Completely Unofficial Star Wars Scrolling Shooter II

Completely Unofficial Star Wars Scrolling Shooter II, or CUSWSS II, is a working title of a sequel to Completely Unofficial Star Wars Scrolling Shooter. The game, being developed on the free version of Game Maker 7.0, will include many new features and will include better organization and tutorials for modifying and adding fanon missions to the game with the GNU GPL. The original author of the game works under the pseudonym of C3PO the Dragon Slayer.

Because the game is in the earliest stages of development and testing, requests and ideas can be taken on this page. Features that will likely be in the original version of CUSWSS II are listed below.

New features, as evolved from the original CUSWSS
Features that will be in the game are bold. Features that will likely be in the game are in italics. Speculative ideas that will hopefully be present will show as normal text.


 * 1) Sprites will tend to be larger and more detailed; the graphics will be much more advanced.
 * 2) The missions will have less feel of a scrolling shooter. Instead, most missions will be contained in a large room with the liberty to roam around much more.
 * 3) Missions from the Prequel Trilogy (besides Podracing from the original CUSWSS) will be added, including the Battle of Naboo and even the Battle of Coruscant.
 * 4) Ships will be able to point an shoot in all eight directions; but the lasers will be even more precise with friction elements.
 * 5) More organized Game Maker codes will allow for the game to be modified easily, and some complex elements (like determining direction) in the original game will be simplified, though in no way reduced in effectiveness.
 * 6) A system for more complex enemy Artificial Intelligence has been devised, as is being tested.
 * 7) Multiplayer will be much more complex; introducing power-ups, a more comprehensive ship selection, and more modes of play. Multiplayer will introduce split-screen gameplay and will allow for more strategy and dodging for effectiveness, as opposed to the "just shoot it" technique that works well enough in the original CUSWSS.
 * 8) More moves will be available. Some, if not all, ships will have a boost function that can make the ship travel very fast for a short time, in order to evade fire or escape a pursuer. Ships with S-foils will have the option of opening or closing them, with the former allowing the player to fire weapons, and the latter allowing greater speed.
 * 9) Repositioning shield concentration will hopefully appear as a new technique of defending against enemies. A higher shield concentration in the back can deflect firepower from a pursuer more easily, but make a ship vulnerable if attacked from the front.
 * 10) There will be more control options, including the option of having a second player use a keyboard or a USB plugin game controller.
 * 11) More modes of gameplay will include using a turret. The turret levels (such as the attack on the Millennium Falcon as it is escaping the Death Star) may appear 3D.
 * 12) Cooperative play
 * 13) Radar screen cropped in the lower right corner will show the entire map on a miniaturized scale. The playable ship may or may not be highlighted. A method for doing this has been planned, but not tested.
 * 14) Mission objectives will be listed.
 * 15) Characters will speak (in text) to allow for more context in the scenarios to be given.
 * 16) In-game movies.
 * 17) Sound.