Warzaq

Warzaq was a Gand Bounty Hunter and former Findsman who was semi force-sensitive. However, his powers were unrefined and he really used them whilst carrying out a job. He only resorted to enlisting his connection to the force when he deemed the situation adverse enough to demand such a course of action. His powers were mainly simplistic, and aside from some limited telekinesis and force push abilities, he mainly used them to assist his "Intuition" and senses, invaluable skills for a Findsman. He used his meditative skills as a mystic Gand, force abilities and array of weaponry to gain a fleeting career in the field, eventually rising up in the ranks of the Guild.

Life as a Gand
On the mist-filled home-world of the insectoid species, the native Findsmen, who used elite religious tracking skills, were invaluable in terms of navigation and exploration. However, when the planet was subjected to Imperial rule, more advanced scanner technology replaced these mystics. The famous Bounty Hunter Zuckuss was the first notable Findsman to find work off-planet, leading the path for many others - Warzaq was one of the most notable of these. However, unlike Zuckuss, Warzaq was not tormented by shame of abandoning his home-world. Instead, he claime

d to himself that the inhabitants of Gand had betrayed the old ways by adopting new technologies, and that they were to blame. This justification allowed Warzaq to continue not only referring to himself by his chosen name, but to find reason in his lowly profession.

Acquiring a ship
Warzaq had "commandeered" a vessel to a wealthy Imperial Governor's base on Gand, supplying him with an abundance of credits. Warzaq used these to reach his destination - Embra the Hutt, who would give him his first job. Warzaq planned on becoming a full-time employee of the hutt until he had gathered enough to credits to buy himself his own ship. However, when divining the best path to take in order to apprehend the bounty given to him by Embra, Warzaq learned that fate would favour him if he went to certain means to protect the life of a Sullustan Spacer he met in the Nubian Spaceport. So Warzaq took a route that led through Nubian space, and upon landing there, watched as a group of Trandoshan Slavers began extorting credits from the predicted Sullustan. Warzaq fired two shots from his modified Ji'aii Staff. The staff was a ceremonial Gand Warrior staff, with a spike at one end and a spiked club at the top. This had been modified to allow the club open and reveal a blaster-tip. The final Trandoshan was driven off with two quick blows from the staff. The Sullustan was very grateful, and revealed himself to be a SoroSuub Engineer of rather high status who had been called in on a job in Nubia but stood up by his clients. After some persuasion in the form of credits and a lot of sincere Sullustan gratitude, The sullustan agreed to design the modifications for a SoroSuub Cutlass-9 Patrol Fighter, and grant it to the Gand - in return for Warzaq's services as a bodyguard until the Sullustan made it off-world.

Two months later, the designs were completed and the ship modified. Warzaq gained exponential combat experience during his time defending the Sullustan engineer, and the two parted ways. Warzaq dubbed his new ship "The Pathfinder" and it served him throughout his career.

Returning to Embra
Warzaq had planned to disappear off of the hutt's radar, but even the strangely compassionate Embra did not tolerate a bounty hunter dropping a job for personal reasons. When the Gand's plan of faking his death failed, Embra's grunts tracked him down. He was, however given a second chance to renew his "contract" - for another twelve years of servitude. The other alternative being very grave, Warzaq decided on a middle ground. To accept Embra's toughest job going, with Warzaq's only cut in the reward being his freedom. Embra saw it as a win-win situation, and permitted this deal. Warzaq was sent after one of the toughest bounties with a price on his head - Gradezh, a Ubese hunter who had done the ultimate crimes. Slaughtered three others who were in the process of their own hunts, stirred up a fight during a Guild meeting, and finally even killed a hutt by throwing a thermal detonator in his mouth. This made him utterly detested by all sides. The price on his head totaled to three hundred thousand credits.

Warzaq saw this as more than just a way out of the conundrum with Embra, but rather as an admission test, determining whether or not he was worthy of this occupation. He had his vessel, his signature weapon, but whether or not he had the ability was a question he sought the answer of emphatically.

