans expand their military.
 * Trandosha: Eight years after the Rakatan Empire fell, the Trandoshans have finally united into functional tribes. Using recovered Rakatan technology and ore, the Trandoshans begin construction on new weapons. Fearing retribution from the mysterious Rakata, they begin work on a planetwide military force. Additionally, they push forward for space travel technology, and a crew is prepared for initial missions to the planet's moons.
 * Zakuul: The Zakuulan people finish construction of the orbital shipyard and star fortress, the Zakuul Fleet Yards finishes construction of multiple small vessels and continues building several colonization ships, research & development of genetic modification and basic cloning is proceeding well, with experiments on Zakuulans now showing the ability to improve strength, metabolism, and other such things, the Zakuul Defense Force continues building defenses across the planet and moons, with the majority finished, and using recently developed "Fusion Sabers", their variations, handheld energy shields and laser-resistant armor, the ZDF creates an elite force called the, and at Bakura, which has now been colonized by many Zakuulans, communications between the Zakuulans and native Kurtzen are regular and simple, with some being able to speak a few words of the others' language, relations between the two races are generally good, with trade occurring often, and the Zakuulans begin constructing several cities on Bakura, along with infrastructure, defenses and other structures, as well as on both of Bakura's moons.

9 AFRE
Mod Note: The following planets have been discovered. Mod Note: A rift has been discovered.


 * Byssian Empire: We fully annex, , and , setting up local administrations led by high commissioners from Byss. Their police and militia forces are integrated into the Byssian Imperial Navy and the Byssian Military Police. We continue to build up our fleet of warships with resources from the and send out scouts throughout the  to make contact with other worlds. They avoid the  and discover , , and . Meanwhile on Byss, construction on building  Caeso's new imperial capital continues.
 * Trandosha: The Hsskhor Tribe discovers indications of nearby sentient life in the Rakatan computers. As a safety precaution, the Trandoshan tribes unite under the Hsskhor Tribe, forming the Hsskhor Syndicate. Through several missions, the two moons of Dosha are colonized. On the moon, Wasskah Shipyards is established and begins production on new ships for the naval fleet. At the same time, the army continues to grow and prepares to go with the fleet on exploratory missions farther beyond Trandosha.
 * Csilla:, and  are happily welcomed as part of the Chiss territory. We colonise the three moons of  and launch the first . We continue designs for warships, and soon the Praetorian-class is constructed. We also send colonisation ships to.
 * Sith League: The Sith League officially annexes, , and , and colonists are dispatched to colonize the barren worlds of and . Looking for a quick way to end the Invasion of Felucia in order to focus on the War for Ossus, the Sith League Navy bombards the jungles of the world with the Dwomutsiqsa-class carriers Qonwûl and Midwan in atmospheric orbit. Though remnants of the  remain intact, the Sith gain momentum, and world begins to fall to Sith hands. Above Korriban, Dreshdae Systems begins construction of the Korriban Gates space station and defense platform, designed to house governmental embassies and corporate headquarters for offworld corporations. It is the closest a non-Sith can get to sacred Korriban.
 * Zakuul: The Zakuul Fleet Yards finishes construction of several colonization ships and begins construction of several new, experimental warships, research & development of genetic modification and basic cloning is proceeding well, with experiments on Zakuulans now showing the ability to improve age expectancy, due to being able to heal the natural damage the body takes over time through use, the Zakuul Defense Force finishes building defenses across the Zakuul System, several of the Knights of Zakuul are sent along with others to Bakura, in order to oversee defenses there, at Bakura communications between the Zakuulans and native Kurtzen are happening all but constantly, since the Zakuulans' translation devices can now translate most Kurtzen words into Zakuulan and vice versa, the Zakuulans continue constructing several cities on Bakura, along with infrastructure, defenses and other structures, as well as on both of Bakura's moons, and two of the new colony ships are sent out, with Knights of Zakuul and other military members as well as colonists, eventually arriving at and . Noting that Rattatak's native population, the, are very violent, the Zakuulans settle far away from them and on Rattatak's three moons, and arriving at Riflor, the Zakuulans note that not only are the native  also very hostile, but Riflor is a very hard place to live, due to it's three suns and high tectonic instability. They therefore settle far away from the natives, in the area of the most stability, and start building a space station, as well as building other orbital facilities there and at Rattatak and Bakura, as well as beginning construction of cities, defenses, and other structures on Riflor and Rattatak.
