Neo-Sylar

UNDER CONSTRUCTION!

1.Title/eras/infobox The Crystal Panda

2.Introduction

3.Stub

4.Main article

5.Behind the scenes

6.Appearances

7.Sources

8.Succession box

9.Notes and references

10.See also

11.External links

12.Categories

The Crystal Panda Production information Manufacturer	Kuat Drive Yards Kuat Systems Engineering

Product line	Star Destroyers

Model	Modified Imperial-II Interdictor class Star Destroyer Class	Star Destroyer Modified by		Incom Corporation 	MandalMotors 	Trilon Inc. 	Kal Brigger 	Dova Brigger 	Bammy Decree 	Shug Ninx 	Klaus Vandangante 	Jowdrrl 	Tobb Jadak 	Quip Fargil 	Dax Doogun 	Parlay Thorp 	Rej Taunt

Cost	Not for sale (valued at >150M credits)

Technical specifications Length	1,600 meters

Width	900 meters Height/depth	96 meters Maximum acceleration	>4,240 G

MGLT 75-110 MGLT Maximum speed (atmosphere)	1,050 km/h Engine unit(s)		Primary Thrust o	KDY Destroyer-I ion engine (3, Modified) 	Sublight o	Cygnus Spaceworks Gemon-4 ion engine (4) o	Quadex IGt engines (retooled to TibannaX) 	RCS o	Koensayr N2-f microthrusters

Hyperdrive rating		Class 0.4 	Backup Class 1.0

Hyperdrive system		Isu-Sim SSP05 hyperdrive generator 	Series 401 hyperdrive motivator

Power output	Peak: >9,28 × 1024 W (over 20% more power than ISD-I) Power plant		SFS I-a2b Solar Ionization Reactor 	Quadex power core (4) o	X-F-16 power generators (2) o	Heavy power generators (2) 	CEC emergency power generator 	Incom N2I-4 power converter 	Koensayr TLB power converter 	Cryogenic reserve power cells

Shielding		KDY ISD-72x shield generator domes (2) (local area-effect) 	XS-12 Experimental Combat Shield System 	Torplex fore deflector shield generator 	Novaldex stasis-type shield generator (port and starboard projectors) 	Kuat Drive Yards aft deflector shield generator 	Nordoxicon-38 anti-concussion field generator Navigational deflector system

Hull	Quantum-crystalline plating (bridge, engine and nose only) Mandalorian iron armor Laminanium-ingot superstructure Sensor systems		KDY ISD-72x shield generator domes (2) 	Siep-Irol passive sensor antenna 	Sienar Fleet Systems active sensor pulse generator 	Fabritech ANq-51 sensor array computer 	Fabritech ANy-20 active sensor transceiver Stellar navigation sensors

Targeting systems	Carbanti St2x targeting computer with experimental laser sighting system LeGrange targeting computers

Navigation system		Rubicon navigation computer 	Microaxial HyD modular navigation computer

Avionics	Torplex tandem flight computer

Main computer Hanx-Wargel SuperFlow IV rebuilt with 3 droid brains: 	R9-series astromech droid 	Slicer droid 	V-5 transport droid

Countermeasures		Sensor negators o	Carbanti signal-augmented sensor jammer o	Sensor mask and jamming systems 	Cloaking device o	Photon absorber o	Thermal dissipator o	Gravitic modulator o	Static discharge port 	Carbanti 29L electromagnetic countermeasures package 	Carbanti Whistler encryption module

Armament		Long-range Octuple barbette turbolaser (8) 	Taim & Bak XX-9 heavy turbolaser batteries (10) 	Quad Borstel NK-7 heavy ion cannons (10) 	Modified AG-2G quad turbolaser cannons (22) 	Concealed BlasTech Ax-108 "Ground Buzzer" surface-defense blaster cannon (1, 500 m range) 	Arakyd ST2 concussion missile tubes (10) o	8 Dymek missiles each 	Arakyd/Borstel AA/SL torpedo launchers (10) o	proton torpedoes o	Glop bombs o	Bunker-buster bombs 	Landing jets modified as anti-personnel weapons 	Ganathan lightning gun 	Homing beacon launcher (1) 	Minelayer (1) o	Standard load: Void-7 seismic charges (9) 	Gravity well projectors (4) 	Phylon Q7 tractor beam projectors (12) 	High-power Mark VII tractor beam generator

