Casus Belli (Aftermath)

Casus Belli
In Aftermath (Galaxy Game) you must have one of these conditions met in order to have a valid Casus Belli and go to war.
 * Trade Disruption (If someone embargoes you or raids your trade you gain a casus belli against them. Additionally if someone is allied with a faction performing raids you gain a casus belli against the ally)
 * Insulted by another (Insulted in character by another person)
 * Assassination (If a leader or noble is killed then you can go to war with the assassins employer if you know who it is, no guessing.)
 * Claims (If you claim a planet and another person occupies it then you can go to war for that planet. But claims only last for 8 years and can only be placed on planets directly adjacent to an annexed world)
 * Reconquest (If you had an annexed world which you lost in a war then you can at any time go to war to reconquer that planet.)
 * Spread Ideology (Factions with conflicting ideologies to another faction can go to war with the intent to spread the ideas. For example: Sith can go to war with Jedi to spread the Dark Side)
 * Coalition (If a large faction expands and wars often and violently then an adjacent or nearby faction can form a coalition by asking other factions to join in on a war. If at least 1 faction agrees with the Coalition leader to help then the coalition is formed and all members in the coalition gain a casus belli against the enemy and the enemy gets a casus belli against all members of the coalition.)
 * Incursion (If any faction enters your territory without permission you gain a Casus Belli against that faction until they leave your territory, diplomatic ships do not count nor do trade ships, pirates are also exempt)
 * Liberation (If another faction holds the capital of a former or current ally then you gain a casus belli against the enemy of the ally.)