 * Alderaan: Corellia and Rendili are growing slowly under Alderaanian rule. After much debating the Duros agree to an alliance with Alderaan. Transport ships are completed on Alderaan and are sent with colonists to Arkania and Balmorra. Work begins on the designs for an Alderaanian Battlecruiser designed to be used as a naval ship for defence. King Ohrio Rist sends a House Rist diplomat to the world of Tython to form diplomatic relations with the Je'daii Order on the world. When the diplomat arrives he manages to persuade the formation of an alliance. In order to maintain the alliances between the multiple worlds and to keep alliances strong, King Ohrio Rist declares the creation of the Galactic Republic and issues the creation of the Senate of the Galactic Republic to represent the worlds and people within the Republic. Both Duro, Tython and Alderaan all agree to this and representatives of each world and faction are sent to stand at the senate. Additionally Senators from Alderaanian colonised worlds are also sent to represent the colony worlds.
 *  Naboo: The Naboo accept unification with the Gungans. With the unification the Naboo send a Gungan scout to Rugosa to scout the planet.

10 AFRE

 * Csilla: The Chiss start to feel the desire for a central government for Csilla and its colonies, and they start considering forming one. We discover and, but neither is considered for colonisation.
 * Sith League: The Invasion of Felucia ends, but colonization continues on the planet. Focus shifts to the War for Ossus, where the Sith forces are suffering serious losses at the hands of the Jedi. Meanwhile, high above Korriban, construction continues on the Korriban Gates, fueled by recently imported slaves. The Reach of the Sith, a Sith League Navy fleet built to explore the galaxy in the hopes of finding and treating with rising civilizations, departs  and heads out past.
 * Byssian Empire: We begin trade with the peoples of, , and . Our scout ships also reach from  and make contact with the people there. As usual, we spread our influence on those planets to eventually annex them. Scouts also bring back word of another major power on the edges of the Deep Core, and this prompts Emperor Caeso to expand the armament process of the Byssian Imperial Navy. It currently has a fleet of Valerius-class battleships, Macerinus-class cruisers, and Scipio-class destroyers. A new product designed by Caelus Spaceworks, the larger and more powerful Regillus-class battleship is also being constructed as the personal flagships of the Emperor and his high nobles. Since the Fleet has received the bulk of the attention, we also focus on improving the ground troops, the Armored Grenadiers and light infantry, in training exercises, and Caelus designs our first tank model: the XT-1. It is supplemented with the XTv-1, an infantry fighting vehicle. Meanwhile, infrastructure building on Byss continues, and some improvements to infrastructure are also made on Kalist, Eclipse, and Prakith.
 * Hsskhor Syndicate: The Hsskhor Syndicate sends a large contingent of the naval fleet, along with army support, to the neighboring planet in search of an abandoned Rakatan outpost. However, they encounter the indigenous . As communication between the two species proves to be difficult, they enter an incredibly slow process of peace talks. Elsewhere, the Syndicate sends a series of smaller missions to nearby planets, , , and . The annexation of these planets commences smoother than on Kashyyyk, and a sense of irritation with the Wookiees begins to develop.
 * Galactic Republic: A new fighter design is proposed for use in the Galactic Republic Navy, the Aurek Fighter. Mining operations begin on Kuat and Corellia and a cruiser design is made by Alderaan. Laws are put into place across the Republic Space and jobs begin to open in both the military and state professions. A Duros called Qassian Gheal is elected and Supreme Chancellor of the Republic. Colonists arrive at Balmorra and Arkania.
