Neo-Sylar

The Crystal Panda was a modified.

Stub
Smuggler-run Imp-II SD

Internal Deck Modifications
Deck One Deck Two
 * Observation Balcony
 * Located within the same room as the bridge and accessed by a pair of sweeping stairs as well as a rear door leading to the upper hallway, this area has a huge view out of the main windows and has indirect view of the main holographic screens as they are projected. Fully equipped with replicators, holographic games, and computer ports in each table, this area serves as both the mess hall and a general gathering area for the crew when not on duty. The larger, nicer tables are also equipped with advanced holographic projection screens and special privacy modes to allow important meetings to take place undisturbed.
 * General Quarters
 * Executive Annex
 * Central Hallway
 * Bridge
 * Casino
 * Private Craft Hangar Bay
 * Engine Room
 * Reactor Core Access
 * Central Hallway
 * See Deck One Description
 * See Deck One Description

Characteristics
"Modified. Heavily modified. Illegally modified."

- Hound's Tooth 's computer, scanning the Crystal Panda.

After his release from prison, Parlay Thorp went to the machine foundry world of Mechis III. There he blackmailed the sentient shipyards into customizing a mothballed Imperial II-class Star Destroyer hull from the war into a private ship. These old bruisers would continue to operate even after decades of neglect and survive the harshest endurance conditions.

The Crystal Panda was rebuilt with a heavily reinforced hull, stronger deflector shields, and greater firepower than the original Imperial-II class. Many of the smaller guns were upgraded to full turbolaser batteries, or at least stronger versions of themselves, while the remnant were removed for the additional space. Another new feature included two parallel "claws" for grappling smaller starships placed in the ventral secondary docking bay.

Cost
The Crystal Panda belonged to the Star Destroyer family of warship, exemplified by its dagger/arrowhead design. A normal Imperial-class vessel cost the Empire more than twenty times the cost of a EF76 Nebulon-B escort frigate, which was the equivalent of several star systems' annual economic output.

To offset the huge drain on income, Parlay removed a large portion of the troop barracks and almost all the gunner positions to put in a casino and gambling hall.

While business was slow at first, it slowly gained the reputation as the safest casino out there for a patron.

Dimensions
The Crystal Panda spaceframe measured 1,600 meters long (one mile), with a wingspan of a little over half its length of 1,067 meters. Compared to most common frigates and downscaled cruisers known from the days of the Old Republic, the Imperial-class was a huge warship, but in the Imperial Navy, it was one of the Empire's mid-sized mainline warships, like its predecessor had been for the Republic. While its mass was significantly greater than most Star Destroyers, this was because the majority of the interior space was devoted to engines and weapon systems rather than troop and crew compartments.

Crew requirements
According to officially available statistics, Imperial-class Star Destroyers had at least 37,000 officers and crew. Counting the stormtrooper complement (one division or legion, 9,700 men) would total 46,700. This would include a stormtrooper detachment, starfighter pilots, and support craft pilots. Differing from many other Imperial vessels, recreational facilities provided entertainment for off-duty personnel and "guest rooms' could accommodate Imperial VIPs. However Parlay did not have so many subordinates nor did he have the need or will to acquire them. Instead, most of the ship was intentionally open to space and the positions substituted with an advanced Artificial Intelligence that ran minor sub-systems, especially tracking and fire-control. The entire stormtrooper complement was replaced man-for-man by a full legion of the powerful YVH 4S ‘bug-cruncher’ war droids fresh from the Joiner Wars in the Killik sector. The combination air-locks and docking rings were all relocated to strategic areas so the onboard troops could easily repel boarders or attack a target vessel.

Anti-Jedi Intruder defenses
To live up to its identity as the safest Star Destroyer out there and so attract its clients, the Crystal Panda was equipped even against the unlikely attack by Jedi Knights.

