Bounty Hunters' Guild

The Bounty Hunters' Guild was an ancient institution that regulated the bounty-hunting trade and those who participated in it. It was led by a Guildmaster who held members to the Bounty Hunters' Creed, the unwritten rules of the trade. Its rules were the laws that kept bounty hunters together, but the guild was full of loose cannons, who would often break the rules for their own benefit. The guild was more a coalition of the professionals than a proper organization, and rivalries between its houses were a common occurrence, if not frowned upon. The bounty hunters who joined the guild had the benefit of notifications of bounty postings before they were broadcast through official channels, which gave guild members a head start. Associated with both the Republic and the Confederacy, the Guild would also cooperate with the Jedi Order on missions to ensure the safety and professionalism of all involved.

Organization
The Bounty Hunters' Guild was composed of many smaller guilds that operated nearly independently. Those guilds were loosely held together by the overarching Bounty Hunters' Guild, each with its own organization, regulation, specialties and agendas. The core of the Bounty Hunters' Guild is made up of ten major houses along with a number of smaller groups, each specializing in a unique brand of bounty hunting, but reporting to the guildmaster.

House Benelex, based on, was a major house of bounty hunters founded by in the years following the Clone Wars. Specializing in kidnapping retrieval and Legal Authorization for Advanced Confinement Documents, they were rivals of House Tresario. In the early years of the House's existence it employed around 1,279 hunters and 7,600 administrative and support personnel. During this time, they were primarily active in the Outer Rim Territories, the Corporate Sector, and certain Outer Expansion Region sectors, including Fellwe, Ehosiq, and Lostar sectors.

Founded in Year 25, House Neuvalis was one of the newest bounty hunter guilds during the years after the Clone Wars. Through the following eleven years House Neuvalis achieved substantial influence and a considerable wealth because of its specific pay policies, and was favored by some of the wealthiest private sector elite within the Republic and the Confederacy. Based on the planet, House Neuvalis operated through all galactic territories; though one of every five hunts took place in or near the Core Worlds. House Neuvalis was known to be secretive and to deal with outsiders only when strictly needed. As a favor to the Republic and the Confederacy, House Neuvalis would release its data on pirates the organization was tracking in order to build strong ties with either government.

House Paramexor was a private company that served both as a training ground for bounty hunter wannabees and as a representative of these, matching member hunters with prospective bounties that they would track. As requested by the chief executive officer of the House, Guildmaster Janq Paramexor, hunters in his House were specialized in bounties involving murder or attempted murder—a move that some in his job saw as a waste of skill, and others as a way to find determined professionals. The bounty hunters were not only specialized in hunting murderers, but also in delivering dead captures: never in the history of Paramexor was a living prisoner delivered. Guildmaster Paramexor founded the House after suffering a grievous wound in the Clone Wars, which gave him a love for life and a hatred of those who killed for profit or enjoyment. The main headquarters of the House was on the planet, and hunters of Paramexor commonly traveled through the Core Worlds and nearby areas. While Paramexor did not have permanent officers in other areas, sometimes their hunters did travel there tracking a fugitive, sometimes crossing frontiers in a way that police forces could not. House Paramexor had developed its own armorer droid which was designed to repair and customize a hunter's gear, give information on weaponry a hunter might find and, if needed, serve as sentry to protect the hunter's mobile headquarters. This hovering, humanoid droid was not available for sale anywhere in the galaxy. House Paramexor included 623 active bounty hunters and 1,740 support personnel, all of whom enjoyed the luxuries afforded them by their humble guildmaster.

