All-Terrain Warfare

All-Terrain Warfare was an arcade game in the Stormtrooper Academy Arcade. It was a box-shaped simulator game in which stormtroopers and other All-Terrain pilots learned and mastered how to properly use each of the Imperial walkers on the battlefield. It was a lot tougher than it looked at first glance, and only the best could master the game with flying colors.

All-Terrain walker variants

 * All-Terrain Armored Transport (AT-AT)
 * All-Terrain Attack Pod (AT-AP)
 * All-Terrain Experimental Transport (AT-XT)
 * All-Terrain Heavy Enforcer (AT-HE)
 * All-Terrain Kashyyyk Transport (AT-KT)
 * All-Terrain Open Transport (AT-OT)
 * All-Terrain Personal Transport (AT-PT)
 * All-Terrain Recon Transport (AT-RT)
 * All-Terrain Scout Transport (AT-ST)
 * All-Terrain Tactical Enforcer (AT-TE)
 * Unstable-Terrain Artillery Transport (UT-AT)

Scenarios

 * AT-XT's as tutorial Imperial walkers.
 * AT-PT's and AT-RT's against massive numbers of enemy infantry.
 * AT-ST's and AT-AP's defeating infantry and destroying small enemy tanks.
 * AT-KT's keeping the peace on Kashyyyk and other, more savage worlds.
 * AT-TE's fighting Separatist holdouts and pirates.
 * AT-OT's transporting troops through hostile territory and enemy lines.
 * UT-AT's battling destructive foes in unstable land and conditions.
 * AT-AT's and AT-HE's wiping out Separatist and Rebel bases.

Players of this game were required to start with the fast, simple walkers, like the AT-XT, the AT-PT, and the AT-RT, before moving on to the larger and more complex AT-ST, AT-KT, AT-AP, and AT-TE, and finally to the strong and mighty AT-OT, AT-HE, UT-AT, and the famous AT-AT of General Veers. The majority of game players were only able to become adept with the smaller, two-legged walkers, or none at all, while a sizeable minority could master the enclosed two-legged walkers and the AT-TE. Few were able to come to grips with the giant, bulky walkers or the UT-AT.