User blog:C3PO the Dragon Slayer/Cylon Marauders completed and what's next



The competition is now over, and I have completed my entry! If you're interested in playing it, click here.

Now, back to making Star Wars stuff. I have a story drafted for Ace and Commander and will soon be working on an update that will fix a few existing problems. You will be able to change the screen resolution and save data in the working directory. The story has about 40 missions, but with the level editor I'm creating, it won't be very hard or time-consuming to put them together (I will also include the level editor with the game itself, so that anyone who plays the game will be able to make their own levels, much like the current Skirmish battles). The story follows Ace Squadron as they help the Rebellion in their struggle against the Empire, starting from soon after the Battle of Yavin and culminating at the Battle of Endor. Though there are some wacky additions to the story (Mini Death Stars, anyone?), the game is meant to be an overall serious contribution to the Star Wars universe. Now that I am devoting my free-time energies back on making Star Wars games, expect me to return to adding new Fanon articles very soon.



Now, it is spring break now, so I have a bit more time on my hands, but I'm afraid that with the sheer amount of AP classes I'm taking, I may not be able to devote large amounts of time to any of these projects until the exams finish in early May. Until then, I'll try to sporadically update things around here and return to participating in the community. After this academic madness is over, expect a full resurgence.



Finally, Avian Hunt. If all goes well adding a story to Ace and Commander, I'll probably recycle the engine and use it for Avian Hunt, making it more like an Ace and Commander II. This means the first release of Avian Hunt will be completely 2D, but because of the way I've structured the engine, it will not take a complete redesign of the entire system to add 3D later on. For now, the focus is actually getting the game released, since it's been plodding along with nothing to show the public for so long. The gameplay will largely be the same, in the way that The Legend of Zelda: A Link to the Past is similar to The Legend of Zelda: Ocarina of Time. The story will still be the same and you still have the strategy-game-leading-into-flight-shooter cycle. Depending on what's going on when I finally finish the game in 2D, I might take the trouble to make it 3D. As you'll see in Cylon Marauders, I'm quite capable of making a 3D game.