A New Dawn (Galaxy Game)

A New Dawn is a game hosted by Nicktc for SWFanon wikia. On this game, you get to select a planet from more than a hundred planets, and you get to develop it to a faction, as well as many different things. Basically you have to found your own Empire in it. We've launched, but there's definitely still place for people to join!

Rules

 * 1) Don't grief! Nobody likes it when you grief.
 * 2) Be plausible while playing! Honestly, for breaking the game for others nothing is gained, and you could even get banned.
 * 3) Planets can be ruled only by one player. While planets can be divided over two players, this has to be performed through a treaty.
 * 4) You are permitted to use assets of the Fanon universe, as long they are acceptable. Doomsday weapons stronger than the Death Star are, for instance, not acceptable. A ship of a few hundred meters with an axial laser is not acceptable either, you get the idea.
 * 5) Turns start every day at 3 PM GMT. While it's not mandatory to act every turn, it is suggestable. Every turn that passes counts for one year, this number is not definitive.
 * 6) Spheres of influences can be formed, however this cannot be done through player actions directly. Having good relations with other planets or alliances causes them to slowly join your sphere of influence. Only major factions can have a sphere of influence.
 * 7) While you're allowed to rename your planet and change its picture, this will cause confusion, and is not highly advised.
 * 8) Force-Sensitivity is banned. This is due to balancing, involving force-sensitivity gives distinct advantages over others.
 * 9) Fanon planets are not allowed, yet.
 * 10) Civil wars can happen.
 * 11) Annexation takes a specific amount of time, unless performed through a treaty. While through a treaty rarely works, it spares the time of annexing it for five years (5 turn).
 * 12) Have fun!
 * 13) OOC issues are not permitted to be brought into the game. The owner however, as well as the admins, are permitted to remove someone from a game if someone breaks this rule.
 * 14) Joining is very easy, just add the planet, whether it is on the map or not (it will be added to the map), and write your name behind it. I'll add the picture.
 * Note the difference between a planet and a faction. While you start out as a planet, you can form a faction on that planet, or use more planets to form it.
 * As a planet, you play the dominant sentient species on the planet.
 * You can switch planet for the first five turns after your first planet. This only goes for the first planet, and as soon you switch, the progress your former planet made will be regressed.
 * At the end of your every action, post a quick sum-up of your most important events during said action.
 * Newly joined players have a ten-turn safety bonus so they can pick up. They cannot be attacked, but cannot attack either.

Administrators

 * Nicktc
 * Arkius Doomer
 * Firedance (Map Editor)

Factions and Planets
You can add a color yourself, alternatively you can have an admin do it. As time passes more planets will be added to the map, so don't be alarmed if your planet gets a new neighbor out of nowhere.

Factions

 * 300px-Goldenloewe flag.jpg Byssian Empire — — Alexander of Volzhsky
 * SithLeague.png Sith League — — Firedance
 * HsskhorSyndicate1.PNG Hsskhor Syndicate — — SavageOpress1138
 * Eternal Empire.png New Republic of Zakuul — — Arkius Doomer
 * Chiss AscendancyAND.png Chiss Ascendancy — — Nicktc
 * Twilek symbol.png Republic of Ryloth — Ryloth — ManeRiomkirKhamnin
 * Naboo_Imperium.png Naboo Imperium — — Varino Dynasty

Defunct

 * Galactic_Republic_(New_Dawn).png Galactic Republic — — Shadowkernowboy

Joint coalitions

 * EGC2.png Eastern Galactic Coalition — Sith League, Hsskhor Syndicate

Archived Game History

 * 0-4 AFRE
 * 5-9 AFRE

10 AFRE

 * Csilla: The Chiss start to feel the desire for a central government for Csilla and its colonies, and they start considering forming one. We discover and, but neither is considered for colonisation.
 * Sith League: The Invasion of Felucia ends, but colonization continues on the planet. Focus shifts to the War for Ossus, where the Sith forces are suffering serious losses at the hands of the Jedi. Meanwhile, high above Korriban, construction continues on the Korriban Gates, fueled by recently imported slaves. The Reach of the Sith, a Sith League Navy fleet built to explore the galaxy in the hopes of finding and treating with rising civilizations, departs  and heads out past.
 * Byssian Empire: We begin trade with the peoples of, , and . Our scout ships also reach from  and make contact with the people there. As usual, we spread our influence on those planets to eventually annex them. Scouts also bring back word of another major power on the edges of the Deep Core, and this prompts Emperor Caeso to expand the armament process of the Byssian Imperial Navy. It currently has a fleet of Valerius-class battleships, Macerinus-class cruisers, and Scipio-class destroyers. A new product designed by Caelus Spaceworks, the larger and more powerful Regillus-class battleship is also being constructed as the personal flagships of the Emperor and his high nobles. Since the Fleet has received the bulk of the attention, we also focus on improving the ground troops, the Armored Grenadiers and light infantry, in training exercises, and Caelus designs our first tank model: the XT-1. It is supplemented with the XTv-1, an infantry fighting vehicle. Meanwhile, infrastructure building on Byss continues, and some improvements to infrastructure are also made on Kalist, Eclipse, and Prakith.
 * Hsskhor Syndicate: The Hsskhor Syndicate sends a large contingent of the naval fleet, along with army support, to the neighboring planet in search of an abandoned Rakatan outpost. However, they encounter the indigenous . As communication between the two species proves to be difficult, they enter an incredibly slow process of peace talks. Elsewhere, the Syndicate sends a series of smaller missions to nearby planets, , , and . The annexation of these planets commences smoother than on Kashyyyk, and a sense of irritation with the Wookiees begins to develop.
 * Galactic Republic: A new fighter design is proposed for use in the Galactic Republic Navy, the Aurek Fighter. Mining operations begin on Kuat and Corellia and a cruiser design is made by Alderaan. Laws are put into place across the Republic Space and jobs begin to open in both the military and state professions. A Duros called Qassian Gheal is elected and Supreme Chancellor of the Republic. Colonists arrive at Balmorra and Arkania.
 * Zakuul: The Zakuul Fleet Yards continues construction of various ships, and begins construction of facilities at Bakura, Rattatak and Riflor. Research & development of genetic modification and basic cloning is proceeding well, with experiments now showing the ability to clone some small animals. However, these generally display severe defects and don't live very long. Some Zakuulans are now being genetically modified in order to change their appearance and/or abilities, such as making their hair black, or increasing their natural muscle strength. The Zakuul Defense Force continues building defenses at the various Zakuulan holdings, and colony ships are sent out once again, arriving at and . Noting that neither has a sentient population, they begin settling Anoat; however Nkllon is, perhaps, the hardest place to settle the Zakuulans have seen yet, due to its high temperatures and solar radiation levels. Thus, they begin constructing a space station there and, noting how rich in minerals Nkllon is, begin careful mining of its surface during the night. At Rattatak and Riflor, Zakuulan communication with the native peoples is proceeding better than was first expected, but still not very well, as the Rattataki and Advozsec first tried to attack the Zakuulans, until they were stunned for several hours. After this, some of them began communicating as intermediaries, which slowly but surely worked, more so on the Rattataki than the Advozsec. The Zakuulans feel the need to reform their government, now that their colonies are coming into fruition, and as such begin remaking the government into the New Republic of Zakuul.