Complement		Shadow Droid star-fighters (144) 	Lambda-class shuttles (8) 	Assault gunboats (3) 	Repair and recovery vehicles 	Prefabricated garrison base (1)

Escape craft	Up to 5 CEC Class-1 escape pods

Crew	150 •	YVH Assault drones (9,500 YVH) •	FX-7 medical assistant droid (1) •	Astromech droid crew (4) •	Officers (20) •	Enlisted (120) •	Gunners (10)

Minimum crew	5 •	Pilot: 1 •	Copilot: 1 •	Slicer: 1 •	Engineer: 1 •	Gunner: 1 Passengers		Prisoners (50) (including twin Force cages for Jedi Knights) 	Passengers (300) Cargo capacity	36,141 metric tons Cargo handling systems		Phylon C5 tractor beam emitters (2) 	X-wing mounting clips 	Freight loading arms 	Electromagnetic freight barge clamps

Consumables	6 years, 5 months, and 1 week

Life support		Corellstand C-8 life support system

Communication systems	HoloNet transceiver Chedak Frequency Agile subspace transceiver Imperial IFF transponder

Other systems		KapriCorp acceleration compensator 	Geileg 20m-cp strobe/continuous-beam high-intensity flood-lamps 	Ion flux stabilizer with alluvial dampers 	Gravity flux compensators 	Athakam Med Unit 	Magnetic attachment mandibles 	S-foil actuator 	Stasis tube (1) Usage Role(s)		Destroyer 	Interdiction 	Smuggling ship 	Bounty hunting vessel

Year introduced	41 ABY

Era(s)		Legacy era

Affiliation		Jedi Coalition o	New Republic o	Galactic Federation of Free Alliances 	Bounty Hunters' Guild 	Smuggler

Known owner(s)		Kal Brigger 	Dova Brigger

Crewmembers		Tobb Jadak 	Reeze Duurmun 	Nien Nunb 	Airen Cracken 	Ace Azzameen 	Blount 	Vuffi Raa

Commander(s)		Parlay Thorp

Registration No.	10114155626301787505290188934432 (0 ABY) Characteristics "Modified. Heavily modified. Illegally modified." ―Hound's Tooth's computer, scanning the Crystal Panda After his release from prison, Parlay Thorp went to the machine foundry world of Mechis III. There he blackmailed the sentient shipyards into customizing a mothballed Imperial II-class Star Destroyer hull from the war into a private ship. Like the AK-47 of ships, these old bruisers would continue to operate even after decades of neglect and survive the harshest endurance conditions. The Crystal Panda was rebuilt with a heavily reinforced hull, stronger deflector shields, and greater firepower than the original Imperial-II class. Many of the smaller guns were upgraded to full turbolaser batteries, or at least stronger versions of themselves, while the remnant were removed for the additional space. Another new feature included two parallel "claws" for grappling smaller starships placed in the ventral secondary docking bay. Cost The Imperial-class as a whole belonged to the Star Destroyer family of warship, exemplified by its dagger/arrowhead design. A single Imperial-class vessel cost the Empire more than twenty times the cost of a EF76 Nebulon-B escort frigate, which was the equivalent of several star systems' annual economic output. To offset the huge drain on income, Parlay removed a large portion of the troop barracks and almost all the gunner positions to put in a casino and gambling hall. While business was slow at first, it slowly gained the reputation as the safest casino out there for a patron. Dimensions The Imperial-class was produced in large numbers and was the premier warship class of the Galactic Empire. The spaceframe measured 1,600 meters long (one mile), with a wingspan of a little over half its length. Compared to most common frigates and downscaled cruisers known from the days of the Old Republic, the Imperial-class was a huge warship, but in the Imperial Navy, it was one of the Empire's mid-sized mainline warships, like its predecessor had been for the Republic. While its mass was significantly greater than most Star Destroyers, this was because the majority of the interior space was devoted to engines and weapon systems rather than troop and crew compartments. Crew requirements According to officially available statistics, Imperial-class Star Destroyers had at least 37,000 officers and crew. Counting the stormtrooper complement (one division or legion, 9,700 men) would total 46,700. This would include a stormtrooper detachment, starfighter pilots, and support craft pilots. Differing from many other Imperial vessels, recreational facilities provided entertainment for off-duty personnel and "guest rooms' could accommodate Imperial VIPs. However Parlay did not have so many subordinates nor did he have the need or will to acquire them. Instead, most of the ship was intentionally open to space and the positions substituted with an advanced Artificial Intelligence that ran minor sub-systems, especially tracking and fire-control. The entire stormtrooper complement was replaced man-for-man by a full legion of the powerful YVH 4S ‘bug-cruncher’ war droids fresh from the Joiner Wars in the Killik sector. The combination air-locks and docking rings were all relocated to strategic areas so the onboard troops could easily repel boarders or attack a target vessel. Anti-Jedi Intruder defenses