All floor plating was equipped with both gravity enhancing generators that multiplied normal artificial gravity to something akin to >400 Gs This was multiplied by stunning electric generators that arced high voltage currents through the metal plates to disrupt Force use.

All the bulkheads were reinforced with heavy Mandalorian armor and the critical points were also protected by dedicated force fields. The larger passageways were also equipped with rocket launchers and sonic generators to visibly attack intruders.

While the majority of organics onboard were limited to specific places, the rest of the ship was vented to space permanently and any heat source within these areas was immediately investigated.

Finally, motion activated ray shields blocked any exposed areas with additional laser walls over the higher security areas.

Sensor detection systems
Over the course of the years and missions, Parlay captured a very large number of bounties. And while he sold the frame of the ship they were trying to escape in, all the improvements and modifications found their way onto the Panda. While weapons and engines were the first items to be upgraded, the sensor systems also received their share of improvements.

Optical
Each "sensor eye" extends into multiple phased array parallel series of electro-optical (laser), infrared (thermal), and microwave (X-ray) radiometers to hyper-spectrally image and differentially process local data. The triple set allows for trinocular or 3D vision while the analog analysis fluidly shows all data for digital processing. The Omni-directional phased arrays are electronically steered and are blended into the body and skin. Optically, each of the 60k eye-cameras; a pinpoint dot-shaped compound component, runs 75mm digital "film" at over 50k fps/2700+ dpi in 64-bit photoreceptor sets of which eight are dedicated to infrared, eight for ultraviolet, and another eight for polarized light. Each receptor grid rhabdom is divided into 12 different layers(tiers) of 16 pigments separated by color filters adapted for different wavelengths and different planes of polarized light. Each camera is individually aligned with focal length ranging from 50km-to-0.1nm while an egg-to-spherical shaped iris can simultaneously perceive up to 135' off-axis without readjusting its angle, this wide range combined with the multi-overlapping fields of vision allow Total Environment Scanning at-a-glance, and any motion would draw attention from multiple optical angles.

Thermal
The Infrared (IR) Thermographic array sets read from one nm to 400 mm or 'absolute 0' to 9.995E30 Celsius in 5% µm/Kelvin resolution while the X-ray Radar arrays scan from 1kHz-to-50THz frequency or 11kilometer-to-1.5cm wavelength with 5% Hz/nm resolution.

Sonic
Sonically, a central sound generator rests within the lower decks of the fore superstructure and is used in conjunction with a pair of smaller lateral generators and the overall superstructure to Omni-directionally digitally condense and transceive broadband sound in multiple modes. Highly sensitive, it can be used either for hearing, echolocation, or emitting directed sonic pulses.

Hyperspace detector
The cockpit also includes a third sensor dome array containing parametric subspace/hyperspace field-current stress sensor, inverse tachyon/photon transceiver, magneto-gravometric flux sensor with attached gyro-gimbal, bio-medical lifeform analysis sensor cluster, gamma/quasar Advanced Imaging Suite, and quantum/subspace multi-beacon neural/proximity transceivers.

Hull pressure
The hull is highly touch sensitive, able to detect pre-pressure waves within the air around it, knowing before something touches it exactly how hard and when it will touch at what angle with what weight or force. Its sense of smell is so powerful and accurate it can detect a person's lineage by smell at a distance and can memorize countless pheromones, tracking them across vast distances.

Targeting
Panda 's weapon systems were built around an advanced targeting computer along with an experimental laser sighting system stolen from the Black Sun rather than being built around the weapons themselves. With this unorthodox design strategy, the craft would not require excessive or illegal weapons that would attract attention. Once the targeting computer was in place, any weapon installed would perform better than manufacturer specifications and could support guided weaponry for unbelievable precision strikes.

