User blog:C3PO the Dragon Slayer/Avian Hunt: May 7, 2008

May 7, 2008
Sorry that the test version is still in progress. I whimsically, right when I had a pretty good simulator ready, using QWEASD controls (which will be replaced by mouse controls in a later version) on the Eta-2 Jedi Interceptor, decided to rewrite the engine so I can easily add tons of ships (which I will need to do) really quickly, and having the game generate the ships on the fly based on certain parameters. I am in the phase of debugging the engine, which, depending on how quickly I can think up fixes and solutions, and implement them flawlessly, might take from a day to a week. In addition, I now have a simple 3D collision system that measures a model's vertexes for me (it's so stupid that Game Maker doesn't have anything like that built in) and then generates a 3D box, using a minimum and maximum integer for each dimension of the box to indicate its measure. Then, in a either a step even or a 2D collision event, the boxes of the two models are checked for overlaps, and appropriate actions are taken from the result.

Testers, hang in there. I was expecting to release the demo version sometime this week, but that might change. It depends on how fast I can debug the anomalies that came up when I rewrote the ship generation engine.