Hey Targeting Panda's weapon systems were built around an advanced targeting computer along with an experimental laser sighting system stolen from the Black Sun rather than being built around the weapons themselves. With this unorthodox design strategy, the craft would not require excessive or illegal weapons that would attract attention. Once the targeting computer was in place, any weapon installed would perform better than manufacturer specifications and could support guided weaponry for unbelievable precision strikes. Armament and Ordnance systems Cross-section showing from left to right: Main gun batteries, an auxiliary reactor, main hypermatter reactor core, docking and hangar bays, storage areas, tractor beam projectors. The Interdictor-class Star Destroyer did not require additional support when performing patrol and customs duties. Some bold commanders such as Loka Hask even used the ship to pull armed convoys out of hyperspace and destroy them. The Imperial I-class Star Destroyer possessed a main battery of eight heavy turbolasers upgraded for long-range bombardment which were supported by ten batteries of heavy turbo-laser emplacements and ten heavy ion cannons, arranged in dual quad mounts flanking the ship's tower structure. Unlike with several other Star Destroyer classes, the Crystal Panda has the weapon emplacements set along the edges of the ship to take advantage of their wedge shape to give the heavy cannons the ability to focus on targets in the forward firing arc that were level with the ship. 22 quad laser-cannon turrets were mounted around the ship to ward off attacks by lesser ships not capable of being targeted by the main battery. Five are placed on each wedge plate in embedded bunkers with the last two on the lateral wedge edges. They were designed as point-defense cannon to destroy incoming missiles and star-fighters but can easily engage lesser capital ships. The retractable surface-defense blaster cannon mounted on the ventral plane also provides support and can eliminate any docking mechanism that attempts to forcibly board the Crystal Panda. The Crystal Panda is also fitted with three triple-gun turrets were mounted on the ridge of the ship, just forward of the lowest, forward most terrace of the dorsal superstructure while the last gun turret was aft of the ship defensively covering the rear arc of fire. Each turret contained a twin proton torpedo and concussion missile launcher loaded from an automated magazine deep beneath the armor of homing missiles or various other payloads, and a single aft naval minelayer equipped with seismic charges. Crystal Panda also possessed special dummy proton torpedoes mounted with homing beacons and S-thread trackers. By tagging a ship with one of these beacons, Parlay could then utilize his contraband HoloNet transceiver to track ships through hyperspace. Most of these weapons were hidden beneath the hull; the armor plating would slide away during the ship's attacks. The ship was also outfitted with a sensor array that could detect minute changes in the ship's mass, which could be used to find homing beacons or track boarders. A final pair of heavy ion cannons is mounted flanking either side of the docking bay to guarding the entrance against intrusion, as well as serving to fry any defenses on a ship being towed inside. Typically, the ion cannons were used to disable enemy ships while the gravity field projectors kept them from escaping, then the tractor beams were used to maneuver the ship to the airlock, where the contingent of YVH war droids were kept and used as advance scouts for boarding actions in case his targets were not so willing to surrender. Defensive protection systems During a trip to Bespin’s Cloud City, Parlay was involved in rescuing the diving bell mining apparatus. Surprised at its toughness, he contacted Lando Calrissian about its armor material and thereby was put in communication with Qui Xux, the inventior of quantum-crystalline armor. After lengthy negotiations, it was agreed that although she would not cover his entire ship, Qui would produce a limited quantity which he could use sparingly in return for his continued support for the Jedi Coalition. The produced material was placed as armor plating over the entire bridge, covering the reactors from below; and finally around the nose wedge as far back as the forward hanger bay. In fact, the shiny crystal was the inspiration for part of the Panda’s name. Utilizing his now excellent connections with Lando, and his private shipyard facilities on Mechis III, Parlay secured a series of large shipments of the famous Laminanium ingots used by the YVH war droids in exchange for a percentage of the profits from his onboard Casino. These pure ingots were melded into the superstructure at any weak or damaged points, and for a short time the remainder of that supply was kept onboard as repair material. As the Crystal Panda took damage, the ingots slowly expanded and self-repaired until finally most of the superstructure consisted entirely of the tough metal. After a trip to Mandalore, Parlay was offered a smuggling job to sneak