AimBot system
To enhance each gun's precision they are equipped with an electro-optical digitally assisted/corrected HUD capable of 2x, 3.5x, or 9x zoom with infrared and low-light add-on options. The built-in AimBot system automatically detects up to 400k targets in real-time via the optical sonar and radio-magnetic means, sorts the targets by IFF, Friend or Foe, danger level, and priority; then rates target areas by protection or vulnerability and vital points or secondary damage areas, uses vector motion and physics software program to predict the location of the primary target’s vital points, corrects for wind and distance, provides visual and audio cues through the HUD for precision aiming by adding in and adjusting the targeting reticule, adds in motion trails with predicted impact point highlighted, and superimposing color-coded shading over the verified weak spots, [if enabled, will use electro-muscular stimulation to aim itself] and presets the barrel’s rifling and length, powder quantity and nozzle compression, and Gauss accelerator charge and speed. During firing, the barrel can use nano-actuators to slightly contort, which can be used for either specialized rifling or loading/firing patterns (pulse, burst, wall, spread) or can be used to distort the projectile’s flight path for stealth firing or additional aim. And up to the first hundred feet after firing a physical TOW cable can be used to direct the projectile’s flight, longer range firing solutions can be supplemented by a laser-designator or preprogrammed GPS coordinates.

Armament and ordnance systems
Cross-section showing from left to right: Main gun batteries, an auxiliary reactor, main hypermatter reactor core, docking and hangar bays, storage areas, tractor beam projectors.

The Crystal Panda did not usually require additional support when performing patrol and customs duties. However it was weak in the area of AA defense and relied on its fighter screen and heavy armor to protect it while it took out the primary targets.

The Crystal Panda possessed a main battery of eight heavy turbolasers upgraded for long-range bombardment which were supported by ten batteries of heavy turbo-laser emplacements and ten heavy ion cannons, arranged in dual quad mounts flanking the ship's tower structure.

Unlike with several other Star Destroyer classes, the Crystal Panda has the weapon emplacements set along the edges of the ship to take advantage of their wedge shape to give the heavy cannons the ability to focus on targets in the forward firing arc that were level with the ship. 22 quad laser-cannon turrets were mounted around the ship to ward off attacks by lesser ships not capable of being targeted by the main battery. Five are placed on each wedge plate in embedded bunkers with the last two on the lateral wedge edges. They were designed as point-defense cannon to destroy incoming missiles and star-fighters but can easily engage lesser capital ships. The retractable surface-defense blaster cannon mounted on the ventral plane also provides support and can eliminate any docking mechanism that attempts to forcibly board the Crystal Panda.

The Crystal Panda is also fitted with three triple-gun turrets were mounted on the ridge of the ship, just forward of the lowest, forward most terrace of the dorsal superstructure while the last gun turret was aft of the ship defensively covering the rear arc of fire. Each turret contained a twin proton torpedo and concussion missile launcher loaded from an automated magazine deep beneath the armor of homing missiles or various other payloads, and a single aft naval minelayer equipped with seismic charges.

Crystal Panda also possessed special dummy proton torpedoes mounted with homing beacons and S-thread trackers. By tagging a ship with one of these beacons, Parlay could then utilize his contraband HoloNet transceiver to track ships through hyperspace. Most of these weapons were hidden beneath the hull; the armor plating would slide away during the ship's attacks. The ship was also outfitted with a sensor array that could detect minute changes in the ship's mass, which could be used to find homing beacons or track boarders.

A final pair of heavy ion cannons is mounted flanking either side of the docking bay to guarding the entrance against intrusion, as well as serving to fry any defenses on a ship being towed inside. Typically, the ion cannons were used to disable enemy ships while the gravity field projectors kept them from escaping, then the tractor beams were used to maneuver the ship to the airlock, where the contingent of YVH war droids were kept and used as advance scouts for boarding actions in case his targets were not so willing to surrender.