11 AFRE

 * Sith League: is officially annexed into the Sith League, and colonists are dispatched to the unpopulated worlds of  and . The War for Ossus continues with heavy losses, as work continues on the Korriban Gates. While investigating, the Reach of the Sith fleet detects signal comms traffic from nearby . Encountering the Hsskhor Syndicate, the Sith diplomats attempt to treat with the Trandoshans, resulting in the Charros Convention.
 * Byssian Empire: We continue to spread our influence on, , , and , with which we also trade, expanding our wealth. We continue to improve the infrastructure on our worlds and to construct more ships for the Byssian Imperial Navy using the resources from the as well as our recently-acquired planets. Our ground forces continue drilling in various scenarios to prepare for possible wars in the future, while production of XT-1 tanks and XTv-1 infantry fighting vehicles continues. Meanwhile, our scouts have reached  and , where we make contact with primitive tribes. We try to exert our influence over them by giving them some advanced technology in return for their natural resources and for their subservience.
 * Hsskhor Syndicate: Peace talks on Kashyyyk begin to fall apart as skirmishes between Wookiees and Trandoshans break out across the planet. Wasskah Shipyards expands to the colony on Ubrikkia, using the abundant resources of the planet to increase production of dropships used to ferry troops from Trandosha to Kashyyyk. Undeterred by the complications on Kashyyyk, the Syndicate begins annexation of and continues the efforts on the other colony worlds. The  willingly join the Syndicate, so colonization continues past Phindar to the jungle planet . On Umbara, the Syndicate encounters the . The Umbarans are initially resistant, but the Trandoshans have little difficulty on the world due their heightened sight and scent abilities and their superior physicality and combat skills. On, the Syndicate colonists encounter the Sith League for the first time. The Hsskhor Syndicate agrees to a convention on the colony world to discuss trade terms and a defensive alliance. They divert a small number of Byager destroyers and Trandoshan dropships to the world, along with diplomats from the Hsskhor Tribe.
 * Sith League Diplomacy: The Sith League offers exclusive trade rights and a defensive alliance to the Hsskhor Syndicate, and promises not to expand towards Syndicate space further than . In exchange, the League requests that the Syndicate not expand to Sith space beyond the diagonal, running from O-5 to Q-7 on the galactic map. In the event that these terms are deemed unacceptable, the League requests at least a ten-turn minimum non-aggression pact.
 * Hsskhor Syndicate Diplomacy: The Hsskhor Syndicate agrees to trade arrangements and a defensive alliance with the Sith League. They agree not to expand past the demilitarized zone proposed by the Sith, so long as the Sith do not expand into Syndicate space. Additionally, the Syndicate requests the Reach of the Sith withdraw back to Sith space as a show of good faith, as Syndicate diplomats fear a second war.
 * Sith League Diplomacy: The Reach of the Sith withdraws to at the wishes of the Syndicate, following the formal signing of the Charros Accord.
 * Naboo:  The Naboo begin colonizing Rugosa, with Gungan and Naboo settlers.
 * Zakuul: The Zakuul Fleet Yards continues construction of various ships, and finishes construction of facilities at Bakura, Rattatak and Riflor, beginning construction of more at Anoat and Nkllon. Research & development of genetic modification and basic cloning is proceeding well, with experiments now showing the ability to clone small animals with minimal chance of defects and, using techniques similar to what can be done to make Zakuulans live longer, the cloned animals now live normal-length lives. The Zakuul Defense Force begins construction of Star Fortresses at Bakura, Rattatak, Riflor, Anoat and Nkllon, and colony ships are sent out yet again, arriving at and, noting that Darkknell does not have a sentient population. However, Belsavis appears to have had one at some point, and they settle on and begin constructing various things at Belsavis and Darkknell. At Rattatak and Riflor, Zakuulan communication with the native peoples is proceeding reasonably well, as the Zakuulans' translation devices can now understand most Rattataki and Advozsec words, and the New Republic of Zakuul is the new, official government of Zakuul and its colonies.

12 AFRE
Events Taking Place Elsewhere
 * On, the Bothans develop basic lightspeed starships, exploring their home system and colonizing Bothawui's moons as well as and , hoping one day to meet other races.
 * On, the Kaminoan people continue developing their highly advanced genetic and biological technologies, technologies they would one day become known for.
 * On, the Geonosian race develops advanced industry on its ruined world, destroyed long ago by debris of its largest moon, getting ever closer to their eventual accomplishment of massive factories, droid production facilities, and large underground settlements.
 * On, the Hapans develop ships little more advanced than those of the Bothans, and colonize all seven of their moons as well as and  within the , protected for the moment by the.
 * On, the Wampas attack and eat Tauntauns.


 * Sith League: The Sith League employs the same tactic that worked to end the Invasion of Felucia on Ossus, bombarding the Jedi strongholds from orbit with the Dwomutsiqsa-class carrier Midwan and a number of Derriphan-class destroyers in atmospheric orbit. The Jedi numbers begin falling, and the Sith gain the upper hand. Additionally, ZiGen successfully develops a complete  genome, and begins building a large clone army on  for the Sith League Military, estimated to take 16 years to complete. Colonists depart for, and settle on . The Reach of the Sith fleet, anchored above  for most of the year, departs the planet for the , bypassing the Hsskhor Syndicate space to the north by a wide margin to ease potential tensions. The fleet discovers the Galactic Republic colony at , but does not open negotiations.
 * Hsskhor Syndicate: The Hsskhor-Kashyyyk Conflict continues with little advancement by either side. In an effort to increase military enlistment by the Phindians, the Trandoshans spread their religious beliefs of to Phindar. The final pockets of resistance on Umbara are dealt with, and annexation continues as planned. Wasskah Shipyards begins construction on prototypes of the Umbar-class stealth bomber using advanced stealth technology from the Umbarans. On Bimmisaari, the Trandoshans impress the local  with their superior technology and jungle skills. The Bimms agree to join the Hsskhor Syndicate for protection, and the Trandoshans immediately begin recruiting Bimms for the military. Following the Charros Convention, the Charros colony expands to be a greater hub for trade and commerce between the Hsskhor Syndicate and the Sith League. Colonization efforts continue past Bimmisaari to, past Taanab to , past Ubrikkia to , and past Umbara to.
 * Zakuul: The Zakuul Fleet Yards continues construction of various ships, and finishes construction of facilities at Anoat and Nkllon. Research & development of genetic modification and basic cloning is proceeding well, with experiments now showing the ability to clone a large number of animals successfully. The Zakuul Defense Force continues construction of Star Fortresses at Bakura, Rattatak, Riflor, Anoat and Nkllon, and begins construction of more at Belsavis and Darkknell, and colony ships are sent out yet again, arriving at and, which both have a native population. However the  of Haruun Kal are a Human race like the Zakuulans, and the  are a very patient, nonviolent race, like the Zakuulans, which allows for the Zakuulans to start off with relatively good relations with both, especially since the Zakuulans and Korun quickly manage to engage in deep conversation, as both of their languages are Human. The Sluissi are patient for the translation devices to adapt to their language. The New Republic of Zakuul also annexes Bakura officially, welcoming the Kurtzen as equal citizens for those whom want it, and increasing interactions between Zakuul and Bakura.
 * Csilla: The Chiss improve more on their starships and other military assets, and also start working on the infrastructure of the newly annexed colonies. Furthermore, the Chiss Expansionary Defense Force is formed, as well as the es and, secretly, Household Praetorian. The Chiss slowly come to the conclusion that a government needs to be formed, and preparations are made to forge this government within a year, called the Chiss Ascendancy.
 * Byssian Empire' We continue to construct more ships for our Fleet and more land vehicles for our ground forces. Due to the difficulty of reaching in the, as a result of the closely-packed stars and almost no secure s, orbital defenses at the capital are minimal. However, other locations such as , , and  become s, with large military facilities being constructed there (expanding on any existing ones) in the event of an enemy invasion. Meanwhile, the conscription of both Byssian males and females is extended to those living on the newly-acquired planets, with a mandatory 2 years of service required for all physically-fit citizens. New infrastructure is being built on Prakith, Kalist, and Khomm, with resources from the . Meanwhile, we continue exerting influence on , , , , and  to eventually annex them. Our scouts locate , but the presence of the  is noted and so no contact is initiated yet. The military is mobilized. Our explorers exit the Deep Core into the southern galactic plane, locating , where we make a colony, since it does not have any inhabitants.