a large contingent of Mandalorian warriors into a highly visible operation and then out again without being detected. After the mission’s success, he was given several more troop and supply smuggling run missions which he prioritized highly. Rather than take their money or keep troops onboard, Parlay traded mission runs for beskar or the famed Mandalorian iron armor. While he did not gain much iron for each mission, over time enough was collected for him to fill in the rest of his heavy hull armor which was given a dark gray finish with high-tech baffled exhausts to enhance its stealth capabilities. The Panda featured equipment that hid the craft both visually and tactically, though the craft's position was given away if proton torpedoes were used or if the pilot broadcasted over the comlink. The Panda had a star-flecked body of irregular, matte-black fiberplast that rendered it almost invisible against a background of stars. A gravitic modulator had been installed to defeat mass-detectors, and its shields had been relocated to make room for a suite of sensor negators. Even its fusial engines had been retooled to burn a special tibanna isotope, designated TibannaX, whose efflux turned dark a millisecond after fusion. The viewports utilized area specific blast-tinting technology so that while it will protect the eyes, the pilot cannot be blinded by some of the more daring X-wing maneuvers. Complement Imperial-class Star Destroyers typically carried a standard Imperial wing of 6 TIE squadrons, for a total of 72 star-fighters. However, the Crystal Panda traded these all out for Shadow Droids, a highly secretive group of specially produced droid star-fighters capable of eliminating most competition. Due to the machine nature of these units, the Crystal Panda can actually carry 144 of the droid star-fighters at the cost of minimizing the onboard ship complement; though this does not matter as much when most of the troops are droids. Furthermore, the droids lacked pilots, so the rearming time was nearly cut in half and much of the required internal space could be removed for more droid racks. Imperial II-class Star Destroyer in a planet's atmosphere. The attack hangar was located on the underside on the ship and was guarded by a set of armored doors. Fighter service and refueling bays, and launch hangars surround the main hangar. Fighters were launched from cycling racks and were released into space as they disengaged from the front position in the racks. Returning fighters landed in separate hangars and then were guided by small tractor beams into receiver-carriers. Once moved through the transfer tunnels to a launch hangar, the fighter could be serviced and refueled in a separate bay. In the hangar, the fighters were cycled through a launch rack and ready for the next launch. The small forward hangar was for shuttle craft carrying high-ranking officials. The forward hangar was also used as a back-up to the main hangar. The Star Destroyer could use its guns and starfighters to support any surface action. If a planet required a lasting presence, a Star Destroyer could quickly deploy a prefabricated garrison base. Like most other Star Destroyer models, the Imperial-class was capable of entering atmospheres and supporting ground operations directly. Propulsion systems Ion engines on an Imperial I. There were entire planets that, throughout their history, did not expend as much power as an Imperial-class ship did in one hyperspace jump. The hyperspace generator was located along the ship's ventral surface. A massive solar ionization reactor bulged from the ventral spine, annihilating hypermatter as fuel to power the ship. Auxiliary reactors flanked the main reactor and the three reactors were connected to the three main engines. In addition, the backup engines were connected to additional reactors as well. The Panda's customized hyperdrive was stolen from a gargantuan Super Star Destroyer which is nearly three times the regular size of a standard Imperial-I Star Destroyer. The huge system gives it a hyperdrive class of 0.4, slightly faster than even the famed Millennium Falcon. But even more important, the extra space devoted to hyperdrive equipment allows the backup hyperdrive, a system normally ignored by most parties, to reach class 1.0 and thereby give it combat capabilities. This enhanced capability is mostly due to Solo's innovative modifications to "streamline" the ship for hyperspace jumps. An integrated Quadex power core and hi-quality components ensure a three-standard-minute start-up sequence for the hyperdrive. The secret to her speed was master starship tech "Doc" Vandangante's modifications that "streamlined" the ship in hyperspace by controlling the warp of the space-time continuum around her. The ship was frequently required to make a quick escape. Interestingly, the Panda had a remarkably quick start up time of about three minutes. In the event of a power overload, the engine cowling had eight bleed-off vents that would direct discharges away from the power core. Catastrophic release braces were located underneath the ventral reactor bulge, in case