Defensive protection systems
During a trip to Bespin’s Cloud City, Parlay was involved in rescuing the diving bell mining apparatus. Surprised at its toughness, he contacted Lando Calrissian about its armor material and thereby was put in communication with Qui Xux, the inventor of quantum-crystalline armor. After lengthy negotiations, it was agreed that although she would not cover his entire ship, Qui would produce a limited quantity which he could use sparingly in return for his continued support for the Jedi Coalition. The produced material was placed as armor plating over the entire bridge, covering the reactors from below; and finally around the nose wedge as far back as the forward hanger bay. In fact, the shiny crystal was the inspiration for part of the Panda’s name.

Utilizing his now excellent connections with Lando, and his private shipyard facilities on Mechis III, Parlay secured a series of large shipments of the famous Laminanium ingots used by the YVH war droids in exchange for a percentage of the profits from his onboard Casino. These pure ingots were melded into the superstructure at any weak or damaged points, and for a short time the remainder of that supply was kept onboard as repair material. As the Crystal Panda took damage, the ingots slowly expanded and self-repaired until finally most of the superstructure consisted entirely of the tough metal.

After a trip to Mandalore, Parlay was offered a smuggling job to sneak a large contingent of Mandalorian warriors into a highly visible operation and then out again without being detected. After the mission’s success, he was given several more troop and supply smuggling run missions which he prioritized highly. Rather than take their money or keep troops onboard, Parlay traded mission runs for beskar or the famed Mandalorian iron armor. While he did not gain much iron for each mission, over time enough was collected for him to fill in the rest of his heavy hull armor which was given a dark gray finish with high-tech baffled exhausts to enhance its stealth capabilities.

Initial equipment
The Panda featured equipment that hid the craft both visually and tactically, though the craft's position was given away if proton torpedoes were used or if the pilot broadcast over the comlink.

The Panda originally had a star-flecked body of irregular, matte-black fiberplast that rendered it almost invisible against a background of stars. A gravitic modulator had been installed to defeat mass-detectors, and its shields had been relocated to make room for a suite of sensor negators. Even its fusion engines had been retooled to burn a special tibanna isotope, designated TibannaX, whose efflux turned dark a millisecond after fusion. The viewports utilized area specific blast-tinting technology so that while it will protect the eyes, the pilot cannot be blinded by some of the more daring X-wing maneuvers.

Final hull
The hull was eventually upgraded like the rest of the ship as new components were stolen, bought, or traded for during and after missions.

Stealth skin
A smart-skin/bio-armored seamless shell hybrid designed to texturally shapeshift/flex 3D to simulate the environment's objects/touch and filled with fractal hypercube-based air-cuticles/curve inter-scale arrays with variable-angle multi-layers maintaining semi permeable-wavelength air gaps between them. There are also over 14k red, green, blue, cyan, magenta, yellow, brown, and black pigmented chromatophore hex-plates/nm or 720 DPI above a layer of reflective iridophores, leucophores, xanthophores, erythrophores, and melanophores; with up to 12k of these specialized pigment muscles per square nanometer which can be used to affect color, opacity, reflectivity, polarity, and texture to achieve a greater camouflage. The skin autonomously emits a hyper-spectral/adaptive bio/electric deflecting-absorption covariant-energy and inertial sensor disruption/sheath with exponential distortion which affects relative to distance from Zero-Point Energy through inter-phase kinetic forces to multi-spatial fields. Sub-skin structures reduce Radar Cross Section to nanoscale proportions, mimic Radar Absorbent Materials, and assist with eliminating the thermo-optical, sonic, and electro-magnetic footprints. Outer surfaces have a directing return blended wing-body multifaceted leading edge and serrated chevron trailing edge embedded with single-direction anti-noise structural baffles.