13 AFRE

 * Sith League: The Sith League officially annexes Ossus as the War for Ossus draws to a close, and and  join the fold as well, as colonists depart for . With the end of the war, the Dwomutsiqsa-class carrier Midwan and a number of other ships from across the League are cobbled together to form a second battlefleet, the Hammer of the Gods. The Korriban Gates are completed, and the Hsskhor Syndicate is invited to send ambassadors to an embassy housed on the structure. The Hammer of the Gods is dispatched to  to oversee this endeavor, returning the diplomats to the Gates before heading out to the Core in pursuit of the Jedi. The Reach of the Sith fleet encounters the Byssian Empire at  and anchors off-station, requesting to open diplomatic channels with the Empire, thus beginning the Alsakan Convention.
 * Hsskhor Syndicate: Progress in the war on Kashyyyk is slow. As a result, the Syndicate slows expansion efforts, focusing instead on expansion of the fleet. The only new mission is a small diplomatic group sent to treat with the Thisspiasians on . Using chemicals found on Quesh, Syndicate chemists begin tests on chemical weapons and chemical enhancements. Representatives from the Syndicate take up residence in the completed Korriban Gates as the permanent envoys to the Sith League.
 * Sith League Diplomacy: The Sith League Navy Dwomutsiqsa-class carrier Midwan and the Hammer of the Gods battlefleet are dispatched from to, where they sit off-station, but within sight of the world. The Sith League requests that the honorable delegation from the Hsskhor Syndicate provide the Midwan with a consular attaché for transportation to the newly constructed Syndicate embassy aboard the Korriban Gates, for ease of access in future negotiations. Should the Syndicate elect to decline this offer of amiable trust and friendship in bringing non-Sith sentients so close to sacred Korriban, the Sith League warns that it may perceive such a rash decision as a show of bad faith on the part of Syndicate, and further negotiations may be suspended at the discretion of the League.
 * Hsskhor Syndicate Diplomacy: The Syndicate accepts the offer of the League and sends a permanent group of diplomats to return with the Sith to the Korriban Gates.
 * Sith League Diplomacy: Satisfied at having exerted hegemonic influence, the Hammer of the Gods travels to the Korriban Gates with the Syndicate delegation in tow.
 * Byssian Empire: Emperor Caeso oversees the continuation of constructing more ships for the Byssian Imperial Navy. Infrastructure projects continue on, , and , which are turned into s for defense. Meanwhile, trade with other planets in the Deep Core, as well as Byss's status as a resort world, produce much income for the Empire. Meanwhile, we continue to spread our influence on , , , , , , and , planning on annexing them. Caelus Spaceworks is working on developing new vehicles for the Empire's ground forces. We make contact with the Sith League and the Galactic Republic, beginning negotiations.
 * Sith League Diplomacy: The ambassadors of the Sith League humbly request an audience with the honorable representatives of the Byssian Empire. The Sith sit off-station at in the 31-ship battlefleet Reach of the Sith, and display no signs of hostility or aggression. The Sith offer a defensive alliance, in addition to a mutually beneficial trade agreement. In exchange, the League requests that the Empire not interfere in Sith attempts to bombard Tython, home to the Sith's sworn enemies, the Jedi Order, to dust. If these terms are unsatisfactory, the Sith request a simple trade agreement and a ten-turn non-aggression pact, but warn that the destruction of Tython will continue as planned, regardless of any Imperial presence in the system.
 * Byssian Diplomacy: His Majesty the Emperor's foreign minister met with the Sith above Alsakan, arriving with a small escort fleet. We will sign both a mutually-beneficial trade agreement and a defensive pact with the League, and we will also allow the Sith to bombard Tython since we were planning on doing the same thing. However, the Emperor would like to know the Sith League's intentions regarding Tython. We also ask if they have run into the Galactic Republic.
 * Sith League Diplomacy: Sith and Byssian diplomats sign the Alsakan Accord in accordance with the terms listed above. The Sith representatives explain that the Jedi Order cost the Sith League many lives in the War for Ossus, and their only intention on Tython is the complete extermination of the Jedi, after which the Sith will depart for Korriban. The barren husk of Tython may be colonized by the Byssian Empire, if desired. The Sith also inform the Byssians of the presence of the Galactic Republic colony at, discovered by the Reach of the Sith. The Sith imply that the Republic may be a future war target of the League, and that the Sith would happily support any action taken against the Republic by the Byssian Empire.
 * Galactic Republic: Production begins on the new Alderaani Warship and on the . Colonisation continues on Republic worlds and new colony ships are sent to Cato Nemoidia. The ships at Cato Nemoidia find the Nemoidians and begin diplomatic relations with them. Advanced scout ships are sent to Empress Teta where they encounter the Byssian Empire.
 * Csilla: The Chiss decide to wait with formally forming the Chiss Ascendancy until is integrated into Chiss space.
 * Zakuul: The Zakuul Fleet Yards continues construction of various ships, and begins construction of facilities at Darkknell, Belsavis, Haruun Kal and Sluis Van. Experiments now show the ability to clone Zakuulans with limited defects and an average lifespan, thus a massive number of Zakuulan clones are now in the process of growth to become the new soldiers of the Republic of Zakuul, due to their being genetically modified to be a large improvement over their fellow Zakuulans. The Zakuul Defense Force finishes construction of Star Fortresses at Bakura, Rattatak, Riflor, Anoat and Nkllon, continues construction of more at Belsavis and Darkknell, and begins construction of more at Haruun Kal and Sluis Van, and many colony ships are sent out now, arriving at, , and , Hoth has no sentient inhabitants, and is therefore colonized as easily as such a cold planet can be, Bespin is a gas giant which is inhabited by some animals, some of which produce the , and the Zakuulans build several stations in the atmosphere, Sullust and Utapau are inhabited by the generally friendly  and  peoples respectively, whom relatively easily are able to communicate with the Zakuulans, and the Zakuulans therefore settle on various places on Sullust and Utapau, and as the year draws to a close, many Zakuulan explorers are sent out further to the "Galactic North" within the Unknown Regions, to explore and search for potential colonies and new races within the Unknown Regions.