One of the older Houses, House Renliss was a private corporation which only hired female bounty hunters to hunt down male individuals. Founded during the New Sith Wars, a deep-cover security team serving the Brotherhood of Darkness was ambushed by the Army of Light. Two sisters in the security team were injured in the ensuing firefight and the other members, most of them males, left them behind, mistakenly believing them to be dead. Eventually, the wounded sisters were discovered by, a Twi'lek bounty hunter who had just finished an assignment. Although they lacked a common background with the hunter, the sisters worked with her to reach a safe facility. During that time, both the sisters suffered severe emotional damage, and one of them was physically scarred on her face, losing the right eye. The sisters chose to not return to their bosses in the Brotherhood, instead disappearing in the criminal underground for several years. Reappearing at the helm of House Renliss, the Guild served to exact vengeance on those who would wrong women. The Huntresses worked from their main headquarters on the planet and were particularly active tracking males in the Galactic Core, Core Worlds, The Colonies, the Inner Rim Territories, Hutt Space and the Corporate sector, as well as select outer territories including the Deadalis, Mondress and Trestis sectors in the Outer Expansion Zone and the Albanin and Juris sectors in the Outer Rim Territories. During the Hutt Offensive, House Renliss was formed of 244 huntresses plus 1,249 people that served as administrative and support staff. The huntresses claimed to receive a high level of personalized attention and training, beyond the usual amount that other Guild houses gave to their members.


 * House Salaktori (the most elite and prominent house) Resht VII
 * House Tresario (specialized in hunting pirates) Baradas II
 * Mantis Syndicate (specialized in big groups) Santarine
 * Ragnar Syndicate (specializing in unorthodox techniques) Ragnar VIII
 * Skine Bounty Hunter College (specialists, who were top at variety of things) Skine
 * Slaver Syndicate (sometimes turned their bounties over to slavers) Karazak


 * Crimson Nova (specialized in Jedi)

History
With rogue bounty hunters coming into conflict with Jedi Knights more and more often, and leading to an increasing number of deaths, the Jedi Order requested that the Galactic Senate address the matter. The Senate decided that the best way to regulate the hunters was for the bounty hunters to police themselves. The hunters were allowed to form governing bodies, providing that they adhere to by-laws and create personnel records, leading to the creation of many guilds. Soon, these guilds formed together, creating one overarching group - the Bounty Hunter's Guild.

One of the Guild's complexs was located on Trandosha.

Old Sith Wars
During the Old Sith Wars, many hunters ceased to follow the Creed, giving in to the dark, desperate mood of the times. With the Jedi nearly extinct, Goto, leader of the Exchange on Nar Shaddaa put out a bounty in the hope that the guild's members would bring them alive; however, many thought of it as a decree to destroy Jedi and attempted to kill known survivors. Members of the Guild on Nar Shaddaa turned on each other in eagerness to capture Meetra Surik. Vossk, the leader of the Guild, was one of the few loyal to the Creed.

The Golden Age of the Republic
In 200 BBY, the Mandalorians won a war against the Ithullans, then proceeded to exterminate the entire Ithullan species. The Jedi Council failed to take any action against the Mandalorians, so a number of rogue Jedi teamed up with the Bounty Hunters' Guild to take down the ruling Mandalore. Following his departure from the Cularin system in 53 BBY, the Hutt crime lord Riboga placed a bounty on the Gran Nadin Paal, which could only be collected if Paal ever left the Cularin system. The Bounty Hunters' Guild sent some of its minions to the system, to monitor Paal's movements, so that they would know if he ever left.

The maverick Jedi, Jon Antilles, former apprentice of the Dark Woman, infiltrated the Guild prior to the Clone Wars bringing many murderers to justice.

The Clone Wars
During the Clone Wars, the Crimson Nova chapter, under the leadership of Mika, sanctioned a bounty on Jedi offered by Kh'aris Fenn. This was in direct contradiction to the history of the Guild's alliance with the Republic. Mika, crazed by her hatred of Jedi, refused to end the bounty when Mace Windu, Agen Kolar, Saesee Tiin, and Kit Fisto arrived on her space station. The Jedi captured Mika, and Stroth, former leader of the chapter, took over and agreed to end the bounty and turn over Kh'aris Fenn to the Republic.