 * Zakuul: The Zakuul Fleet Yards continues construction of various ships, and begins construction of facilities at Bakura, Rattatak and Riflor. Research & development of genetic modification and basic cloning is proceeding well, with experiments now showing the ability to clone some small animals. However, these generally display severe defects and don't live very long. Some Zakuulans are now being genetically modified in order to change their appearance and/or abilities, such as making their hair black, or increasing their natural muscle strength. The Zakuul Defense Force continues building defenses at the various Zakuulan holdings, and colony ships are sent out once again, arriving at and . Noting that neither has a sentient population, they begin settling Anoat; however Nkllon is, perhaps, the hardest place to settle the Zakuulans have seen yet, due to its high temperatures and solar radiation levels. Thus, they begin constructing a space station there and, noting how rich in minerals Nkllon is, begin careful mining of its surface during the night. At Rattatak and Riflor, Zakuulan communication with the native peoples is proceeding better than was first expected, but still not very well, as the Rattataki and Advozsec first tried to attack the Zakuulans, until they were stunned for several hours. After this, some of them began communicating as intermediaries, which slowly but surely worked, more so on the Rattataki than the Advozsec. The Zakuulans feel the need to reform their government, now that their colonies are coming into fruition, and as such begin remaking the government into the New Republic of Zakuul.

11 AFRE

 * Sith League: is officially annexed into the Sith League, and colonists are dispatched to the unpopulated worlds of  and . The War for Ossus continues with heavy losses, as work continues on the Korriban Gates. While investigating, the Reach of the Sith fleet detects signal comms traffic from nearby . Encountering the Hsskhor Syndicate, the Sith diplomats attempt to treat with the Trandoshans, resulting in the Charros Convention.
 * Byssian Empire: We continue to spread our influence on, , , and , with which we also trade, expanding our wealth. We continue to improve the infrastructure on our worlds and to construct more ships for the Byssian Imperial Navy using the resources from the as well as our recently-acquired planets. Our ground forces continue drilling in various scenarios to prepare for possible wars in the future, while production of XT-1 tanks and XTv-1 infantry fighting vehicles continues. Meanwhile, our scouts have reached  and , where we make contact with primitive tribes. We try to exert our influence over them by giving them some advanced technology in return for their natural resources and for their subservience.
 * Hsskhor Syndicate: Peace talks on Kashyyyk begin to fall apart as skirmishes between Wookiees and Trandoshans break out across the planet. Wasskah Shipyards expands to the colony on Ubrikkia, using the abundant resources of the planet to increase production of dropships used to ferry troops from Trandosha to Kashyyyk. Undeterred by the complications on Kashyyyk, the Syndicate begins annexation of and continues the efforts on the other colony worlds. The  willingly join the Syndicate, so colonization continues past Phindar to the jungle planet . On Umbara, the Syndicate encounters the . The Umbarans are initially resistant, but the Trandoshans have little difficulty on the world due their heightened sight and scent abilities and their superior physicality and combat skills. On, the Syndicate colonists encounter the Sith League for the first time. The Hsskhor Syndicate agrees to a convention on the colony world to discuss trade terms and a defensive alliance. They divert a small number of Byager destroyers and Trandoshan dropships to the world, along with diplomats from the Hsskhor Tribe.
 * Sith League Diplomacy: The Sith League offers exclusive trade rights and a defensive alliance to the Hsskhor Syndicate, and promises not to expand towards Syndicate space further than . In exchange, the League requests that the Syndicate not expand to Sith space beyond the diagonal, running from O-5 to Q-7 on the galactic map. In the event that these terms are deemed unacceptable, the League requests at least a ten-turn minimum non-aggression pact.
 * Hsskhor Syndicate Diplomacy: The Hsskhor Syndicate agrees to trade arrangements and a defensive alliance with the Sith League. They agree not to expand past the demilitarized zone proposed by the Sith, so long as the Sith do not expand into Syndicate space. Additionally, the Syndicate requests the Reach of the Sith withdraw back to Sith space as a show of good faith, as Syndicate diplomats fear a second war.