14 AFRE
Mod Note: The following planets have been discovered:


 * Sith League: Even as and  are annexed and colonists depart for, the League is torn asunder by the Sith Uprising, a civil revolt in reaction to the Council of Kissai's attempted assassination of the popular halfblood political activist Rhea. The Constitution of the Sith League is drafted, replacing the general provisions written in the Charter of the Sith League, and Rhea is elected by the Council of Kissai as the first  of the Sith League. The Reach of the Sith moves to.
 * Chiss Ascendancy: The Chiss ask the unknown fleet what their business is in our space.
 * Sith League Diplomacy: The honorable delegation from the Sith League aboard the 31-ship fleet Reach of the Sith sits off-station at and requests an audience with the honorable representatives of the Chiss Ascendancy. The Sith offer the Ascendancy a mutually-beneficial trade agreement, and present a monetary gift of 50,000 Sith Yun as a token of good faith.
 * Chiss Ascendancy: The Chiss agree to an audience, and agree to open trade with the Sith League.
 * Sith League Diplomacy: The Sith League commends the Ascendancy for its grace and wisdom, and the Reach of the Sith departs for.
 * Hsskhor Syndicate: Having discovered the, the Syndicate begins searching for a way to travel through them. On Thisspias, the of the Thisspiasians pledges loyalty to the Syndicate. A military base is established on the planet, and the process of adding Thisspiasian warriors to the military begins. The Syndicate diplomats in the Korriban Gates ask the Sith League if they have encountered any other galactic civilizations, specifically looking to confirm Thisspiasian rumors of a galactic power beyond the Transitory Mists but also curious about any other civilizations. On Klatooine, the Syndicate begins the process of converting the  from their belief in the  to Jagannath.
 * Sith League Diplomacy: Following the overthrow of the Council of Kissai-led government, the newly crowned Queen Rhea personally visits the Hsskhor Syndicate embassy at the Korriban Gates, apologizing for the previous administration's reckless acts of aggression, and offering to send military aid and support to the Syndicate in its war on.
 * Hsskhor Syndicate: The Hsskhor Syndicate appreciates the personal visit of Rhea, but declines her offer of aid in the war on Kashyyyk, as the Syndicate is both too proud and wary of bringing the Sith too close to Trandosha. However, the Syndicate requests any information the Sith League may have on other galactic civilizations. Specifically, they wish for information on the Thisspiasian rumors of a civilization beyond the Transitory Mists.
 * Sith League Diplomacy: Understanding of Trandosha's wariness, Rhea nonetheless insists on offering the Syndicate a monetary gift of 500,000 Sith Yun as a token of her goodwill. Additionally, the Sith provide Trandosha with astro-navigational data and charts compiled from the voyages of the Reach of the Sith and the Hammer of the Gods, as well as Rakatan navigational data obtained from the . The Sith inform the Syndicate of the existence of the Byssian Empire, a newfound ally and trade partner, and the Galactic Republic. The Sith imply that they will happily support any military action taken against the Republic by Trandosha.
 * Hsskhor Syndicate Diplomacy: The Syndicate accepts the gracious offer of Rhea. The diplomats imply that they would gladly accept any aid should they encounter a hostile force beyond the Transitory Mists, Republic or otherwise, and would be willing to support the League in years to come should they clash with the Republic.
 * Csilla: The Chiss officially found the Chiss Ascendancy. Household Praetorian, and the Chiss Expansionary Defense Force are now officially the branches of the Chiss Ascendancy. Members of Household Praetorian come in contact with explorers of, and greet them, in the only language they understand, . The Chiss also send colonisation ships to , having discovered it when the first scouts went out.
 * Zakuul: The Zakuul Fleet Yards continues construction of various ships, finishes construction of facilities at Darkknell, Belsavis, Haruun Kal and Sluis Van, and begins construction of facilities at Hoth, Bespin, Sullust and Utapau. The Zakuulan clones are expected to take approximately ten years to become adults, half the normal time, after which they will age normally. The Zakuul Defense Force continues construction of more Star Fortresses at Belsavis, Darkknell, Haruun Kal and Sluis Van, and begins construction of more at Hoth, Bespin, Sullust and Utapau. Colony ships continue to be sent out, arriving at and, colonizing both, and both begin to have Star Fortresses, shipyards and the other usual structures built upon and around them, with the Zakuulans' translation devices allowing them to quickly be able to communicate with the . The New Republic of Zakuul officially annexes Rattatak and Riflor, giving citizenship to the native inhabitants who want it and leaving the others in peace if they desire such, as with the Kurtzen. The Zakuulan explorers which have made contact with the Chiss Ascendancy manage to, thanks to the advanced Zakuulan translation technology, communicate with the Chiss with relative ease, offering Zakuul's hand in friendship to the Ascendancy.
 * Chiss Ascendancy: The Chiss tell the Zakuulans they're open for negotiation, though a friendship seems unlikely.
 * New Republic of Zakuul: The Zakuulans understand the Chiss not immediately trusting people they've never heard of nor met before, and offer trade agreements, information sharing, mostly about the rest of the Galaxy, along with long-range communications frequencies so that they can establish regular contact, and request that the Chiss contact them if they ever need help with anything, less implying they expect the Chiss to need help, and more simply to offer it in case they ever do, and finally they request that they can move through Chiss space to continue their exploration once these discussions have finished.
 * Chiss Ascendancy: The Chiss are skeptic about sharing information, but agree with trade and regular contact. The Chiss do not agree with the Zakuulans being allowed access to Chiss territory as of yet.
 * New Republic of Zakuul: The Zakuulans essentially "take what they can get" with the Chiss, but insist upon freely giving information about other parts of the Galaxy that they know of to the Chiss without demanding anything in return as a sign of good faith, and after doing so, graciously depart Chiss space, then proceed to go around it to continue their exploration, and send a message to Zakuul which notifies them of the happenings, upon which the government sends trade ships and opens communications with Csilla.
 * Naboo:  The Naboo begin colinization of Enarc to expand the Naboo inflence. The Naboo begin recuriting and training troops from the Human ranks.
 * Galactic Republic: The Senate is called to session and a few new laws are enacted to defend secrets from the public. Transports are sent to Manaan and Bothuwai in an attempt to colonise however diplomatic relation begin instead with the natives of those worlds. The Bothans are more understanding and accepting and as such by the end of the year they agree to join the Galactic Senate however hold themselves out of full membership for the time being. On Manaan diplomacy takes longer with the Selkath liking the freed slave roots of the Republic but being untrustworthy of a formal alliance. In the meantime colonisation completes on several other planets including Balmorra and an alliance is formed with the Nemoidians bringing there species and Cato Nemodia into the Galactic Republic. The Republic Navy continues to expand as the Senate rules that trade between Republic worlds is allowed and that members of the Republic are free to form there own militaries so long as they can help the Republic in times of crisis. The construction of official Republic Military bases, weapons, armour and more allows for more jobs to be opened up into the construction market. On Corellia and Kuat towns begin to become cities as infrastructure is improved. In addition a long range colonist group sent by the Duros leaves for Rugosa. Heading to the planet to establish wider connections and hopefully to mine the resources to fuel the Core Worlds. The colonists arrive at the end of the year and make preparations to colonise the planet.
 * Byssian Empire: The Imperial Navy sends task forces, along with ships of colonists, to expand to other worlds. In the northeast, the planet of is colonized, and will probably be used as an . To the northwest,, a small moon of , is colonized and becomes a luxury world due to its pleasant weather, while  is also colonized. The remaining ships go further north and reach , where they stop and start a colony, making contact with an advancing civilization and promising to help them if they join the Empire. In the southern galactic plane, explorers leaving  discover  and , both uninhabited worlds that are quickly colonized. In the Empire proper, we continue to construct ships for our fleet, as part of our naval armament program, and build infrastructure. Another force is dispatched through the Deep Core to the west, the direction we know the  came from. Our vanguard locates /Rakata Prime, and upon finding our former masters, the Emperor ordered an invasion of it to subjugate the Rakata.
 * Ryloth: We start designing and manufacturing starships, as well as designing and making weapons. They start growing their defense and recruit all Twi'leks willing to join the ranks. The Rylothians start reconstructing the infrastructure, picking a new leader that will rise them to victory, Wessomu. We start setting up a planet-wide government and faction.

15 AFRE
Mod Note: The following planet has been discovered.


 * Sith League: With a new administration in place in, the Sith League enjoys a prosperous, quiet year under Queen Rhea's watchful rule. Trade income flows richly into the coffers of the state, as merchants from the Byssian Empire, Chiss Ascendancy, and the Hsskhor Syndicate exchange all manner of wares with the Sith. Rhea commissions Dreshdae Systems to begin construction of Jenitsu-class battlestations around annexed Sith League member worlds. , , , , and  are discovered and settled by the Sith, though negotiations quickly go downhill in the Corporate Sector, leading to the Corporate Sector War. As the  already possess an embassy aboard the Korriban Gates, they are considered to be within the League's sphere of influence. The Reach of the Sith continues its return trip home, stopping by Byssian space to request that the Byssian Empire supply the fleet with a diplomatic attaché for transport to the Byssian embassy aboard the Korriban Gates.
 * Summary: The Sith colonize, , , , and , begin the Corporate Sector War, and start building space stations over their worlds.


 * Byssian Empire: We fully annex, , , and while continuing to build infrastructure on all of our worlds. Caelus Spaceworks also continues to construct more ships for our Imperial Fleet. Our scouts discover the world of  in the north and  in the south, establishing colonies there. The war on  against the  continues, with the Rakatans proving to be skilled warriors. However, our ground forces are better armed and equipped, and thus are making significant gains against the Rakatans. But we decide to take this opportunity to find peace. Byssian generals call for a ceasefire and offer the leading members of the Rakatan priest caste a treaty, which entails that Lehon will become part of the Empire, but in return, Rakatans will be given some advanced technology and assistance in rebuilding their ruined world (mod response).
 * Sith League Diplomacy: The Sith League requests that the honorable representatives of the Byssian Empire supply the Reach of the Sith with a small consular attaché for transportation to the newly constructed Imperial embassy aboard the Korriban Gates, for ease of access in future negotiations. The League notes that bringing non-Sith so close to sacred Korriban is considered a great honor, and that refusal will be treated as a slight against the League.
 * Byssian Diplomacy: We accept the request and send a Byssian diplomatic staff to serve at our embassy over Korriban.
 * Rakatan Diplomacy: The Rakatans, seeing there is no hope for them to achieve victory over their former slaves, accept the Byssian Empire's offer.