Hull armor
A 7. 5mm thick 121-tiered|layered interlocking/overlapping-supporting multifaceted active/reactive-plate Hi-Density bladed shield bypass/armor piercing armor/mesh made of mod-enhanced endo/exoskeleton. The shell is formed of a synthetically ablative para-metallic/crystalline trans-molecular matrix, similar to poly-proton(ium)/neo-naquadria, which has been retro-virally archive compressed and genetically encoded as a unique icosahedra-honeycomb/pyramid sub-atomic structure into a ente-hexagraphic helix, containing DNA sequences over 900 trillion times denser than any organic substance. The photo-mimetic meta-skin contains an auto-regenerative laminar alloy-composite of fused-neutron(ium) atomic particles with negative atomic weight(dark) and 0 electron cloud size in which each super-cluster of particular matrices forms a Macro-cellular conduit hub of uni-mono(single)-dimensional threads "strings" which support the rest of the system and is supported by the rest of the system which is filled by anti-kinetic fibrous gel. It has undergone Extreme Plasticity Deformation stress bombardment to maximize recrystallization, FTL|Hertz-frequency vibration with active harmonic-variance cloaking, Electro-Radiogenic particle reduction, bio-chemical reaction/reduction, energized magneto-graviton impulse hardening, and psionic cryo-plasma forging to toughen it to the extreme-ultimate material strength based on maximum atomic strength as direct force causes auto-repair at molecular level, and mass blunt force needs greater than black hole force to do damage. In fact any free-floating particles have been observed to in actuality be gigantic (quark scale) planetoids, constantly producing viral Planckto-tech machines with properties of both energy and matter as it simultaneously exists in multi-trans|interphasic sub-quantum space-time frames. These sub-skin structures minimize, reflect, and then absorb shock and recoil energy, while effectively negating nearly all inertial and energy net forces. Should the object actually pierce through, all critical systems are backed up and primary target areas are distributed so the projectile pierces through empty areas and misses any critical position.

Additional items

 * Stealth: Multi-Adaptive Shields, sensor absorbent materials, sensor refractive coatings, sensor directing external hull geometry, sensor return reducing structural cross-section, target disrupting field, self masking circuitry and conduits.
 * Shields: self-recharging shuttered encasing shields
 * The shields were designed in 2 sets, the first encasing set simply deflects any fast-moving or high-mass objects from entering while reflecting sensors. If this shield is penetrated, the shuttered shields beneath will layer up to slow or stop the oncoming attack before it hits the armor while the encasing shield recharges and adapts to the attack, rendering the next type of similar attack useless.
 * Armor: Triple hull of renewable armor with limited
 * The external hull armor was designed to absorb all the energy from incoming fire, rendering most ion cannons and laser based weapons useless. The structural armor was designed to reflect all the force from kinetic weapons, rendering flak cannons, concussion missiles, etc... useless. Between the shield system and the advanced armor, the Panda can ram ships as an effective tactic.
 * CIWS: Dorsal mounted Point Singularity Turrets (16)
 * The Rancor has an additional 16 retractable turrets built into the dorsal hull, eight on each side. Each turret contains a single outdated flak cannon directed by the targeting computer.
 * Internal: Force fields, micro-turrets (bulkheads)

Complement
Imperial-class Star Destroyers typically carried a standard Imperial wing of six TIE squadrons, for a total of 72 star-fighters. However, the Crystal Panda traded these all out for Shadow Droids, a highly secretive group of specially produced droid star-fighters capable of eliminating most competition. Due to the machine nature of these units, the Crystal Panda can actually carry 144 of the droid star-fighters at the cost of minimizing the onboard ship complement; though this does not matter as much when most of the troops are droids. Furthermore, the droids lacked pilots, so the rearming time was nearly cut in half and much of the required internal space could be removed for more droid racks.

The attack hangar was located on the underside on the ship and was guarded by a set of armored doors. Fighter service and refueling bays, and launch hangars surround the main hangar. Fighters were launched from cycling racks and were released into space as they disengaged from the front position in the racks.

Returning fighters landed in separate hangars and then were guided by small tractor beams into receiver-carriers. Once moved through the transfer tunnels to a launch hangar, the fighter could be serviced and refueled in a separate bay. In the hangar, the fighters were cycled through a launch rack and ready for the next launch. The small forward hangar was for shuttle craft carrying high-ranking officials. The forward hangar was also used as a back-up to the main hangar.