 * Sith League Diplomacy: The Reach of the Sith withdraws to at the wishes of the Syndicate, following the formal signing of the Charros Accord.
 * Naboo:  The Naboo begin colonizing Rugosa, with Gungan and Naboo settlers.
 * Zakuul: The Zakuul Fleet Yards continues construction of various ships, and finishes construction of facilities at Bakura, Rattatak and Riflor, beginning construction of more at Anoat and Nkllon. Research & development of genetic modification and basic cloning is proceeding well, with experiments now showing the ability to clone small animals with minimal chance of defects and, using techniques similar to what can be done to make Zakuulans live longer, the cloned animals now live normal-length lives. The Zakuul Defense Force begins construction of Star Fortresses at Bakura, Rattatak, Riflor, Anoat and Nkllon, and colony ships are sent out yet again, arriving at and, noting that Darkknell does not have a sentient population. However, Belsavis appears to have had one at some point, and they settle on and begin constructing various things at Belsavis and Darkknell. At Rattatak and Riflor, Zakuulan communication with the native peoples is proceeding reasonably well, as the Zakuulans' translation devices can now understand most Rattataki and Advozsec words, and the New Republic of Zakuul is the new, official government of Zakuul and its colonies.

12 AFRE
Events Taking Place Elsewhere
 * On, the Bothans develop basic lightspeed starships, exploring their home system and colonizing Bothawui's moons as well as and , hoping one day to meet other races.
 * On, the Kaminoan people continue developing their highly advanced genetic and biological technologies, technologies they would one day become known for.
 * On, the Geonosian race develops advanced industry on its ruined world, destroyed long ago by debris of its largest moon, getting ever closer to their eventual accomplishment of massive factories, droid production facilities, and large underground settlements.
 * On, the Hapans develop ships little more advanced than those of the Bothans, and colonize all seven of their moons as well as and  within the , protected for the moment by the.
 * On, the Wampas attack and eat Tauntauns.


 * Sith League: The Sith League employs the same tactic that worked to end the Invasion of Felucia on Ossus, bombarding the Jedi strongholds from orbit with the Dwomutsiqsa-class carrier Midwan and a number of Derriphan-class destroyers in atmospheric orbit. The Jedi numbers begin falling, and the Sith gain the upper hand. Additionally, ZiGen successfully develops a complete  genome, and begins building a large clone army on  for the Sith League Military, estimated to take 16 years to complete. Colonists depart for, and settle on . The Reach of the Sith fleet, anchored above  for most of the year, departs the planet for the , bypassing the Hsskhor Syndicate space to the north by a wide margin to ease potential tensions. The fleet discovers the Galactic Republic colony at , but does not open negotiations.
 * Hsskhor Syndicate: The Hsskhor-Kashyyyk Conflict continues with little advancement by either side. In an effort to increase military enlistment by the Phindians, the Trandoshans spread their religious beliefs of to Phindar. The final pockets of resistance on Umbara are dealt with, and annexation continues as planned. Wasskah Shipyards begins construction on prototypes of the Umbar-class stealth bomber using advanced stealth technology from the Umbarans. On Bimmisaari, the Trandoshans impress the local  with their superior technology and jungle skills. The Bimms agree to join the Hsskhor Syndicate for protection, and the Trandoshans immediately begin recruiting Bimms for the military. Following the Charros Convention, the Charros colony expands to be a greater hub for trade and commerce between the Hsskhor Syndicate and the Sith League. Colonization efforts continue past Bimmisaari to, past Taanab to , past Ubrikkia to , and past Umbara to.