 * Ryloth: With a new leader and government in place, the planet officials enjoy a prosperous and quiet year while making a new fleet and military. With the commissioned new fleet containing 15 ships. They made eight Chee-class destroyers and seven Guzerre-class frigates. They send three Guzerre-class ships to annex Tatooine with three Chee-class ships and they also sent three Chee-class ships to Lamarred with two Guzerre-class ships. They also send one of each class ship to the neighboring planet of Arkanis to colonize and eventaully annex. As they do that, their engineers are still working on more designs.
 * Summary: The Twi'leks begin colonization of Tatooine and Lamarred, and colonize Arkanis while still working on more ships and weapons.
 * Diplomacy for Geonosis: Ryloth proposes Geonosis a deal to help rid of the Hydra and help rebuild their civilization and make a ship or two for them, if In return they join Ryloth in defending the Outer Rim of bigger factions by either being annexed by Ryloth or merge with them, If not just help them, But if they merge they get continuous supplies.
 * Geonosian Diplomacy: The Geonosians accept joining the Twi'leks in defense of the Outer Rim against possible aggression, but at this time declines merging their territories, however say that they are open to possibly doing so in the future, if the Twi'leks prove trustworthy.
 * Ryloth Diplomacy: The Twi'leks respect their decision to decline the merge, but is hopeful they will in the future. They plan to send supplies, trained twi'leks able to kill the hydra and extra ships by next year to help rebuild their society. (To clarify, it is not an action, just stating to them that they will send them stuff soon)
 * Chiss Ascendancy: The Chiss start development of the Ch'etecu'ib-class cruiser. We also prepare to colonise, , and.
 * Summary: The Chiss want to buy s, s, or s.


 * Hsskhor Syndicate: Annexation of Ubrikkia, Phindar, Charros, and Umbara officially complete. With Bimmisaari nearing official annexation, the Syndicate introduces mandatory conscription into the military for the Bimms. Lacking the power and skill of the Trandoshans, the Bimms prove to be little more than fodder for the Wookiees. The Umbarans begin working with the Trandoshans on stealth technology for the elite Trandoshan units. Wasskah Shipyards finishes the Umbar-class stealth bombers, and they are introduced to the Hsskhor-Kashyyyk Conflict to devastating effect. Using designs taken from captured Rakatan computers on Kashyyy, they being construction on Infinite-class carriers. Additionally, they release the first wave of Jahumba-class defense stations to annexed worlds. The Syndicate discovers a potential path through the, and creates the Transitory fleet in preparation for the mission. While exploring nearby systems, the Syndicate encounters the Galactic Republic on Manaan. Recognizing the Republic from information provided by the Sith League, the Syndicate opens tense discussions with the Republic.
 * Summary: Ubrikkia, Phindar, Charros, Umbara, and Kashyyyk are annexed. Contact with the Republic occurs.


 * Galactic Republic: The Galactic Republic continues to construct infrastructure throughout the Galaxy. After much diplomacy the Selkath of Manaan agree to join the Republic. Elections restart in the Galactic Republic for Supreme Chancellor and the Duro, Qassian Gheal, is re-elected. Production continues across the Republic of each worlds militaries. A series of weapon factories are constructed on Balmorra and at Kuat work starts on a large orbital space station to be used in the manufacturing of vessels. The Bothans agree to fully join the Republic after partaking in the elections and the Senate. After having diplomacy open with the Hsskhor the Republic are happy to talk with them, ignorant to the events happening on Kashyykk.
 * Summary: Manaan joins the Republic, Qassian Gheal is re-elected as Supreme Chancellor, weapon factories are constructed on Balmorra, Space station begins construction at Kuat and Bothuwai joins the Republic.
 * Hsskhor Syndicate Diplomacy: The Hsskhor Syndicate acknowledges the Republic as a valid galactic civilization and bear no ill will toward them. However, they strongly suggest the Republic remain below the O-10 diagonal, as moving beyond that could be perceived as an aggressive attack on Syndicate space. As a show of good faith, the Syndicate grants the Republic the right to remain on Manaan and claim it as a colony.
 * Sith League Diplomacy: As a defensive ally of the Hsskhor Syndicate, the Sith League indicates that it will assist in the defense of the sovereignty of the Syndicate and its member worlds and colonies, and warns the Republic that an act of aggression against the Syndicate is also an act of aggression against the League.
 * Galactic Republic Diplomacy: The Galactic Republic thanks the Hsskhor Syndicate for their generosity and also recognizes the Syndicate as a galactic government. They additionally thank them for allowing Manaan to be undisputed.The Republic ensures the League that they have no intent of hostilities.
 * Hsskhor Syndicate Diplomacy: The Syndicate appreciates the Republic's mutual respect, but emphasizes they have yet to receive a Republic comment on the topic of the O-10 diagonal.
 * Galactic Republic Diplomacy: The Galactic Republic apologises for the late response in regards to the O-10 Diagonal they say it is due to the Senate having a long debate on the matter. The Republic does however agree to honour the conditions of the O-10 Diagonal on the condition that they be allowed to send scouts beyond it to expand there knowledge of space.


 * New Republic of Zakuul: The Zakuul Fleet Yards continues construction of various ships and finishes construction of facilities at Hoth, Bespin, Sullust, Utapau, Mustafar and Eriadu. The Zakuulan clones are proceeding as expected, with few to no problems. The Zakuul Defense Force finishes construction of more Star Fortresses at Belsavis, Darkknell, Haruun Kal and Sluis Van, and continues construction of more at Hoth, Bespin, Sullust, Utapau, Mustafar and Eriadu, and new weapons developments include using Tibanna from Bespin to improve various weapons, Cortosis from Sluis Van to improve body armor, and from the commonly used Proton Cannon, the much more powerful Antiproton Cannon and it's variations, which can be used on ships, as something akin to Rocket Launchers, as Artillery and such things. A large number of colony ships are sent out, arriving at, , and , colonizing all of them, and all begin to have Star Fortresses, shipyards and the other usual structures built upon and around them, with the Zakuulans' translation devices allowing them to quickly be able to communicate with the  and, somewhat later, and more basically, the  races. The New Republic of Zakuul also officially annexes Anoat and Nkllon, and sends a gift to the Chiss Ascendancy, containing some Tibanna and Cortosis with suggestions on how to use them.
 * Summary: More ships are built, more shipyards and Star Fortresses are built, continued and begun, Tibanna and Cortosis are now being used by the military, as are Antiproton Weapons, Odessen, Codia, Endor and Cerea are colonized, Anoat and Nkllon are annexed, and the New Republic of Zakuul sends the Chiss Ascendancy gifts.

16 AFRE
Mod Note: The following planets have been discovered. Events Taking Place Elsewhere
 * On, the Toydarians are exploring their home star system, building bases on their moons, building advanced factories and Fusion Reactors on their planet, getting ever closer to the Hyperdrive.
 * On, the Tapani Noble Houses, united under one ruler, have formed the Tapani Empire, taking over the Tapani Sector with their united military, hoping one day to meet other peoples, and to spread their influence over the galaxy.
 * On, the Pantorans explore their star system, setting up a base on the planet of Orto Plutonia, and developing basic hyperdrive slowly but steadily.
 * On, the Hapans develop more advanced ships, some of which are armed with weapons on-par with others such as the Zakuulans and the Sith, and they colonize Sargon, Gallinore, Olanji, K'Farri, Dreena and Shedu Maad, all of which are within the Transitory Mists.
 * On, the Tauntauns attack and swallow Wampas whole.


