Anomid (Jedi Renaissance)

"The Anomid cultural appreciation of history and culture has been made apparent in the rosters of our Order when you discover that nearly all Anomids have pursued the study of the Consular. Those who pursued the paths of the Guardian or Sentinel did so with a bent towards learning, serving as some of our best Vanguards and Watchmen respectively."

- Jedi Knight Horen Hote, writing about Anomid within in the Jedi Order.

The Anomids were a race of mammals originating on the terrestrial world Yablari in the of the galaxy. An ancient species, the Anomid cultivated a society based on peace and learning, while developing a thriving agrarian society. Over the course of millennia, the Anomid spread out from Yablari, colonizing many worlds and establishing one of the largest food-processing corporations in the galaxy. Valuing the cultures of others, especially those extremely alien to their own, the Anomid were not a warring people and found that the ideals of the Galactic Republic and the Jedi Order were fundamentally good and correct. for training and the academies and universities of the Republic, the Amanin showed signs of quickly modernizing once away from their homeworld. Those Anomids in politics were often found to be disagreeable philosophers by their peers who were caught up in the political and moneyed side of governance. The Anomid who went on to serve in the Jedi Order seldom took up their lightsaber by choice, preferring to remain within their temples deep in study, or out among the people as Watchman or cultural anthropologists.

Biology and appearance
A mammalian sentient species, Anomids were bipedal beings with a bilateral symmetry, having a front and a back end, as well as an upside and downside. Their body comprised a head, neck, torso, and four limbs. The upper limbs, called arms, ended in large and slender hands with six digits each. These fingers were paired up and had multiple points of articulation, with two center fingers, two end fingers, and two opposable thumbs that allowed for fine manipulation. Finally, they had one head perched atop a torso, with two eyes, two ears, a mouth filled with grinding and serrated teeth, and a nose. Unlike other mammalian species they had only a light covering of body hair, with only a small fringe of wispy hair on their head surrounding a bald plate. Anomids were warm-blooded animals, meaning they maintained a constant body temperature independent of the environment using the energy from their food. Anomids were omnivorous, subsisting on plant and animal-based foods. Anomids had two sexes: male and female, with the latter being distinguished by their pronounced breasts, overall smaller stature and lesser quantity of body hair.

Despite overall physiological uniformity, Anomids varied greatly in appearance, and no two Anomids looked exactly alike. One of the diversity factors was height. Anomids averaged 1.75 meters in height, although males were usually taller and heavier than females. Anomid grew their hair on their head out, allowing what little hair they had to grow freely&mdash; females generally closely shaved off their hair due to its wiry nature. Anomid skin was thick and translucent; though it was tinged slightly with colors ranging from violet to yellow. Relatively smooth, their brows were deeply furrowed and their skin wrinkled with age. The eyes of the Anomids were solid, with no visible irises or pupils and varied in shades of yellow or blue. The Anomids had pointed, fin-like ears that protruded from the sides of their heads. Anomids were unique in that they lacked vocal cords in their throats and required vocalizing technology to communicate effectively with offworlders. Worn over the mouth and nose, Anomid vocalizing masks were often elaborate and aesthetically pleasing to the eye.

Anomids were sexually-reproduced animals, requiring the mating of an opposite sex couple to produce offspring. While developing in their mother's womb, the child gave her a distinctive "baby bump" accompanied by a significant weight gain. Being mammals, the Anomid females gave birth to live young, either one or several at a time. The delivery itself normally took place after nine months of pregnancy when a woman would take up residence within a local medcenter where professional doctors would attend her every need. It was a painful process that could take as much as ten hours; in some circumstances, women could die during childbirth. During their first months of existence, Anomid babies were usually fed with milk from their mother's breasts. The period during which a young Anomids developed from a child into an adult was known as adolescence. According to social traditions on Yablari, the legal transition from childhood to adulthood was only attained after eighteen standard years of life. Anomids had an average lifespan of 80 standard years. Those who were keenly attuned to the Force could live up to 200. At any rate, individuals past the age of 95 were considered to have reached an age worthy of veneration. Natural signs of aging in Anomids included the whitening or fall of the hair, the loss of teeth, appearance of deep lines, wrinkles and dark blemishes on the skin. Old Anomids would experience a decline in many cognitive processes, frequently losing track of time, misidentifying people or places and, in extreme cases, momentarily forgetting about their own identity or state.