 * Zakuul: The Zakuul Fleet Yards continues construction of various ships, and finishes construction of facilities at Anoat and Nkllon. Research & development of genetic modification and basic cloning is proceeding well, with experiments now showing the ability to clone a large number of animals successfully. The Zakuul Defense Force continues construction of Star Fortresses at Bakura, Rattatak, Riflor, Anoat and Nkllon, and begins construction of more at Belsavis and Darkknell, and colony ships are sent out yet again, arriving at and, which both have a native population. However the  of Haruun Kal are a Human race like the Zakuulans, and the  are a very patient, nonviolent race, like the Zakuulans, which allows for the Zakuulans to start off with relatively good relations with both, especially since the Zakuulans and Korun quickly manage to engage in deep conversation, as both of their languages are Human. The Sluissi are patient for the translation devices to adapt to their language. The New Republic of Zakuul also annexes Bakura officially, welcoming the Kurtzen as equal citizens for those whom want it, and increasing interactions between Zakuul and Bakura.
 * Csilla: The Chiss improve more on their starships and other military assets, and also start working on the infrastructure of the newly annexed colonies. Furthermore, the Chiss Expansionary Defense Force is formed, as well as the es and, secretly, Household Praetorian. The Chiss slowly come to the conclusion that a government needs to be formed, and preparations are made to forge this government within a year, called the Chiss Ascendancy.
 * Byssian Empire' We continue to construct more ships for our Fleet and more land vehicles for our ground forces. Due to the difficulty of reaching in the, as a result of the closely-packed stars and almost no secure s, orbital defenses at the capital are minimal. However, other locations such as , , and  become s, with large military facilities being constructed there (expanding on any existing ones) in the event of an enemy invasion. Meanwhile, the conscription of both Byssian males and females is extended to those living on the newly-acquired planets, with a mandatory 2 years of service required for all physically-fit citizens. New infrastructure is being built on Prakith, Kalist, and Khomm, with resources from the . Meanwhile, we continue exerting influence on , , , , and  to eventually annex them. Our scouts locate , but the presence of the  is noted and so no contact is initiated yet. The military is mobilized. Our explorers exit the Deep Core into the southern galactic plane, locating , where we make a colony, since it does not have any inhabitants.

13 AFRE

 * Sith League: The Sith League officially annexes Ossus as the War for Ossus draws to a close, and and  join the fold as well, as colonists depart for . With the end of the war, the Dwomutsiqsa-class carrier Midwan and a number of other ships from across the League are cobbled together to form a second battlefleet, the Hammer of the Gods. The Korriban Gates are completed, and the Hsskhor Syndicate is invited to send ambassadors to an embassy housed on the structure. The Hammer of the Gods is dispatched to  to oversee this endeavor, returning the diplomats to the Gates before heading out to the Core in pursuit of the Jedi. The Reach of the Sith fleet encounters the Byssian Empire at  and anchors off-station, requesting to open diplomatic channels with the Empire, thus beginning the Alsakan Convention.
 * Hsskhor Syndicate: Progress in the war on Kashyyyk is slow. As a result, the Syndicate slows expansion efforts, focusing instead on expansion of the fleet. The only new mission is a small diplomatic group sent to treat with the Thisspiasians on . Using chemicals found on Quesh, Syndicate chemists begin tests on chemical weapons and chemical enhancements. Representatives from the Syndicate take up residence in the completed Korriban Gates as the permanent envoys to the Sith League.
 * Sith League Diplomacy: The Sith League Navy Dwomutsiqsa-class carrier Midwan and the Hammer of the Gods battlefleet are dispatched from to, where they sit off-station, but within sight of the world. The Sith League requests that the honorable delegation from the Hsskhor Syndicate provide the Midwan with a consular attaché for transportation to the newly constructed Syndicate embassy aboard the Korriban Gates, for ease of access in future negotiations. Should the Syndicate elect to decline this offer of amiable trust and friendship in bringing non-Sith sentients so close to sacred Korriban, the Sith League warns that it may perceive such a rash decision as a show of bad faith on the part of Syndicate, and further negotiations may be suspended at the discretion of the League.
 * Hsskhor Syndicate Diplomacy: The Syndicate accepts the offer of the League and sends a permanent group of diplomats to return with the Sith to the Korriban Gates.
 * Sith League Diplomacy: Satisfied at having exerted hegemonic influence, the Hammer of the Gods travels to the Korriban Gates with the Syndicate delegation in tow.