 * Galactic Republic:The Senate votes to install a Galactic Republic Standard Credit to unify the economy and replace other credit types. The Senate authorises and promotes the colonisation of Monastery and Rishi by the Bothans, Nemoidia by the Nemoidians, Ebaq and Hakassi by Rendili, Ottabesk by the Duros, Commenor by the Selkath, Caridia, Yinchorr and Raltirr by the Arkanians and Parkis, Uquine and Kattada by the Alderaanians. Meanwhile Kuat continues to work on the shipyard and Balmorra completes there factories working on weapons and general goods. Addition: After the Battle and declaration of war, 4 Core-Class Destroyers are sent along with 3 Battalions (15,000) of Republic Ground Forces and 60 Aurek Fighters to Rugosa to reinforce.
 * Battle:Battle for Rugosa
 * Galactic Republic Diplomacy: After the success on Rugosa an emergency Senate meeting is called. Discussions begin which last several hours before a vote is taken. The Galactic Republic decides that due to the threat of a response from the army met on Rugosa and due to the hostility and proximity to the Duros world of Rugosa and the Bothan capital, that the Galactic Republic will go on an offensive war against Naboo in order to secure the regions safety.
 * Chiss Ascendancy: We start colonising, , and . We prepare to colonise all the newly discovered planets around us.
 * Sith League: The Sith League annexes and  as the Corporate Sector War escalates in earnest. The Hammer of the Gods begins shelling  from orbit, and planetary campaigns begin on the other four worlds. The Reach of the Sith is dispatched from the Korriban Gates to patrol the  demilitarized zone between the Hsskhor Syndicate and the League.
 * Summary: The Sith League annexes and, and continues the Corporate Sector War.
 * New Republic of Zakuul: The Zakuul Fleet Yards continues construction of various ships and continues construction of facilities at Odessen, Codia, Endor and Cerea. The Zakuulan clones will be deployed in 7 years. The Zakuul Defense Force finishes construction of more Star Fortresses at Hoth, Bespin, Sullust, Utapau, Mustafar and Eriadu, and continues construction of more at Odessen, Codia, Endor and Cerea. The New Republic of Zakuul officially annexes Belsavis and Darkknell, and prepares to colonize a massive number of nearby systems.
 * Summary: More ships and shipyards are built, more Star Fortresses are built and continued, the clones will be ready on schedule, Belsavis and Darkknell are annexed, and the New Republic of Zakuul prepares to colonize a large number of systems.
 * Hsskhor Syndicate: The Syndicate sends the Transitory fleet through the . Encountering the Hapes colonies, they begin immediate orbital bombardment of Charubah. They send a message to the Hapans demanding the unconditional surrender of Hapes and all its assets, at which point orbital bombardment will cease. (Note: I'm pretty sure the algo's gotta be run for this, not totally sure when though.)
 * Mod Note: So, you learned of the Hapans' existence through rumors spread by the Thisspiasians, according to your posts. To be honest, it's pretty much impossible for the Thisspiasians to know of them, considering that the Transitory Mists stop Hyperspace travel.
 * Syndicate: There are paths through the Mists, which pirates historically used. Theoretically, the Thisspiasians could have encountered some pirates. Beyond that, they didn't know what was beyond the Mists, just something was. It could have been the 'Pub or any number of things.
 * Mod Note: Yes, the only fault in this is that the Thisspiasians never encountered them, as Arkius controls NPC actions, and neither of you had them perform it.
 * Firedance: Honestly, that seems kind of stupid. Why have a faction in play that is inaccessible to everyone else? There is no legitimate reason you can provide for why the Thisspiasians would not have found some way through. I can understand why a place like Kamino might be inaccessible for now, but the Hapes Cluster? Come on...
 * Mod Note: That is your opinion, put it the way you want, but NPC actions are there for a reason. If Thisspiasians can discover the Hapans without an action, I can freely discover the Trandoshans without wasting a turn on it, right? Also, in advance, actually read what I said, the only thing I said was a legitimate reason.
 * Firedance: I see no reason why worlds can't discover each other independently. Players I can understand needing to travel to interact and discover each other, maybe even NPC factions even, but nowhere in the rules or anything does it say that worlds need to interact with each other to discover one another. I've been playing this whole time thinking that in the background, worlds were interacting and going about their business, unconnected to player events. Perhaps you should have told Savage and me this rule before he started his plan of action. I certainly wouldn't have appreciated it if I had planned some seemingly innocuous and reasonable action, only to have the mods shoot it down for previously unstated reasons.
 * Mod Note: It specifically says on Wookieepedia, and I quote, "A few routes through the mists were known, however they were kept secret among the Hapan pirates who originally traversed them.", according to this, the Hapans were unlikely to share these routes through the Transitory Mists. In fact, for all intents and purposes here, they would have died before sharing them, especially so with people they've never met before, let alone trust or consider friends.
 * Mod Note: Yes, please pin the blame on us while you both were the ones to assume that discovering worlds goes automatic. What makes you think that discovering worlds isn't part of NPC action? I mean, the Bothans and the Hapans discovering Krant and Terephon is exactly the same, so your reasoning seems very flawed to me.
 * Sav: Can you guys hop into chat for a bit? It'll be easier to sort this out there than going ten rounds of posting.
 * Sav: Ultimately, I don't think it matters if I learned anything from the Thisspiasians or not. That was just added as some more in-depth lore. Either way, we ran into the Mists, spent an entire year trying to figure out a way through, spent another year planning, then finally went through. Short of it being the 'Pub on the other side, since I've been chatting with them and don't want that fight, I'd be attacking whoever I found to make them surrender.
 * Byssian Empire: We continue to construct new ships and infrastructure, and deploy scouts to, , and . Meanwhile, Caeso, having learned from traders of the conflict beginning between Naboo, decides to take advantage of the fact that the Naboo have the Galactic Republic's attention. A fleet of 3 Regillus-class battleships, 12 Valerius-class battleships, 30 Macerinus-class cruisers, and 70 Scipio-class destroyers are sent into Republic space, along with a declaration of war. The entire force is sent to first attack  and hopefully force the Republic leadership to surrender (then bombard the planet if they don't), before being dispersed and sent to occupy resisting planets. The Emperor and his Admiralty hope to draw out the entire Republic fleet in a decisive battle over Alderaan, to make the task of attacking other Republic worlds easier. In light of the Byssian successes in other conflicts, public support for the war is high, with a great enthusiasm shown by much of the Empire's population.
 * Ryloth: We send one Chee-class destroyer to Geonisis to help with the Hydra with extra supplies to help build. We have built 15 more new ships, 30 ships total. We start building space stations above Ryloth and our colony planets, Lamarred, Tatooine, and Arkanis. We make a better functioning government and change our official name into "Republic of Ryloth". We send four Chee-class destroyers and three Guzerre-class frigates to Rodia that we discovered on our way to Geonisis to annex it. We also send four Chee-class destroyers and three Guzerre-class frigates to Lok to colonize and annex it, making space stations as well on Lok. We start building ships and recruit soldiers at the current inhabited colonies.

17 AFRE

 * Mod Note: Because of a fault in the planning, and  are factions now.