The Star Destroyer could use its guns and starfighters to support any surface action. If a planet required a lasting presence, a Star Destroyer could quickly deploy a prefabricated garrison base. Like most other Star Destroyer models, the Imperial-class was capable of entering atmospheres and supporting ground operations directly.

Propulsion systems
There were entire planets that, throughout their history, did not expend as much power as an Imperial-class ship did in one hyperspace jump. The hyperspace generator was located along the ship's ventral surface. A massive solar ionization reactor bulged from the ventral spine, annihilating hypermatter as fuel to power the ship. Auxiliary reactors flanked the main reactor and the three reactors were connected to the three main engines. In addition, the backup engines were connected to additional reactors as well.

The Panda's customized hyperdrive was stolen from a gargantuan Super Star Destroyer which is nearly three times the regular size of a standard Imperial-I Star Destroyer. The huge system gives it a hyperdrive class of 0.4, slightly faster than even the famed Millennium Falcon. But even more important, the extra space devoted to hyperdrive equipment allows the backup hyperdrive, a system normally ignored by most parties, to reach class 1.0 and thereby give it combat capabilities. This enhanced capability is mostly due to Solo's innovative modifications to "streamline" the ship for hyperspace jumps. An integrated Quadex power core and hi-quality components ensure a three-standard-minute start-up sequence for the hyperdrive. The secret to her speed was master starship tech "Doc" Vandangante's modifications that "streamlined" the ship in hyperspace by controlling the warp of the space-time continuum around her.

The ship was frequently required to make a quick escape. Interestingly, the Panda had a remarkably quick start up time of about three minutes. In the event of a power overload, the engine cowling had eight bleed-off vents that would direct discharges away from the power core. Catastrophic release braces were located underneath the ventral reactor bulge, in case of greater emergencies where the core of the main reactor had to be ejected from the ship.

For sublight propulsion, the Imperial-class relied on an array of three primary Destroyer-I ion engines produced by KDY specifically for the vessels. Each engine drew energy from the four Quadex power cores for exceptional thrust. For emergency situations requiring additional thrust, the Imperial-class could use its four Gemon-4 ion engines. The engines were capable of accelerating the ship with a force of several thousand g.

Because almost all of the ship was empty, Parlay had no reason to fear the gravitational effects of sudden maneuvers. Thus the ship’s inertial compensators were often removed from all non-habitable areas of the ship and added into the required decks; this allowed the Panda to perform such extreme aerobatics that would otherwise kill an organic crew.

Bridge tower
The command bridge tower of the Imperial-class Star Destroyer was massive, and the command bridge followed a design similar to that of many other KDY warship classes, such as the Venator-class, the Executor-class designs. Like most bridges, it was capable of directing the entire ship while being a self-contained module itself. However, Parlay further enhanced this setup by sectioning off the ship by bulkheads into large divisions which were slave-linked to the main bridge, further eliminating the need for a large operating crew.

Additionally, almost all the control consoles were rewired to be controlled by a master pilot and copilot seats installed in a new observation chamber and cockpit at the front of the bridge between the standard viewports. The two globes atop the bridge tower served two purposes: aiding both in hyperspace communication and deflector shield generation. The proximity of the deflector shield generators made the bridge tower one of the most protected parts of the Star Destroyer.