 * Byssian Empire: Emperor Caeso oversees the continuation of constructing more ships for the Byssian Imperial Navy. Infrastructure projects continue on, , and , which are turned into s for defense. Meanwhile, trade with other planets in the Deep Core, as well as Byss's status as a resort world, produce much income for the Empire. Meanwhile, we continue to spread our influence on , , , , , , and , planning on annexing them. Caelus Spaceworks is working on developing new vehicles for the Empire's ground forces. We make contact with the Sith League and the Galactic Republic, beginning negotiations.
 * Sith League Diplomacy: The ambassadors of the Sith League humbly request an audience with the honorable representatives of the Byssian Empire. The Sith sit off-station at in the 31-ship battlefleet Reach of the Sith, and display no signs of hostility or aggression. The Sith offer a defensive alliance, in addition to a mutually beneficial trade agreement. In exchange, the League requests that the Empire not interfere in Sith attempts to bombard Tython, home to the Sith's sworn enemies, the Jedi Order, to dust. If these terms are unsatisfactory, the Sith request a simple trade agreement and a ten-turn non-aggression pact, but warn that the destruction of Tython will continue as planned, regardless of any Imperial presence in the system.
 * Byssian Diplomacy: His Majesty the Emperor's foreign minister met with the Sith above Alsakan, arriving with a small escort fleet. We will sign both a mutually-beneficial trade agreement and a defensive pact with the League, and we will also allow the Sith to bombard Tython since we were planning on doing the same thing. However, the Emperor would like to know the Sith League's intentions regarding Tython. We also ask if they have run into the Galactic Republic.
 * Sith League Diplomacy: Sith and Byssian diplomats sign the Alsakan Accord in accordance with the terms listed above. The Sith representatives explain that the Jedi Order cost the Sith League many lives in the War for Ossus, and their only intention on Tython is the complete extermination of the Jedi, after which the Sith will depart for Korriban. The barren husk of Tython may be colonized by the Byssian Empire, if desired. The Sith also inform the Byssians of the presence of the Galactic Republic colony at, discovered by the Reach of the Sith. The Sith imply that the Republic may be a future war target of the League, and that the Sith would happily support any action taken against the Republic by the Byssian Empire.
 * Galactic Republic: Production begins on the new Alderaani Warship and on the . Colonisation continues on Republic worlds and new colony ships are sent to Cato Nemoidia. The ships at Cato Nemoidia find the Nemoidians and begin diplomatic relations with them. Advanced scout ships are sent to Empress Teta where they encounter the Byssian Empire.
 * Csilla: The Chiss decide to wait with formally forming the Chiss Ascendancy until is integrated into Chiss space.
 * Zakuul: The Zakuul Fleet Yards continues construction of various ships, and begins construction of facilities at Darkknell, Belsavis, Haruun Kal and Sluis Van. Experiments now show the ability to clone Zakuulans with limited defects and an average lifespan, thus a massive number of Zakuulan clones are now in the process of growth to become the new soldiers of the Republic of Zakuul, due to their being genetically modified to be a large improvement over their fellow Zakuulans. The Zakuul Defense Force finishes construction of Star Fortresses at Bakura, Rattatak, Riflor, Anoat and Nkllon, continues construction of more at Belsavis and Darkknell, and begins construction of more at Haruun Kal and Sluis Van, and many colony ships are sent out now, arriving at, , and , Hoth has no sentient inhabitants, and is therefore colonized as easily as such a cold planet can be, Bespin is a gas giant which is inhabited by some animals, some of which produce the , and the Zakuulans build several stations in the atmosphere, Sullust and Utapau are inhabited by the generally friendly  and  peoples respectively, whom relatively easily are able to communicate with the Zakuulans, and the Zakuulans therefore settle on various places on Sullust and Utapau, and as the year draws to a close, many Zakuulan explorers are sent out further to the "Galactic North" within the Unknown Regions, to explore and search for potential colonies and new races within the Unknown Regions.