 * Chiss Ascendancy: We start colonising our newly discovered neighboring planets, colonising five a year for the next four years, and another three planets during the year after those four years. We also create the First Fleet of Csilla, the Second Fleet of Csilla, and the First Fleet of Rhigar. We also send scout units to the Core.
 * Summary: Three new fleets are formed, colonisation of nearby planets begins, and we send scouts to the Core.
 * Republic of Ryloth: Ryloth finishes up their 50 new ships. They send 45 of them westward to colonize the many planets they discovered while scouting it out. The other 5 join the Fleet of Alema. On the westward expansion journey, two stay at Zhar to colonize it and two stay at Aquilaris. Ryloth also sends two to Malastare and a additional to a planet called Xagobah. Ryloth also sends two ships to Dagobah. Ryloth continues to negotiate and bring the Jawas closer to joining the Republic and the same with Arkanis and Lamarred. They start building ships and space stations at all current colonized worlds and recruit native species. Ryloth also creates two new fleets, the Fleet of Alema and Fleet of Karawn.
 * Galactic Republic: The entire Republic Military is mobilized. The forces heading for Rugosa are called back. 12 Core-Class Destroyers and 30 Brava-Class Frigates move from Duro to Eclipse, they are reinforced by another 3 Core-Class Destroyers and 9 Brava Frigates from Corellia. At Tython a force of 5 Core Destroyers and 12 Brava Frigates including a large group of ground forces and Jedi move to Coruscant. Forces from Balmorra and Kuat are sent to Alderaan to either defeat or weaken the Byssian Forces. The Bothans and Selkath storm out of the emergency Senate meeting refusing to send forces in to attack, both species defend there home worlds. The Nemoidians reinforce Cato Nemoidia with there entire force while cheering on the other groups. On Alderaan the people remain strong willed and defiant. Engineers work on repairing the Alde Halls functionality. Meanwhile fighters are prepared in the hundreds on Alderaan as it braces for the battle to come.A scout is sent from Rugosa outwards and stumbles across a Zakuul colony, contact is made. 5 Core Destroyers and 11 Brava Frigates are sent from Arkania to attack Chandrilla.
 * Ryloth Diplomacy: Ryloth asks you to release your claim to Rugosa without anymore bloodshed and give ownership for it to The Republic of Ryloth in return, they will help with giving supplies to any injured and supplies for damaged ships to return to the core.
 * New Republic of Zakuul Diplomacy: The Supreme Commander, representing the High Council, graciously accepts non-aggression with the Galactic Republic, though when they were seen at the colony, the Zakuulans did briefly panic and call Battle Groups Aurek and Besh to the system, which nearly resulted in their opening fire on the Republic's scout.
 * Galactic Republic Diplomacy:The Supreme Chancellor extends his hand in peace towards the newly discovered faction and recognizes them as a galactic government.
 * Byssian Empire: The Emperor begins a draft of all men who are physically fit, while the defense troops at Coruscant, Eclipse, and other locations begin to fight off Republic incursions. He is surprised that the Republic fleet managed to reach Eclipse despite the difficulty of navigating in the Deep Core and the fact that their routes are unknown to the Republic. At any rate, the Imperial fleet at Alderaan engages the Republic fleet, but refrains from deploying ground forces for the time being. One third of the fleet, including 1 Regillus-class battleship, 4 Valerius-class battleships, 10 Macerinus-class cruisers, and 23 Scipio-class destroyers is peeled off from the main armada and returns to the Deep Core to assist with the defense, arriving first at Coruscant to defeat the enemy fleet there
 * Galactic Republic Diplomacy: The Supreme Chancellor requests to know from the Byssian Empire why they have declared war and what the terms of surrender are.
 * Byssian Diplomacy: The Emperor responds that it is simple, we want to dominate the Core. He tells the Republic that he will accept nothing less than an unconditional surrender and annexation of Republic territory into the Empire.
 * Galactic Republic RE: The Chancellor announces that he cannot speak on behalf of the other groups with Republic. However Republic worlds that are owned solely by the Republic will be willingly surrendered on the condition that the Bothans, Selkath, Neimoidians and Duros all have them and there worlds excluded from the treaty. This treaty would give the Byssian Empire: Arkania, Yinchorr (colony), Ralltirr (colony), Carida (colony), Commenor (colony), Neimoidia (colony), Rendili, Kuat, Balmorra, Ebaq (colony), Hakassi (colony), Ottabesk (colony), Corellia and Alderaan, under the condition that Alderaanians remain free peoples unless a revolt threatens the fabric of society.
 * Byssian Diplomacy: The Emperor will accept your proposal, and asks that you order your armies to stand down as the Imperial military begins occupying Republic worlds.
 * Galactic Republic: The Armies stand down and surrender.
 * New Republic of Zakuul: The Zakuul Fleet Yards begins construction of a massive number of warships across the New Republic of Zakuul and finishes construction of facilities at Odessen, Codia, Endor and Cerea. The Zakuulan clones will be deployed in 6 years. The Zakuul Defense Force finishes construction of more Star Fortresses at Odessen, Codia, Endor and Cerea. The New Republic of Zakuul officially annexes Haruun Kal and Sluis Van, giving their inhabitants the same same treatment as the inhabitants of the other colonies, and after the last year's preparation, the colony ships are sent out, and colonize Yag'Dhul, Oranessan, Byllura, Chelloa, Jutrand, Ventruun, Nilash, Cmaoll Di and Vellas Pavo, easily getting good relations with the natives, and building the usual structures at all of the colonies, and finally, Zakuulan Explorers, having finished exploring the Unknown Regions for the time being, are sent out towards the Core Worlds, partially to find out what happened to the Republic we just met.
 * Summary: A very large number of warships are being built, more shipyards and Star Fortresses are finished, the clones will be deployed on schedule, The New Republic of Zakuul annexes Haruun Kal and Sluis Van, and colonizes Yag'Dhul, Oranessan, Byllura, Chelloa, Jutrand, Ventruun, Nilash, Cmaoll Di and Vellas Pavo, and explorers are sent to the Core.
 * Galactic Republic Diplomacy: The Supreme Chancellor tells the Zakuulan representative about the recent defeat of the Republic. He tells them about the Byssian Empire and the state of the Republic at the moment. He then gives them a set of data files related to the Byssians and asks for Zakuulan help in the reconstruction effort on the Remnant worlds.
 * New Republic of Zakuul Diplomacy: The Zakuulans appreciate the Republic's information on the Byssian Empire and the Republic's situation, and therefore the Zakuulans begin assisting the Republic's reconstruction efforts in various ways, such as sending supplies and fending off pirates.
 * Hsskhor Syndicate: Having bombarded to rubble, the Syndicate begins bombardment of . They await the response from the Hapans to the continued offer of an unconditional surrender.
 * Galactic Republic Diplomacy: The Supreme Chancellor requests assistance in exchange for fair payment if the Syndicate agrees to help in the Byssian-Republic War.
 * Sith League: The Sith League publicly supports the Hsskhor Syndicate's move into Hapes space, and provides the Syndicate with four Derriphan-class destroyers, 20,000 DSAW SL-17 slugthrowers, and a dozen top military advisers.
 * Hsskhor Syndicate Diplomacy: The Syndicate appreciates the support, and suggest that should the Hapes War go well, perhaps the discussions could begin about a military alliance.
 * Hapes Consortium: The Hapans offer surrender as long as they will remain in existence.
 * Hsskhor Syndicate Diplomacy: The Syndicate accepts the surrender of the Hapes Consortium. All assets of the Consortium are transferred to the Syndicate, and all worlds become Syndicate colonies. Mandatory conscription is introduced. While the Hapans have no rights in the Syndicate, the possibility of citizenship is available after the world becomes officially annexed should the Hapans be cooperative. Any who resist will be killed for treason.
 * Sith League Diplomacy: The Sith League proposes that talks commence next year on the neutral world of to discuss the possibility of a military alliance. The League also congratulates the Syndicate on its recent conquest.
 * Hsskhor Syndicate Diplomacy: The Syndicate agrees to the meeting.
 *  Naboo: The Naboo send colonists to Gazzari,Syned,Greeve,Sarrasia,and Tramanos aswell sending engineers to the kaliida neubla to construct a station. Due to the recent incusrions by the republic the Naboo adopt the title of The Imperium of Naboo.
 * Sith League: The Corporate Sector War continues unabated, is annexed, colonies are planted on  and, and a new navy put under construction at the Korriban Gates.