of greater emergencies where the core of the main reactor had to be ejected from the ship. For sublight propulsion, the Imperial-class relied on an array of three primary Destroyer-I ion engines produced by KDY specifically for the vessels. Each engine drew energy from the four Quadex power cores for exceptional thrust. For emergency situations requiring additional thrust, the Imperial-class could use its four Gemon-4 ion engines. The engines were capable of accelerating the ship with a force of several thousand g. Because almost all of the ship was empty, Parlay had no reason to fear the gravitational effects of sudden maneuvers. Thus the ship’s inertial compensators were often removed from all non-habitable areas of the ship and added into the required decks; this allowed the Panda to perform such extreme aerobatics that would otherwise kill an organic crew. Bridge tower The command bridge tower of the Imperial-class Star Destroyer was massive, and the command bridge followed a design similar to that of many other KDY warship classes, such as the Venator-class, the Executor-class designs. Like most bridges, it was capable of directing the entire ship while being a self-contained module itself. However, Parlay further enhanced this setup by sectioning off the ship by bulkheads into large divisions which were slave-linked to the main bridge, further eliminating the need for a large operating crew. Additionally, almost all the control consoles were rewired to be controlled by a master pilot and copilot seats installed in a new observation chamber and cockpit at the front of the bridge between the standard viewports. This cockpit hatch hinged at the top for entry and the bottom edges for ejection, but there were also side hatches. Inside, the cockpit made use of advanced display technology, and control systems that could be activated simply by where the pilot was looking. The two globes atop the bridge tower served two purposes: aiding both in hyperspace communication and deflector shield generation. The proximity of the deflector shield generators made the bridge tower one of the most protected parts of the Star Destroyer. Computer systems The myriad ship control functions were funneled through what was once a Hanx-Wargel SuperFlow IV computer. It has since been modified with three droid brains, which used to cause the Panda to have schizophrenic arguments with itself until the entire computer array was integrated with an onboard sentient Artificial Intelligence entity. She swiftly orchestrated the droids into harmony and took over much of the neglected chores of the Panda. The Panda also contained sophisticated computer and communications equipment that allowed the AI to use her programming skills and the onboard slicer droid to rapidly slice into enemy ship systems remotely in order to weaken them before battle, if not take them over completely. The navicomputer array, which was a key element to the Panda’s speed, was also enhanced by the sentient AI. The intuitive thoughts of the AI allowed it to ‘guesstimate’ answers faster than a typical machine could and locate the quickest route from Point A to Point B while still avoiding obstacles such as star systems and asteroid fields. The ship also benefitted by intimately knowing exactly how much stress it could take, this allowed it to literally skirt the very edge of black holes during hyperspace jumps or charge straight into attacks it knew it could handle while at the same time instinctively hiding damaged areas from attack or avoiding fire if it could. Because so much depended on the AI, it was at the same time the most sentient droid onboard and the most shackled. While it could think faster than most supercomputing arrays it had no true body other than the ship. And while it could use intuition on a level close to the Force, it was bound by the strictest series of owner loyalty programs. This had the unforeseen side effect of making the ship occasionally think it had fallen in love with its operator. Crew quarters The Falcon's unkempt interior matched her dilapidated exterior. The interior corridors were littered with all sorts of mechanical gear. The main hold contained a lounge area with a holographic game table, installed at Chewbacca's request. In addition to the hidden cargo holds under her deck plates, it also had a cargo-jettison feature. The Falcon lacked a bacta tank, and to make up for it, was equipped with a cryogenic hibernation capsule. This could be used to for the transport of live cargo or to keep the critically injured stable until acceptable medical facilities were reached. Parlay later added a unique stabilization system which always kept the installed rooms oriented "up" while absorbing vibrations from incoming fire or sudden movements. Located in the middle of the ship was the prisoner hold. This was the only area of the ship that contained any life support systems. The IG-2000 had room for up to eight captives and featured a single stasis tube for keeping any critically injured captives alive. The hold also contained a small med bay that was equipped with an old FX-7 medical droid.