Cockpit
A highly unusal item for a Star Destroyer due to the impracticalities of just one or two individuals running an entire battlship, Parlay nevertheless installed a roughly head-shaped tetrahedral cockpit punctuated by a rounded nose between a main "airplane view" screen and a dorsal "fighter" canopy, as well as a ventral "helicopter" viewport. The well-placed viewing areas in combination with advanced display technology, and control systems that could be activated simply by where the pilot was looking, enabled the pilot to feel like he was just sitting outside on the hull of the ship with an excellent view. The command chair itself featured a novel direct neural linkage between the main computer and the captain based on recovered equipment lost during the destruction of the Eye of Palpatine. Light emitting plants wreathe the entrance to the cockpit, providing both light and air should the cockpit be sealed off against intruders. The hatch itself is a 60' hexagon taking the full hallway space. It is divided by an inverse Y-shape into a loading ramp and twin sliding doors. The corners 1/2-way through the Y lines each contain an angled bend corner around a locking sphere, of which the upper middle is the interface hidden by a decorative diamond cross. This cockpit hatch hinged at the top for entry and the bottom edges for ejection, but there were also side hatches.

Interface
While the virtual interface (see Software) is fully functional, the physical backup consists of a Direct Neural Interface via the Command Chair which dual-functions as the pilot's seat. This chair contains a neural crystal headrest with psychowave amps in the headrest sides, and a crystal central backing that lights up when active. The outswept arms terminate at handrests which contain recessed gell pads that respond to manipulation and cover optical joysticks. These joysticks remotly activate the Computer Database/Heads-Up Display which extends from the forward bulkhead between the armored viewports towards the face at eye level. Less invasive control of the ship can be accessed by the rear circular science tables (2) through the six keyboards (three per table) The central rectangular table is specifically designed to be a tactical area projector and replicator table with science abilities while the circular science ring suspended overhead is designed as the control for the main reactor and research tank with micro-fabrication abilities. A very minor interface (diamond cross) is on the rear hatch for access.

Computer systems
The myriad ship control functions were funneled through what was once a Hanx-Wargel SuperFlow IV computer. It has since been modified with three droid brains, which used to cause the Panda to have schizophrenic arguments with itself until the entire computer array was integrated with an onboard sentient Artificial Intelligence entity. She swiftly orchestrated the droids into harmony and took over much of the neglected chores of the Panda.

The Panda also contained sophisticated computer and communications equipment that allowed the AI to use her programming skills and the onboard slicer droid to rapidly slice into enemy ship systems remotely in order to weaken them before battle, if not take them over completely.

Software
The user verified and time sensitive fractal-hypercube subconscious interlink / data sharing system uses https9.z codex to trace each data packet and for the LCARS-DOS and L16 BIOS. The CMOS contains embedded Ten Commandments and Three Laws. To enhance the experience, the chipset comes with on onboard fully-integrated sentient A.I. positronic entity designed to maximize usefulness, simulate emotion to form relationships, learn and adapt to personalizing new host, and after integration to serve as an advisor and knowledge repository.

Organic Modification
After extensive relief missions to worlds still teeming with Vong-life, Parlay managed to achuire a Yammosk War Coordinator. Taking it to Mon Calamari, Parlay hired their experts to help him connect it into the Panda's compter system. What noone expected was that the yammosk would not only survive the procedure, but spread throughout the ship making new connections and so adapt to its new "home". Parlay, greatly distrubed at this turn of events began to seek ways to safely remove the creature from the ship but has yet to meet with much success.

The Panda's radially-symmetric cerebral cortex of the 'physical' computer brain contains over 153,000 trillion neurons, linked with countless synaptic connections each divided into a pair of large frontal lobes, three parietal lobes, and an occipital lobe, covered by a cortical layer, wrapped around a neo-cortex containing cerebellum which transfers through a brainstem beneath a set of glands and into a twin spinal cord while the whole assembly is suspended in protective cerebrospinal gel which itself is separated by a triple blood-brain barrier and protected by a safety energy shield, self contained subspace bubble, stabilized by independent inertial dampening field, and sustained by Emergency internal life support. Each cubic pico-meter of the cerebrum contains roughly ten hundred trillion synapses. These neurons communicate with one another by means of long protoplasmic filaments called axons, which carry clustered trains of signal pulses called action potentials to distant parts of the brain or body and target them to specific recipient cells. This bio-crystal pico-chip neural data network system and organic yammosk motherboard has a central plexus unit installed near the medulla so it can act as a direct quantum-entanglement fractal-hypercube encrypted and masking bio-neural circuit/stream feeds via hi-power synaptic transceiver array for reality-holographic/isomorphic mobile matrix multimode Holo-Comm. It is equipped with untraceable false-ID slicer/hacker modules to remotely stealth infiltrate and modify any data-transfer system and a pulled truncated gel pack protected backup nervous system.

