Talk:A New Dawn (Galaxy Game)/@comment-3528596-20151210025359/@comment-3528596-20151210131627

Okay. Let's clarify a few things. We aren't "killing all the NPCs". We're absorbing them into our cultures, which, I at least, feel we've done enough to establish as valid to our cultures.

"Crushing rebels is also an efficient way of awakening rebellion, crushing them doesn't solve anything, as history has proven. No-one actually even considers the possibility that they might fall due to rebellions."

I completely disagree with this, for the record. Does crushing a rebellion always work? Of course not. But let's examine our wording. You're calling them "rebels" because you support them. I would call them "terrorists" because I don't. Public crushing of "terrorists" would go over quite well in most civilizations.

"NPC factions weren't added just so everyone could declare war on them. I feel like there's no point to adding them anymore, people will just keep attacking them anyway, although NPC factions are added to have a little more flavor to the game, and so that it's not just players playing."

I agree they add flavor! It's something else to interact with. Honestly, I had no idea we weren't supposed to declare war on them. Why is that? How is it very different from our initial conquering and annexing of worlds? Regardless of that, I've conquered one other NPC so far, Hapes. Counting the Hutts would be two. That hardly constitutes all the NPCs, or all the time.

"Have you considered the possibility that it might actually be targetted?"

Ah. There lies my problem. I do think it's targeted, and I dont't think that's fair. "I could essentially keep spawning rebels until you die." That breaks the game for me.

I've got more to say later. But I've got to go for now. Suffice it to say, I've got problems with a biassed game master. That makes the game a lot harder to enjoy.