18 AFRE
Mod Note: The following planets were discovered.

choose ambassadors for the Council of Planets, and continue to negotiate and annex planets, gathering more support. They make 80 ships that they send and colonize Yanibar, Christophsis, Kalarba, Samhar, and Vanahame. After scouting the planets Malastare, Xagobah, and Dagobah, they start building colonies. They start building battlestations on all of their colonized worlds and Ryloth. By next year they plan to have a bigger designed and ready to build, and plan to colonize towards the core. We almost have all Jawas on our side to take Tatooine, and still attempting to get the Tuskens to join. Fleet number three is formed.
 * Sith League: The Sith League annexes ; continues the Corporate Sector War; attempts major colonization efforts on, , , , , , , , and , and attends the Saleucami Convention with the Hsskhor Syndicate. Fleet contruction continues on.
 * Imperial Diplomacy: The Imperial embassy at Korriban proposes to the League and the Syndicate the creation of a Triple Alliance of the Empire, the League, and the Syndicate. It would be a mutual defense organization.
 * Sith League Diplomacy: After much consideration, the Sith League has tentatively accepted the proposal offered by the Empire, though actual acceptance is contingent upon the acceptance of the Syndicate. Such an agreement would result in a military alliance, military access, and increased trade rights., a neutral planet for all parties, is suggested as the site of formal negotiations.
 * Xim's Empire (NPC)
 * Sith League Diplomacy: The Sith League sends the Reach of the Sith to to negotiate with Xim's Empire, requiring that Xim hand over control of his three worlds in exchange for citizenship (a first for non-Sith residents of the League) and the lives of the Imperial citizens.
 * Xim's Empire Diplomacy: Xim the Despot refuses to be annexed by the Sith, and attacks the Reach of the Sith using his fleet, though he knows his forces will probably be destroyed.
 * Sith League Diplomacy: The Reach of the Sith elects to engage the attacking forces in the Battle over Tion. Xim's forces are handily defeated, and the Reach gives Xim another, final chance to surrender, or face certain extinction.
 * Hsskhor Syndicate: The Syndicate focuses efforts on incorporating the Hapes Cluster into Syndicate space. They begin colonization of, , , , , , , , , and . A large group of diplomats is sent to the Saleucami Convention to treat with the Sith League. (Mod question: Is it at all possible for me to annex in fewer rounds given that it is the homeplanet of a Trandoshan subspecies?)
 * Sith League Diplomacy: The Sith League opens the Saleucami Convention with the Hsskhor Syndicate, suggesting a military alliance and military access, the joint colonization of, and the formation of the the Eastern Galactic Coalition for the establishment of joint peacekeeping forces and the defense of Syndicate-League space from outside powers.
 * Hsskhor Syndicate Diplomacy: The Syndicate agrees to join the EGC, including a military alliance with the League. This grants the League the right to travel through Syndicate space and promises Syndicate support to League in military endeavors.
 * Sith League Diplomacy: The Sith are relieved to hear of these recent developments, though they request that the Syndicate provide a decision regarding the joint colonization of.
 * Hsskhor Syndicate Diplomacy: The Syndicate agrees that for the security and stability of the coalition, joint colonization of Saleucami should commence.
 * Imperial Diplomacy: The Imperial embassy at Korriban proposes to the League and the Syndicate the creation of a Triple Alliance of the Empire, the League, and the Syndicate. It would be a mutual defense organization.
 * Syndicate Diplomacy: The Syndicate agrees to meet on Taris. They are willing to open trade with the Empire, and will discuss terms of a defensive alliance with the Empire. Having just established a military alliance with the League, however, they are hesitant to create another military alliance too soon.
 * Sith League Diplomacy: The Sith League will accompany the Syndicate representatives to Taris, but will defer to the wishes of the Syndicate. Unless Hsskhor forges a military alliance with the Empire, the League will retain its current defensive arrangement with Byss, pending future negotiations.
 * Republic of Ryloth: Rylothians
 * Mod Note: Nal Hutta, Pzob, Ylesia and Gammorr are Hutt Space, you can't colonise them.
 * Byssian Empire: Celebrations occur throughout the Empire upon haring news of the Republic's capitulation. The Emperor proclaims this a national holiday, Victory Day, to celebrate the first major power defeated by the Empire of . While the people rejoice, the integration of the new territories begins. The size and population of the Empire have nearly doubled. The new lands are temporarily under military administration, while administrators from Byss arrive and while the search goes on for suitable local leaders who can be trusted. Citizens of the former Republic are told to rejoice at their new status, liberated from the yoke of the corrupt and inefficient democratic government, as citizens of the glorious Empire. Republic rebel/remnant groups are branded terrorists and begin to be hunted down by Imperial ground forces in counterinsurgency operations. Caelus Spaceworks has taken control of the shipyards at, , and , while beginning construction of new yards over . They are in addition to the ones at Byss, , and . With many new ships being constructed in the recently-acquired yards, an effort to recruit more military personnel begins. The former Republic military is integrated with the Byssian Imperial Navy, with many of its members joining the Imperial ranks. Upon hearing of the victory, many young males in the Empire, with enthusiastic patriotism, flock to recruitment centers. Meanwhile, scouts discover and colonize the worlds of , , , , and . The Imperial ambassador on the Korriban Gates publicly announces news of the victory over the Republic to his League and Hsskhor Syndicate colleagues.
 * Summary: Republic territories and assets are taken over by the Empire, fighting against rebel groups begins, the Kuati, Corellian, and Rendili shipyards begin construction of new ships, and the worlds of, , , , and are colonized.
 * Sith League Diplomacy: Hearing of the news, the Sith League presents the Byssian ambassadors aboard the Gates with a commemorative plate of gold, congratulating the Empire on its glorious conquest.
 * Hsskhor Syndicate Diplomacy: The Syndicate congratulates the Empire and requests they continue to honor the Republic-Syndicate border of the O-10 diagonal. Should this be unsatisfactory to the Empire, the Syndicate is willing to discuss other options.
 * Imperial Diplomacy: We thank the League and the Syndicate for their congratulations and tell the Syndicate that we will honor the O-10 diagonal.
 * Chiss Ascendancy: We finally agree to the Zakuulans moving through our space, albeit not legitimately. We tell them they can move through our territory under the following conditions; Any findings have to be reported to the Chiss Ascendancy, you will avoid planets of the Chiss Ascendancy, and you will also avoid Chiss defense units. Furthermore, we send scouts to the east which arrive at the Core, and enact the Non-Aggression Policy. We also colonise, , , and.
 * Summary: Zakuulans can move though our territory, Catlia, Massoss, Pesfavri, Rentor and Jamiron are colonised. Non-Aggression Policy is enacted, scouts are sent to the east.
 * New Republic of Zakuul Diplomacy: The Zakuulans graciously accept the Ascendancy's conditions, and send out several explorers to their territory to explore in the way they were told to do, reporting their findings to Csilla regularly via long-distance transmission.
 * New Republic of Zakuul: The Zakuul Fleet Yards continues construction of a massive number of warships across the New Republic of Zakuul and continues construction of facilities at various locations. The Zakuulan clones will be deployed in 5 years. The Zakuul Defense Force continues construction of more Star Fortresses at various locations. The New Republic of Zakuul officially annexes more colonies, giving their inhabitants the same same treatment as the inhabitants of the other colonies, and the colony ships are sent out again, colonizing Skarpos, Vanahame, Samhar, Polis Massa, Terminus, Bestine, Mechis and Thyferra, beginning construction of the usual structures, and beginning construction of several space stations in the Kathol Rift.
 * Summary: A very large number of warships continue to be built, shipyards and Star Fortresses continue to be built, the clones are proceeding on schedule, the latest set of colonies are annexed, and Skarpos, Vanahame, Samhar, Polis Massa, Terminus, Bestine, Mechis, Thyferra and the Kathol Rift are colonized.
 * Galactic Republic: All Republic military assets are called back from the Core worlds to the new capital, Duro. The Supreme Chancellor calls for a massive reconstruction effort across the Republic and in one of the most famous speeches ever given in Republic history the Selkath, Bothans, Neimoidians and Duros all agree to stay true to the Republic. With that a mass colonisation begins. Settlers are sent to Thoadeye, Ojom, Loronar, Deko Neimoidia, Koru Neimoidia, Rothana, Falleen and New Cov. On Ojom negotiations begin with the Besalisk and they soon agree to join the Republic. On Falleen the Falleens agree to join the Republic also. Due to the diplomatic relations the settlers that were going to Falleen go to Druckenwell and the settler once going to Ojom go to Denon. Additionally Duro begins constructing 30 new Losh-class Carriers complete with fighters. In addition, Bothuwai begins constructing 50 new Bothan Ursi Frigates. Cato Neimoidia also begins 10 constructing new Destroyer ships.
 * Galactic Republic Rebels: Despite the celebrations, groups of Republic loyalists take arms on Corellia, Kuat, Rendili, Balmorra and Arkania. Other smaller groups follow on Ebaq, Commenor and Neimoidia. 10,000 armed civilians rebel on Ebaq, Commenor and Neimoidia and 50,000 rebel on Corellia, Kuat, Rendili, Balmorra and Arkania. The groups go into hiding making small raids and fighting with Guerilla warfare.
 * Naboo Imperium:The naboo start colinization of Aquilarius, we also send a group of engineers to create mining platforms on the Vergesso astroid field. The military of Naboo begin using higher power shielding adopted by the gungans aswell as genrzalized improved weaponry.
 * Galactic Republic Diplomacy: In order to maintain good relations and to apologise for previous aggression. The Supreme Chancellor cedes control of Rugosa to Naboo Imperium and sends them a small monetary gift.
 * Naboo Diplomacy: We thank them for the returning of the planet Rugosa, though there is still bad blood it lessens the tension.