Athiss design document

This page is for the Athiss section of Star Wars: Knights of the Old Republic: Fall of the Empire. This is one of the most important of the seven Holocron worlds as this is where the player can fight Darth Namla and Naiko for the first time.

Overview
Athiss is the capitol world of the Rogue Sith making this a very dangerous place to be around. It is strongly recommended for player’s to not attack any of the Rogue’s cause then the entire army will be alerted to the player’s presence making the journey here near impossible to complete if not armed to the teeth. As long as player’s choose to go through the peaceful route the Rogue’s will never found out your with the enemy making this a much easier place to explore. Player’s will need to talk NPC’s around the world and figure out the location of the Sith Holocron. Side-Quests include stopping a splinter group led by Vodal Kressh, sabotaging Intelligence Headquarters, and bombing the local Sith Academy and killing everyone inside including everyone children, (If you do this the player’s alignment meter will drop to Dark Side completely and get a huge –40 influence with Scarlett who had a son that died a little before the start of the war and as such does not killing children, however a +40 will be granted to HK-47.) Eventually, the player will discover the Holocron is inside a Temple. They must explore the first couple of floor’s before reaching the Holocron’s placement on the third floor. Savik will be located on the first floor if the PC comes to this world last.

After dealing with the holocron, Namla. Naiko and their forces will arrive to capture the player and there companions. If Scarlett is still on the ship the player can use their force bond to alert her. If not, the player will need to fight off Scouts to gain the information. Either way, the player must then play as two companions and locate the other companions and the main character and make their way back to the hanger bay where the Night Vulture is docked. Be prepared for a tough boss fight with Darth Namla and Naiko. Afterwards, it’s up to the player if they want to engage with the hostile freighters. There is a XP bonus if they choose to do so. A cutscene of Darth Namla and Naiko informing Darth Exitium of the player’s escape will play afterwards.

Note: Once leaving Athiss it will not be possible to return to it.

Area Background
Not much is known of Athiss during earlier years however as of current, there seems to be a major civil unrest much like on Dromund Kaas. The most notable NPC is Vodal Kressh who while against the Sith Emperor believes that Exitium and his followers are doing a poor job and thus started his own faction. It is possible for the player to kill Vodal Kressh however if the PC doesn’t Namla herself will do it.

Locations
City Southern Outskirts: The Night Vulture will be docked here. A pretty large map, which contains several groups of Rogue Sith solders scouting for Vodal Kressh and is forces. If they see you they will think you’re with them and put you in prison or if player’s resist attack instead. To get by peaceful the player will need to make a successful Persuade check.

City Southern District: The first section the player will explore. Several merchants will be here, one of them will sell a bomb explosive that can be used to bomb the academy. The entrance to the Cantina will also be here in the lower right.

Cantina: A place were the PC can challenge several NPC’s in a game of Pazakk. Beware one of the player’s is unstable and will attack the player if they win a game. Players can also start a Swoop Race game.

City Northern District: This section contains the entrances to the Intelligence Headquarters on the center left and the Sith Academy of the upper most right. A group of angry protesters will be located in the central spot. Eventually, they will turn hostile and attack the Rogue’s unfortunately they are all gunned down very quickly.

Intelligence Headquarters: Another maze like map. In the big room in the right players can shut down all power with a high enough security check. Shutting down the Headquarters will grant a +5 influence with Byron.

Sith Academy: Much like the academy on Dromund Kaas. If player’s place the explosives in key spots (ex. The Main Training Room and the Basement) players can destroy the entire structure killing everyone inside. However this will cause –40 influence with Scarlett as she does not enjoy killing children in contrast a +40 will be gained for HK-47 who is impressed with your extreme homicidal nature.

City Northern Outskirts: This place contains the hideout out to Vodal Kressh and his followers in the west side, which is very maze like. On the opposite end which is more straight ford has the entrance to the three floored Temple. If the player does not confront Vodal before entering the Temple’s third floor, a cutscene will play where Darth Namla kills Vodal while her strike team slaughters the remaining followers. No matter on who kills Vodal some of his followers will escape determining revenge for there master’s death.

Temple Floor I: Nothing of interest here besides for this where the PC fights Savik if they come to this world last and also where they are captured by Darth Namla and her strike force.

Temple Floor II: Like the first floor but this time some of the containers have some useful upgrades.

Temple Floor III: The location of the Sith Holocron. As before the player must fight a force phantom then absorb it’s power, leave it alone, or destroy it.

The Depressor Prison Floor: The player’s will start here and there is nothing they can do for now until rescued. If Scarlett is still on the Night Vulture the PC uses their force bond to alert her of the there capture. If not the companions will notice Scouts are coming there way and realize something is wrong. The player must then control as a companion and defeat the scouts. One of them will reveal of your main character’s capture on the Depressor.

The Depressor Hanger Bay: Where the Night Vulture will be docked. The player must choose two characters to infuriate the rest of the ship and make their way to the Prison Floor. After rescuing everyone, Darth Namla and Naiko will wait for you here, starting a major boss battle. After two minutes of fighting, overwhelming numbers of reinforcements for Namla and Naiko will arrive forcing the player and the group to escape.