Carra Sahlk

Carra Sahlk was a   from  who operated around 1,011 ABY. During his early life, Sahlk's mother died only a few weeks after birth, and left the young Glymphid to be raised by his father, Hept Sahlk. Sahlk was a known failure during school, and was commonly mocked for his ineptitude, leading him to join into a street gang that broke up after a shootout with another gang that left everyone dead save for Sahlk. Sahlk returned to school, seeking the help of a tutor to help him through his courses. He eventually met the female Glymphid Yereva Beed who agreed to tutor him, and the two eventually became romantically involved. After Beed was killed during a accident, however, Sahlk grew cold and merciless, and soon left the planet to pursue a new destiny, eventually becoming a bounty hunter and, working for whoever could pay the most money. However, after a smuggling operation gone wrong, Sahlk received a bounty on his head from the Hutt Cartel, and began to look for ways to escape it.

Early Life
Born during 984 ABY on, the young  lost his mother only a few weeks after his birth, and was left to be raised by his father, Hept Sahlk. The two never grew notably close, but Carra Sahlk held a secret respect and love for him. Rather, Sahlk instead grew close to his father's M-3PO, nicknamed Emmy. Emmy, having a long lifespan and being free of most of the memory wipes that s go through, often taught Sahlk numerous bits about the galaxy at large, as well as different combat skills and war history. In school, however, Sahlk performed notably poor, and his poor grades often made him the target of ridicule. Having enough of it, Sahlk dived into the Ploo II street life, joining a street gang of other adolescents. He quickly developed a skill with s, but abandoned the gang after nearly being killed in a costly shootout with another gang. Sahlk returned to school and sought out a tutor to help improve his grades. He eventually met Yereva Beed, a female Glymphid, who agreed to tutor him and help him in his studies. Over time, Sahlk's grades improved immensely, though they were still overall average. Beed was nonetheless impressed with her protege's work, and the two eventually began to feel an attraction to each other. However, while their mutual attraction bloomed into full blown romance, Hept Sahlk fell into a dive of alcoholism, and eventually due to a hear attack. Beed and Sahlk became more intimate in the following months, as the teacher stood by Sahlk's side after the tragedy.

Sometime later after a late night, the two had intercourse, and Sahlk began to believe that a child had been conceived. He was never able to confirm his suspicions however, as another Glymphid began to pine for Beed's affections. Beed rebuked the Glymphid continually, yet he continued trying to gain her affections. Unsure of Beed's own strength in the matter, Sahlk planned to seal themselves with marriage. Sahlk decided to meet her a corner diner, where he planned to propose. As Beed made her way to the diner, the male Glymphid attempted one last time to win Beed's heart with a swoop trick on the open road. The trick proved ill-fated, however, and the male's speeder went hay-wire, crashing into Beed's speeder and sending her into a larger vehicle. Both Beed and the other driver were killed in the collision, and the Glymphid male tried to escape the scene. Sahlk had witnessed it, however, and caught the male before he could escape. Out of pain, rage, and fury, Sahlk strangled the Glymphid to death. Horrified at Beed's death and his subsequent crime, Sahlk opted to escape Ploo II and leave it forever. Gathering Emmy and whatever credits they could muster, the two stole a frigrate and launched into space. Using his impressive hacking skills, Emmy modified the ship's computers, renaming the vessel to Phobos Gate and changing the ownership logs to act as a cover for the thievery. In addition, they eventually replaced one of the frigate's cannons with another shield generator for advanced protection.

Bounty hunter
Travelling the galaxy, Sahlk eventually settled on the idea of using his blaster skills from his youth to pursue a career of bounty hunting. Sahlk eventually came into contact with the legendary Glymphid assassin Goryg Hephtah. Hephtah agreed to train Sahlk for the next few years for the trade. While training, Sahlk improved his skills and abilities with blasters and ranged combat and also became an expert at slugthrowers. He also learned advanced piloting skills as well, allowing him to fly Phobos Gate on his own accord without help from Emmy. After leaving Hephtah with new experiences, Sahlk hit up the underworld circuits, looking for work. Despite several successful bounties, Sahlk fell in line as an assassin for hire. Sahlk managed to smooth over his work, believing it would be the only way to suppress his painful memories. Even worse, however, Sahlk fell into smuggling spice, and eventually became addicted to a rather potent flavor. Eventually Sahlk recieved a serious burn on his leg from a blaster that never healed properly, giving him a noticeable limp. As a war tore across the galaxy however between the Sith Empire, the Hutt Cartel, and a band of rebels, Sahlk's career took another turn for the worse when he accepted a smuggling job from what was secretly a rebel working against the Hutts. The cargo was in fact a heavy explosive meant to destroy the drop off point, which was a Hutt controlled spaceport. Spaceport sensors had detected the explosive however, and Sahlk uncovered himself, allowing Emmy to disable it.

Unable to convince the Hutts otherwise, Sahlk fled the spaceport, escaping Hutt mercenaries and security details. The move garnered a bounty on Sahlk's head, and the Glymphid began to look for ways to settle the debt in some manner, or simply continue running. At some point, though, Sahlk uncovered an aged which he began to use on the ground, until it needed a new power coupling. Looking for parts and an escape from the Hutts, Sahlk traveled to, a controlled  known as the Smuggler's Moon. Despite being Hutt controlled, the moon wa salso a safe-haven for those on the run, due to the multi-layered cities that covered the moon's surface. Sahlk was unable to find a power coupling, but encountered two individuals who were looking for their own escape from the Hutts. Believing he could capture them, Sahlk began to follow them, unaware that they had already been aware to his presence. Sahlk attempted to shoot them, but tripped on debris hidden in the shadows and misfired his blaster.

Personality and traits
Carra Sahlk was once a loving, kind-hearted, if somewhat reclusive, character who turned to gang life in order to escape the harsh realities of his existence. Once a goal had been set, however, he became determined to meet it. Despite others trust in him and enjoying his own outward kindness, Sahlk was actually paranoid and untrustworthy of others, even silently questioning Yereva Beed's obvious loyalty to him. After Beed's death, he quickly turned into a merciless killer, believing that his continued killing could, in essence, erase his painful memories by replacing them with seemingly lesser pains. However, he was somewhat stubborn still, and occasionally neglected to mind his actions or surroundings. A Glymphid, Sahlk had blue skin and yellow s. He stood at 1.5 meters tall and weighed forty kilograms.

Behind the scenes
Carra Sahlk was created by a TheStarWarsRP.com user known as Clonehunter, and was created for the fifth timeline on the board, Legacies, created on November 17, 2013. The character was created as a Glymphid due to the author's affinity for elements of Star Wars canon introduced through the fictional sport of, as the Podracer was a Glymphid. Sahlk's images are also based on existing images of Beedo. Sahlk's last name is a modified anagram of the author's last name.

Parts of the character's background are inspired by the fictional character Max Payne from the Max Payne series of video games. While the similarities are loose, they are still there, such as the fact that Sahlk's to-be family is killed eary on, setting Sahlk's story into motion. In Max Payne, the titular character loses his family in the beginning of the game, causing him to partake in the rest of the game's events.

Appearances

 * Star Wars Legacies