The Employer was a wealthy Selonian aristocrat living on Malastare, which was where Gradezh was rumored to be in hiding when Warzaq went on the hunt. Unfortunately, several bounty hunters of varying calibre had also set off on this campaign at the same time. Acting on his "Intuition" once more, Warzaq anchored The Pathfinder in a small hanger outside of the main city. After almost an hour, the scanner's and senses of the various hunters had located the "Ubese Scum" as he was rapidly becoming known.

Explosions in a warehouse in the city's suburbs attracted seven hunters, two of whom were shot by the bounty's sharp eye. The remaining five stormed the wreckage of the barely-standing building, with Warzaq in tow. Gradezh had employed several of the local Gran and Dug gangsters, and had formed a tight-knit circle of defense around himself. The hunters began to get violent, all laws of interfering with another's hunt being tossed out the view-port now that they were all after the same bounty. Each one fought past the other to make it to Gradezh, who had retreated to the basement levels. Just when Warzaq thought he was cornered, a female Rodian hunter yelled "He's trying to break into the sewage system!" By now, Warzaq had completely lost track of how many hunters or gangsters remained. The credit-hungry hunters were as dangerous to each other as they were to their prize, and the xenophobic, ruthless Gradezh was slaughtering any of his own men who failed or irritated him, and many more had already arrived on both sides. Everything changed when Gradezh triggered a remote which brought his speeder crashing through the walls into the basement floor. For a second it seemed as though he would escape through the sewer tunnels on his transport, but an incendiary from the Rodian blew up the speeder, sending debris anywhere. Soon Gradezh had cut down most of the hunters, when a fierce looking Duros with a jetpack burst onto the scene, delivering a volley of shots in the bounty's direction, one of which connected making him berserk, focusing his entire artillery on the airborne bounty hunter, who crashed down next to the almost unnoticed Warzaq. It was then that more dangerous, infamous Bounty Hunters appeared on the scene.

Gradezh, exhausted and depleted, revealed his plot all along. He violently pulled one of the fallen gangsters off of the ground, one of his men who was presumed to be dead. Pulling off the battle armour, the gangster was in fact the selonian who had put up the Bounty (which, like almost all of the bounties on his head, were in favour of him being alive.rather than dead). The selonian had been threatened by Gradezh into putting up the bounty, in order to draw as much hunters to him as possible. Knowing he could not survive for long, Gradezh had decided to go out taking as much "Alien Scum" with him as he could. It was clear he had completely lost his mind amidst his hatred and discrimination. Despite this, the fight continued, for there were certainly other bounties on his head. As heavier guns were being used, and the structure was already weak, Warzaq could see that there was no way for him to salvage the situation - a fake bounty, crumbling environment and outmatched by the competition. Once again, Warzaq unknowingly let the force, which he presumed to be his mystical Gand magic, guide him through the chaotic battlefield. He saw only the significant and blocked out the rest. He detached the Jetpack from the fallen Bounty Hunter's back, and ignited on the fuel that had leaked from the destroyed speeder. Flames sprang up on the leak, creeping up to the wreckage of the speeder, and exploding violently as Gradezh perished, engulfed in angry red flames. This was the straw that broke the Bantha's back, and the warehouse finally began to collapse in on itself. Most of the surviving hunters managed to dive out of the way, into the sewer tunnels and to safety, Warzaq being one.

Having failed in retrieving the Bounty and giving the credits to Embra, Warzaq realized that he was inadequate to survive off-world, and yet he had forsaken the ways of his home planet. Overridden with shame, Warzaq decided to face his employer, he merely chose to take the fastest way back to the Hutt. This was using Gradezh's former ship, instead of heading out of the city to retrieve his own. Upon returning to Mazhar, where Embra was based, Warzaq was prepared to face the inevitable and recounted the events to Embra, who replied by laughing wholeheartedly. Embra was surprised that Warzaq had actually succeeded in killing Gradezh, even if the bounty was not retrieved. This job had been more about stopping the disgusting acts of the hunter, moreso than the credits. Embra made a deal with Warzaq. He could go free on two conditions; He give Embra his ship, and should the Hutt ever request immediate, urgent assistance, Warzaq would be available. The Gand accepted, and learned that there was a very different definition of "Honour" and "Honesty" in this new life of his, and he rather liked the new one. He exercised this newfound talent of deceit by claiming that the ship he took off of Malastare was his, whereas his real one,The Pathfinder would be waiting for him once he returned there. He retrieved his ship, and began a new life as a Bounty Hunter.