Computer Core Upgrade
FTL Hz 104×ente-core super-CIP 3Dchipset running 64-bit ‘quantum’ base code at exponentially multiplied optical speed at superconducting temperature/pressures. During coordinated 'word'-by-'word' processing operations by 27 2ndary bio-cyber "children" computer cores; RAM is stored in ‘flash’ Exabyte solid state drives while permanent data storage is retained in holographic-based ROM SATA-drives to achieve multiple near-infinite auto-compression, extraction, self-increasing, and analyzing mission archive library database and catalog index, including a LT slipweb-based Astrometrics Navicomp.

The 'virtual' interface computer is comprised of a series of stacked crystal plates inserted as cartriges that light up when activated into slots beneath the chair or table. Each crystal plate is interchangable into the other slots for multiple functionality. Each crystal plate interfaces with the Panda suit by a 8-pin (dual 4) connecter where each connector is an isolinear crystal rod that is interchangable with the others for mutliple data filtering. Within the crystal plate are two or three protoss/asgard stone processors sharing five-seven possible slots depending on crystal plate size. The processors are connected by variably-adaptive broadband transceivers with nano-circuitry backups through at least one Data Network hub.

Artifical Intelligence
The navicomputer array, which was a key element to the Panda’s speed, was also enhanced by the sentient AI. The intuitive thoughts of the AI allowed it to ‘guesstimate’ answers faster than a typical machine could and locate the quickest route from Point A to Point B while still avoiding obstacles such as star systems and asteroid fields. The ship also benefited by intimately knowing exactly how much stress it could take, this allowed it to literally skirt the very edge of black holes during hyperspace jumps or charge straight into attacks it knew it could handle while at the same time instinctively hiding damaged areas from attack or avoiding fire if it could.

Because so much depended on the AI, it was at the same time the most sentient droid onboard and the most shackled. While it could think faster than most supercomputing arrays it had no true body other than the ship. And while it could use intuition on a level close to the Force, it was bound by the strictest series of owner loyalty programs. This had the unforeseen side effect of making the ship occasionally think it had fallen in love with its operator.

Crew quarters
The bedrooms have an interior design of slate grey brushed metal which is lit with Bioluminescent aquatic green light pulsating from the Pyrophyta algae which live in a very thin clear pipe line placed above the door across the whole wall and extending slightly to the shorter walls on either side like molding. There are pairs of rooms which are mirror images of each other. Natural lighting and view comes from three dome/egg window seats. The back-light from window is bluish-silver, which reflects off the brushed metal surfaces. The bedding for each room is along the outer wall curve diagonally away from the door and consists of a full-sized bed possibly used for a couch of three segments. Two segments are joined to form the body support and the other one is modified for the headrest. On top is five cushions arranged as on shape, colors used include a marbled camouflage (teal aqua) green, blanket is navy blue, one bigger pillow supported by two smaller pillows in camouflage green, larger pillows are maroon. One large wall has a softer pulsating glow from the algae, inner long wall has algae, outer long wall has window seats, inner wall (against mirror room) has two pillars which each have one angular red softball sized crystal at the tops of pillars that an inner glow brighter than the algae but softer than the window light and are entered by a door on the outer edge of the inner wall curve. Each door is a scaled down version of the main hatch, complete with inverse-Y segmentation and the appropriate diamond cross interface and an overhead Pyrophyta line.

Behind the scenes
This vehicle was designed by Wakachukie. The user gives permission for its use in stories that would conform to the specifications detailed above.