14 AFRE
Mod Note: The following planets have been discovered:


 * Sith League: Even as and  are annexed and colonists depart for, the League is torn asunder by the Sith Uprising, a civil revolt in reaction to the Council of Kissai's attempted assassination of the popular halfblood political activist Rhea. The Constitution of the Sith League is drafted, replacing the general provisions written in the Charter of the Sith League, and Rhea is elected by the Council of Kissai as the first  of the Sith League. Hammer of the Gods pursues the Jedi survivors of the War for Ossus to , where, reinforced by the Reach of the Sith, the Sith undertake the Burning of Tython, destroying the world from orbit and eradicating the . Following the glassing, the Reach of the Sith moves to , and the Hammer of the Gods returns to.
 * Hsskhor Syndicate: Having discovered the, the Syndicate begins searching for a way to travel through them. On Thisspias, the of the Thisspiasians pledges loyalty to the Syndicate. A military base is established on the planet, and the process of adding Thisspiasian warriors to the military begins. The Syndicate diplomats in the Korriban Gates ask the Sith League if they have encountered any other galactic civilizations, specifically looking to confirm Thisspiasian rumors of a galactic power beyond the Transitory Mists but also curious about any other civilizations. On Klatooine, the Syndicate begins the process of converting the  from their belief in the  to Jagannath.
 * Sith League Diplomacy: Following the overthrow of the Council of Kissai-led government, the newly crowned Queen Rhea personally visits the Hsskhor Syndicate embassy at the Korriban Gates, apologizing for the previous administration's reckless acts of aggression, and offering to send military aid and support to the Syndicate in its war on.
 * Hsskhor Syndicate: The Hsskhor Syndicate appreciates the personal visit of Rhea, but declines her offer of aid in the war on Kashyyyk, as the Syndicate is both too proud and wary of bringing the Sith too close to Trandosha. However, the Syndicate requests any information the Sith League may have on other galactic civilizations. Specifically, they wish for information on the Thisspiasian rumors of a civilization beyond the Transitory Mists.
 * Sith League Diplomacy: Understanding of Trandosha's wariness, Rhea nonetheless insists on offering the Syndicate a monetary gift of 500,000 Sith Yun as a token of her goodwill. Additionally, the Sith provide Trandosha with astro-navigational data and charts compiled from the voyages of the Reach of the Sith and the Hammer of the Gods, as well as Rakatan navigational data obtained from the . The Sith inform the Syndicate of the existence of the Byssian Empire, a newfound ally and trade partner, and the Galactic Republic. The Sith imply that they will happily support any military action taken against the Republic by Trandosha.
 * Csilla: The Chiss officially found the Chiss Ascendancy. Household Praetorian, and the Chiss Expansionary Defense Force are now officially the branches of the Chiss Ascendancy. Members of Household Praetorian come in contact with explorers of, and greet them, in the only language they understand, . The Chiss also send colonisation ships to , having discovered it when the first scouts went out.
 * Zakuul: The Zakuul Fleet Yards continues construction of various ships, finishes construction of facilities at Darkknell, Belsavis, Haruun Kal and Sluis Van, and begins construction of facilities at Hoth, Bespin, Sullust and Utapau. The Zakuulan clones are expected to take approximately ten years to become adults, half the normal time, after which they will age normally. The Zakuul Defense Force continues construction of more Star Fortresses at Belsavis, Darkknell, Haruun Kal and Sluis Van, and begins construction of more at Hoth, Bespin, Sullust and Utapau. Colony ships continue to be sent out, arriving at and, colonizing both, and both begin to have Star Fortresses, shipyards and the other usual structures built upon and around them, with the Zakuulans' translation devices allowing them to quickly be able to communicate with the . The New Republic of Zakuul officially annexes Rattatak and Riflor, giving citizenship to the native inhabitants who want it and leaving the others in peace if they desire such, as with the Kurtzen. The Zakuulan explorers which have made contact with the Chiss Ascendancy manage to, thanks to the advanced Zakuulan translation technology, communicate with the Chiss with relative ease, offering Zakuul's hand in friendship to the Ascendancy.