Equipment
Warzaq carried with him at all times an S-5 Heavy blaster pistol and his modified Ji'aii staff. The blaster was manufactured for the Theed guard, but Warzaq traded with a spacer who was a former-guard of Naboo for it. It's wide arced, heavy fire has saved Warzaq on several occasions. The Ji'aii staff was an ancient Gand combat weapon, it had a club of insectoid-chitin (not unlike Gand skin) with spikes protruding from it at the top and a sharpened edge at the bottom. The club party could spring open via a lever located halfway down the staff. Within the compartment hidden inside the club is the nozzle of a W-90 Concussion Rifle, a smaller version of the C-22 Flame Carbine Flamethrower, an electro-turbine to create a shock-staff, and finally a grappling hook which doubled as a coil-chord for capturing Bounty's.

The various triggers and levers for these weapons are all located halfway down the staff. Halfway between the switches and the weapons, there are two tubes. One of these hangs out stiffly, not reconnecting with the staff, and can spray a liquid spraynet. The other protrudes from the staff, then connects back in. Pulling this out to disconnect it would release a small amount of nerve gas, but Warzaq rarely uses this, as it poses a certain risk to him as well. Though skiled, Warzaq is no expert in combat, thus the highly versatile staff has saved him many times.

Connected to his visor via a wire is a highly advanced scanner technology which displays all of it's information on the screens in Warzaq's containment suit visor. This can use infa-red, heat detection, x-ray, as well as auto-facial recognition on many life-forms, depending on how recognizable they are and how prominent they are in the database.

Finally, Warzaq carries many nerve and toxic gas grenades. Though he has no explosives or incendiaries, in dire situations he can ignite the gas from one of these grenades with the flamethrower to cause a fiery explosion.

Warzaq's ship is the modified SoroSuub Cutlass-9 Patrol fighter. It does not havery very high defense or endurance, but as a stealth vehicle it is very versatile and can avoid or outmaneuver many other vehicles. With his heightened senses, Warzaq often brings his ship into an asteroid field, or debris-filled areas, to lose opponents. The modifications given to it make the ship faster and lighter, with more powerful weaponry, but susceptible to incendiary attacks or heavy rear fire.

Personality and Traits
Warzaq underwent a drastic emotional change upon leaving his homeworld. The shift driven upon his planet instilled a violent dislike toward the Empire, however he learned from fellow Bounty Hunters to put aside those feelings when big credits were involved. The Gand that had once been a humble hermit and honour-bound mystic had evolved into a hardened, wary spacer who did what was necessary to survive - Even if it was at the cost of another lifeforms existence. Despite this, remnants of his former self remained. He was exceedingly loyal to those he worked with, and particularly his employer. No matter how brief his time with them would be, he would be strongly devoted to their goal. This didn't mean he didn't have his price, of course, but it was notably higher than the average. He also became very close to his possessions in a way that was almost anthropomorphic. He treated his staff, ship, respirator and containment suit, as well as his blaster as different life forms, whose existence he valued almost as much as that of his real companions. He learned to tame this for the most part, but in terms of his Ship and Containment Suit, he could rarely restrain himself, much to the annoyance of other hunters. This was most likely due to his suppressed shame of abandoning his Gand heritage. He had associated his species with not quite a sense of dislike, but rather discomfort - Something he did not want to face. Thus, he rarely worked with, or even associated with other Gand. Apart from that, he was content working with any species, organic, cyborg or droid.