Government
Developing early in the late-Celestial era, when the Force-based galactic governments began collapsing, the Anomids inherited the values of peace and scholarship from their forebearers and set out to make a republic on their homeworld from which to govern their other worlds and colonies. Beginning first as local agrarian settlements, the government on Yablari rapidly expanded into a global system of regional groups that controlled the means of production and passed laws. Coalitions of different regions created blocs of elected officials to represent their constituents in the Central Council, which met in the capital city of Courtilan. These officials were techno-nobles, scholars, and business leaders who had the potential to serve for two, one to seven year terms. The legal system itself was cumbersome, as laws were never repealed. Instead, new laws were added to counter or modify old ones. Debate was central to the system's ability to move forward, with scholars reflecting on the past, businessbeings looking to the future, and techno-nobles building the bridge between the two. Offworlders often studied the intricacies of the Anomid legal system, either for ideas for their own legal systems, or as examples of what not to do.

Technology
An agrarian society, the Anomid technological development was largely restricted to farming and food-manufacturing tools. As Yablari evolved from an industrial age society and began turning its scientific community towards space exploration, hyperdrive technology was developed on the world before the rise of the Galactic Republic. For centuries, the Anomid remained on Yablari, exploring their star system without settling anywhere. When a planet-wide drought threatened the future of the Anomid economy, the Central Council sent probes to neighboring systems to explore the idea of setting up food-production colonies on other worlds or moons. Testing their tech in the diverse atmosphere of Yablari's six moons, the Anomid were able to develop machinery, agrarian techniques, and other vital equipment that functioned in a range of climates, gravitational forces, and soil types. Within a decade, the Anomid had established four functioning agricolonies throughout the Vorzyd sector, taking up residence on uninhabited worlds and moons.

When the Anomids discovered a colony of Duros living on the planet Seftek, the Anomid colonists reported back on their meeting with the aliens to the Central Council. Developing a strong interest in meeting other cultures, they soon became active members of the society forming on Vorzyd V, learning technologies and other ideas from foreign cultures in order to benefit their own. Among the first technologies they acquired were advanced Ithorian agricultural techniques, for which the Anomids were always grateful. Much of the technology developed or acquired by the Anomids had to do with agriculture—food was the main export and import to the Yablari system. They were also experts in the miniaturization of computer components, though they refused to work on computers with military applications.

Once interacting with the Duros, Anomids were made deeply aware of their lack of vocal cords and the need to communicate beyond their own sign language. Utilizing already developed vocalizing technology, the Anomids adjusted the tech to note the movements of their jaws and tongues to create a unit which gave them a voice by which to communicate more easily. These masks were often elaborately customized to reflect an Anomid's social status, family origin, or profession.

Customs
Among themselves, Anomids communicated using an elaborate sign language. Anomid sign language required six-fingered hands, which made it difficult for Humans or Human-programmed protocol droids to use.

Members
{| class="wikitable sortable"
 * Sorde, Treis||34 BrS||78 GrS||Guardian||Peacekeeper||Master||Apprentices
 * colspan="7" align="left"|
 * Vindaad, Eliana||Birth||997 BrS||Guardian||Specialization||Master||Apprentices
 * colspan="7" align="left"|
 * Isp, Zadan||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|Jedi Covenant
 * Killif, Vap||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|UAA
 * Sissk, Wif||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|UAA
 * Zar, Drezzim||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|UAA
 * Name||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|
 * Name||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|
 * Name||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|
 * Name||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|
 * Zar, Drezzim||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|UAA
 * Name||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|
 * Name||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|
 * Name||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|
 * Name||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|
 * colspan="7" align="left"|
 * Name||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|
 * Name||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|
 * Name||Birth||Death||Class||Specialization||Master||Apprentices
 * colspan="7" align="left"|
 * colspan="7" align="left"|
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}}